Uses of Class
net.minecraft.util.math.BlockBox
Packages that use BlockBox
Package
Description
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Uses of BlockBox in net.minecraft
Methods in net.minecraft with parameters of type BlockBoxModifier and TypeMethodDescriptionvoidclass_3070.class_3071.generateStructure(World world, Random random, BlockBox boundingBox) protected voidclass_2759.class_2760.method_11857(String string, BlockPos blockPos, World world, Random random, BlockBox blockBox) protected voidclass_3072.class_3081.method_11857(String string, BlockPos blockPos, World world, Random random, BlockBox blockBox) private voidclass_2765.method_11881(World world, BlockPos blockPos, BlockMirror blockMirror, BlockRotation blockRotation, BlockBox blockBox) -
Uses of BlockBox in net.minecraft.block.entity
Methods in net.minecraft.block.entity that return BlockBoxModifier and TypeMethodDescriptionprivate BlockBoxStructureBlockEntity.method_11672(BlockPos blockPos, List<StructureBlockEntity> list) -
Uses of BlockBox in net.minecraft.server.world
Methods in net.minecraft.server.world with parameters of type BlockBox -
Uses of BlockBox in net.minecraft.structure
Fields in net.minecraft.structure declared as BlockBoxModifier and TypeFieldDescriptionprotected BlockBoxStructurePiece.boundingBoxprivate BlockBoxStructurePlacementData.field_13029Fields in net.minecraft.structure with type parameters of type BlockBoxMethods in net.minecraft.structure that return BlockBoxModifier and TypeMethodDescriptionstatic BlockBoxStrongholdPieces.FlexibleCorridor.create(List<StructurePiece> pieces, Random random, int x, int y, int z, Direction orientation) static BlockBoxVillagePieces.LampPost.create(VillagePieces.StartPiece start, List<StructurePiece> pieces, Random random, int x, int y, int z, Direction orientation) static BlockBoxMineshaftPieces.MineshaftCorridor.getBoundingBox(List<StructurePiece> pieces, Random random, int x, int y, int z, Direction orientation) static BlockBoxMineshaftPieces.MineshaftCrossing.getBoundingBox(List<StructurePiece> pieces, Random random, int x, int y, int z, Direction orientation) static BlockBoxMineshaftPieces.MineshaftStairs.getBoundingBox(List<StructurePiece> pieces, Random random, int x, int y, int z, Direction orientation) StructurePiece.getBoundingBox()static BlockBoxVillagePieces.StraightRoad.method_106(VillagePieces.StartPiece start, List<StructurePiece> pieces, Random random, int x, int y, int z, Direction direction) private BlockBoxStructurePlacementData.method_11872(ChunkPos chunkPos) StructurePlacementData.method_11877()Methods in net.minecraft.structure with parameters of type BlockBoxModifier and TypeMethodDescriptionprotected voidStructurePiece.addBlockWithRandomThreshold(World world, BlockBox box, Random random, float blockChance, int x, int y, int z, BlockState block) protected booleanTemplePieces.AbstractPiece.adjustToAverageHeight(World world, BlockBox boundingBox, int deltaY) protected voidStructurePiece.clearBlocksUpwards(World world, int x, int y, int z, BlockBox box) protected voidStructurePiece.fillAirAndLiquidsDownwards(World world, BlockState block, int x, int y, int z, BlockBox box) protected voidVillagePieces.AbstractPiece.fillAirAndLiquidsDownwards(World world, BlockState block, int x, int y, int z, BlockBox box) protected voidStructurePiece.fillHalfEllipsoid(World world, BlockBox box, int minX, int minY, int minZ, int maxX, int maxY, int maxZ, BlockState block, boolean cantReplaceAir) protected voidStructurePiece.fillRandomized(World world, BlockBox box, int minX, int minY, int minZ, int maxX, int maxY, int maxZ, boolean cantReplaceAir, Random random, StructurePiece.BlockRandomizer randomizer) protected voidStructurePiece.fillWithOutline(World world, BlockBox box, int minX, int minY, int minZ, int maxX, int maxY, int maxZ, BlockState outline, BlockState inside, boolean cantReplaceAir) booleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanNetherFortressPieces.CorridorNetherWartsRoom.generate(World world, Random random, BlockBox boundingBox) booleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanabstract booleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanprotected voidStrongholdPieces.AbstractPiece.generateEntrance(World world, Random rand, BlockBox box, StrongholdPieces.AbstractPiece.EntranceType type, int x, int y, int z) voidOceanMonumentStructure.OceanMonumentGeneratorConfig.generateStructure(World world, Random random, BlockBox boundingBox) protected BlockStateStructurePiece.getBlockAt(World world, int x, int y, int z, BlockBox box) static StructurePieceStructurePiece.getOverlappingPiece(List<StructurePiece> pieces, BlockBox box) protected static booleanNetherFortressPieces.AbstractPiece.isInbounds(BlockBox box) protected static booleanStrongholdPieces.AbstractPiece.isInbounds(BlockBox boundingBox) protected static booleanVillagePieces.AbstractPiece.isInbounds(BlockBox boundingBox) protected booleanStructurePiece.isTouchingLiquid(World world, BlockBox box) protected voidVillagePieces.AbstractPiece.method_109(World world, BlockBox box, int x, int y, int z, int int2) protected intVillagePieces.AbstractPiece.method_113(World world, BlockBox box) protected booleanStructurePiece.method_11851(World world, BlockBox blockBox, Random random, int int2, int int3, int int4, Direction direction, Identifier identifier) protected booleanMineshaftPieces.MineshaftCorridor.method_11852(World world, BlockBox blockBox, Random random, int int2, int int3, int int4, Identifier identifier) protected booleanStructurePiece.method_11852(World world, BlockBox blockBox, Random random, int int2, int int3, int int4, Identifier identifier) protected abstract voidclass_2762.method_11857(String string, BlockPos blockPos, World world, Random random, BlockBox blockBox) StructurePlacementData.method_11869(BlockBox blockBox) private voidMineshaftPieces.MineshaftCorridor.method_13371(World world, BlockBox blockBox, int int2, int int3, int int4, int int5, int int6, Random random) private voidMineshaftPieces.MineshaftCorridor.method_13372(World world, BlockBox blockBox, Random random, float float2, int int2, int int3, int int4) private voidMineshaftPieces.MineshaftCrossing.method_13373(World world, BlockBox blockBox, int int2, int int3, int int4, int int5) protected booleanMineshaftPieces.class_3015.method_13375(World world, BlockBox blockBox, int int2, int int3, int int4, int int5) protected voidStructurePiece.method_13377(World world, BlockBox blockBox, Random random, int int2, int int3, int int4, Direction direction, DoorBlock doorBlock) protected intStructurePiece.method_13378(World world, int int2, int int3, int int4, BlockBox blockBox) protected voidVillagePieces.AbstractPiece.method_13380(World world, BlockBox blockBox, Random random, int int2, int int3, int int4, Direction direction) protected voidVillagePieces.AbstractPiece.method_13381(World world, Direction direction, int int2, int int3, int int4, BlockBox blockBox) protected booleanStructurePiece.method_13775(World world, BlockBox blockBox, Random random, BlockPos blockPos, Identifier identifier, BlockState blockState) protected voidStructurePiece.method_6569(World world, BlockBox blockBox, Random random, float float2, int int2, int int3, int int4, int int5, int int6, int int7, BlockState blockState, BlockState blockState2, boolean bool, int int8) private voidOceanMonumentPieces.MainBuilding.method_9244(boolean bool, int int2, World world, Random random, BlockBox boundingBox) private voidOceanMonumentPieces.MainBuilding.method_9245(World world, Random random, BlockBox boundingBox) private voidOceanMonumentPieces.MainBuilding.method_9246(World world, Random random, BlockBox boundingBox) private voidOceanMonumentPieces.MainBuilding.method_9247(World world, Random random, BlockBox boundingBox) private voidOceanMonumentPieces.MainBuilding.method_9248(World world, Random random, BlockBox boundingBox) private voidOceanMonumentPieces.MainBuilding.method_9249(World world, Random random, BlockBox boundingBox) private voidOceanMonumentPieces.MainBuilding.method_9250(World world, Random random, BlockBox boundingBox) protected booleanOceanMonumentPieces.AbstractPiece.method_9253(World world, BlockBox box, int x, int y, int z) protected voidOceanMonumentPieces.AbstractPiece.method_9254(World world, BlockBox box, int minX, int minY, int minZ, int maxX, int maxY, int maxZ, BlockState block) protected voidOceanMonumentPieces.AbstractPiece.method_9256(World world, BlockBox box, int x, int z, boolean bool) protected booleanOceanMonumentPieces.AbstractPiece.method_9257(BlockBox box, int int2, int int3, int int4, int int5) protected voidStructurePiece.setAir(World world, BlockBox box, int minX, int minY, int minZ, int maxX, int maxY, int maxZ) protected voidOceanMonumentPieces.AbstractPiece.setAirAndWater(World world, BlockBox box, int x, int y, int z, int width, int height, int depth, boolean bool) protected voidStructurePiece.setBlockState(World world, BlockState state, int x, int y, int z, BlockBox box) Constructors in net.minecraft.structure with parameters of type BlockBoxModifierConstructorDescriptionAbstractPiece(Direction orientation, BlockBox boundingBox) BlacksmithHouse(VillagePieces.StartPiece start, int chainLength, Random random, BlockBox boundingBox, Direction orientation) BookHouse(VillagePieces.StartPiece start, int chainLength, Random random, BlockBox boundingBox, Direction orientation) BridgeCrossing(int chainLength, Random random, BlockBox boundingBox, Direction orientation) BridgePiece(int chainLength, Random random, BlockBox box, Direction orientation) BridgePlatform(int chainLength, Random random, BlockBox boundingBox, Direction orientation) BridgeSmallCrossing(int chainLength, Random random, BlockBox boundingBox, Direction orientation) BridgeStairs(int chainLength, Random random, BlockBox boundingBox, Direction orientation) ChestCorridor(int chainLength, Random random, BlockBox boundingBox, Direction orientation) Church(VillagePieces.StartPiece start, int chainLength, Random random, BlockBox boundingBox, Direction orientation) CorridorBalcony(int chainLength, Random random, BlockBox box, Direction orientation) CorridorCrossing(int chainLength, Random random, BlockBox boundingBox, Direction orientation) CorridorExit(int chainLength, Random random, BlockBox boundingBox, Direction orientation) CorridorLeftTurn(int chainLength, Random random, BlockBox boundingBox, Direction orientation) CorridorNetherWartsRoom(int chainlength, Random random, BlockBox boundingBox, Direction orientation) CorridorRightTurn(int chainLength, Random random, BlockBox boundingBox, Direction orientation) CorridorStairs(int chainLength, Random random, BlockBox boundingBox, Direction orientation) EndPortalRoom(int chainLength, Random random, BlockBox boundingBox, Direction orientation) FarmField(VillagePieces.StartPiece start, int chainLength, Random random, BlockBox boundingBox, Direction orientation) FiveWayCrossing(int chainLength, Random random, BlockBox boundingBox, Direction orientation) FlexibleCorridor(int chainLength, Random random, BlockBox boundingBox, Direction orientation) LampPost(VillagePieces.StartPiece start, int chainLength, Random random, BlockBox boundingBox, Direction orientation) LargeFarmField(VillagePieces.StartPiece start, int chainLength, Random random, BlockBox boundingBox, Direction orientation) MineshaftCorridor(int int2, Random random, BlockBox blockBox, Direction direction, MineshaftStructure.class_3014 class_3014) MineshaftCrossing(int int2, Random random, BlockBox blockBox, Direction direction, MineshaftStructure.class_3014 class_3014) MineshaftStairs(int int2, Random random, BlockBox blockBox, Direction direction, MineshaftStructure.class_3014 class_3014) PeasantHouse(VillagePieces.StartPiece start, int chainLength, Random random, BlockBox boundingBox, Direction orientation) PrisonHall(int chainLength, Random random, BlockBox boundingBox, Direction orientation) SingleHouse(VillagePieces.StartPiece start, int chainLength, Random random, BlockBox boundingBox, Direction direction) SingleMultifunctionalHouse(VillagePieces.StartPiece start, int chainLength, Random random, BlockBox boundingBox, Direction orientation) SmallCorridor(int chainLength, Random random, BlockBox boundingBox, Direction orientation) SpiralStaircase(int chainLength, Random random, BlockBox boundingBox, Direction orientation) SquareRoom(int chainLength, Random random, BlockBox boundingBox, Direction orientation) StraightCorridor(int chainLength, Random random, BlockBox boundingBox, Direction orientation) StraightRoad(VillagePieces.StartPiece start, int chainLength, Random random, BlockBox boundingBox, Direction direction) StraightStairs(int chainLength, Random random, BlockBox boundingBox, Direction orientation) TinyHouse(VillagePieces.StartPiece start, int chainLength, Random random, BlockBox boundingBox, Direction orientation) -
Uses of BlockBox in net.minecraft.util.math
Methods in net.minecraft.util.math that return BlockBoxModifier and TypeMethodDescriptionstatic BlockBoxBlockBox.create(int x1, int y1, int z1, int x2, int y2, int z2) static BlockBoxBlockBox.empty()static BlockBoxBlockBox.rotated(int x, int y, int z, int offsetX, int offsetY, int offsetZ, int sizeX, int sizeY, int sizeZ, Direction facing) Methods in net.minecraft.util.math with parameters of type BlockBoxConstructors in net.minecraft.util.math with parameters of type BlockBox -
Uses of BlockBox in net.minecraft.world
Methods in net.minecraft.world with parameters of type BlockBoxModifier and TypeMethodDescriptionWorld.getEntities(BlockBox box, boolean bool) booleanWorld.isRegionLoaded(BlockBox box) booleanWorld.isRegionLoaded(BlockBox box, boolean canBeEmpty) -
Uses of BlockBox in net.minecraft.world.gen
Fields in net.minecraft.world.gen declared as BlockBoxMethods in net.minecraft.world.gen that return BlockBoxMethods in net.minecraft.world.gen with parameters of type BlockBoxModifier and TypeMethodDescriptionvoidGeneratorConfig.generateStructure(World world, Random random, BlockBox boundingBox)