All Classes and Interfaces
Class
Description
The Block class provides useful methods and fields for creation of Blocks.
Local client player entity
Represents an entry in an enchantments array, i.e.
Allows calling the static methods in
GL11 without actually touching itThe namespace and path must contain only lowercase letters ([a-z]), digits ([0-9]), or the characters '_', '.', and '-'.
The Item class provides useful methods and fields for creation of Items.
Client player entity used by incoming mp players
Acts similar to
PersistentStateManager but does not save states.Encapsulates a position vector and the texture's u and v coordinates.