Class SeaLanternBlock

java.lang.Object
net.minecraft.block.Block
net.minecraft.block.SeaLanternBlock

public class SeaLanternBlock extends Block
Mappings:
Namespace Name
official aqm
intermediary net/minecraft/class_2212
named net/minecraft/block/SeaLanternBlock
  • Constructor Details

    • SeaLanternBlock

      public SeaLanternBlock(Material material)
      Parameters:
      material - The block's material
      Mappings:
      Namespace Name Mixin selector
      official <init> Lalu;<init>(Lazs;)V
      intermediary <init> Lnet/minecraft/class_197;<init>(Lnet/minecraft/class_63;)V
      named <init> Lnet/minecraft/block/Block;<init>(Lnet/minecraft/block/Material;)V
  • Method Details

    • getDropCount

      public int getDropCount(Random rand)
      Returns the amount of items the block should drop on breaking without bonus rolls.
      Overrides:
      getDropCount in class Block
      Parameters:
      rand - Random object
      Returns:
      Amount of items to be dropped
      Mappings:
      Namespace Name Mixin selector
      official a Lalu;a(Ljava/util/Random;)I
      intermediary method_403 Lnet/minecraft/class_197;method_403(Ljava/util/Random;)I
      named getDropCount Lnet/minecraft/block/Block;getDropCount(Ljava/util/Random;)I
    • getBonusDrops

      public int getBonusDrops(int id, Random rand)
      Returns the number bonus drops for a block when broken.
      Overrides:
      getBonusDrops in class Block
      Parameters:
      id - Id
      rand - Random object
      Returns:
      Bonus drops for a block
      Mappings:
      Namespace Name Mixin selector
      official a Lalu;a(ILjava/util/Random;)I
      intermediary method_397 Lnet/minecraft/class_197;method_397(ILjava/util/Random;)I
      named getBonusDrops Lnet/minecraft/block/Block;getBonusDrops(ILjava/util/Random;)I
    • getDropItem

      public Item getDropItem(BlockState blockState, Random random, int state)
      Returns the item that must be dropped when the block is broken
      Overrides:
      getDropItem in class Block
      Parameters:
      blockState - The block's BlockState
      random - Random object
      state - State
      Returns:
      The Item that drops after the block breaks
      Mappings:
      Namespace Name Mixin selector
      official a Lalu;a(Latl;Ljava/util/Random;I)Lafh;
      intermediary method_398 Lnet/minecraft/class_197;method_398(Lnet/minecraft/class_2232;Ljava/util/Random;I)Lnet/minecraft/class_1069;
      named getDropItem Lnet/minecraft/block/Block;getDropItem(Lnet/minecraft/block/BlockState;Ljava/util/Random;I)Lnet/minecraft/item/Item;
    • getMaterialColor

      public MaterialColor getMaterialColor(BlockState state)
      Returns the block's material color from it's state Blockstates can have different material colors
      Overrides:
      getMaterialColor in class Block
      Parameters:
      state - The Blockstate for which the material color is returned
      Returns:
      materialColor
      Mappings:
      Namespace Name Mixin selector
      official r Lalu;r(Latl;)Lazt;
      intermediary method_8680 Lnet/minecraft/class_197;method_8680(Lnet/minecraft/class_2232;)Lnet/minecraft/class_65;
      named getMaterialColor Lnet/minecraft/block/Block;getMaterialColor(Lnet/minecraft/block/BlockState;)Lnet/minecraft/block/MaterialColor;
    • requiresSilkTouch

      protected boolean requiresSilkTouch()
      Overrides:
      requiresSilkTouch in class Block
      Mappings:
      Namespace Name Mixin selector
      official n Lalu;n()Z
      intermediary method_475 Lnet/minecraft/class_197;method_475()Z
      named requiresSilkTouch Lnet/minecraft/block/Block;requiresSilkTouch()Z