Uses of Enum Class
net.minecraft.util.math.Direction
Packages that use Direction
Package
Description
-
Uses of Direction in net.minecraft
Fields in net.minecraft declared as DirectionModifier and TypeFieldDescription(package private) final Directionclass_2424.field_10831protected final Direction[]class_2433.field_10869private final Directionclass_2459.field_10964private Directionclass_2654.field_12089private final Directionclass_2196.field_9521private final Directionclass_2238.field_9908private final Directionclass_2238.field_9909Methods in net.minecraft that return DirectionModifier and TypeMethodDescriptionclass_2459.method_10075()class_2560.method_10549()class_2560.method_10551(Random random) class_2196.method_8814()class_2238.method_9052()class_2238.method_9053()private Directionclass_2439.method_9989(String string) private Directionclass_2441.method_9998(JsonObject jsonObject) Methods in net.minecraft with parameters of type DirectionModifier and TypeMethodDescriptionbooleanbooleanbooleanbooleanbooleanbooleanclass_4810.isVisibleThrough(Direction dir1, Direction dir2) private voidclass_2535.method_10422(BakedModel bakedModel, Sprite sprite, Direction direction) class_2535.method_10423(Direction direction, BakedQuad bakedQuad) static class_2196class_2196.method_8813(Direction direction, Direction direction2) class_2262.method_9252(Direction direction, class_2283 class_2283, Random random) class_2263.method_9252(Direction direction, class_2283 class_2283, Random random) class_2264.method_9252(Direction direction, class_2283 class_2283, Random random) class_2265.method_9252(Direction direction, class_2283 class_2283, Random random) class_2266.method_9252(Direction direction, class_2283 class_2283, Random random) class_2267.method_9252(Direction direction, class_2283 class_2283, Random random) class_2268.method_9252(Direction direction, class_2283 class_2283, Random random) class_2270.method_9252(Direction direction, class_2283 class_2283, Random random) voidclass_2283.method_9261(Direction direction, class_2283 class_2283) static class_2433class_2433.method_9968(Direction direction) voidclass_2434.method_9971(BlockView blockView, Block block, BlockPos blockPos, Direction direction, float[] float2, BitSet bitSet) static class_2435class_2435.method_9975(Direction direction) protected voidclass_4913.spawnParticles(BlockPointer pointer, Direction side) Constructors in net.minecraft with parameters of type DirectionModifierConstructorDescriptionprivateclass_2196(int int2, String string, Direction direction) class_2238(BlockPos blockPos, Direction direction, Direction direction2, LoadingCache loadingCache) class_2269(Random random, int int2, int int3, Direction direction) class_2271(Direction direction, class_2283 class_2283, Random random) class_2272(Direction direction, class_2283 class_2283, Random random) class_2273(Direction direction, class_2283 class_2283, Random random) class_2274(Direction direction, class_2283 class_2283, Random random) class_2275(Direction direction, class_2283 class_2283, Random random) class_2276(Direction direction, class_2283 class_2283, Random random) class_2277(Direction direction, class_2283 class_2283) class_2278(Direction direction, BlockBox blockBox) protectedclass_2279(int int2, Direction direction, class_2283 class_2283, int int3, int int4, int int5) class_2279(Direction direction, BlockBox blockBox) class_2280(Direction direction, class_2283 class_2283, Random random) class_2281(Direction direction, class_2283 class_2283, Random random) class_2282(Direction direction, BlockBox blockBox, int int2) privateclass_2424(WorldRenderer worldRenderer, BuiltChunk builtChunk, Direction direction, int int2) privateclass_2433(Direction[] direction, float float2, boolean bool, class_2436[] class_2436, class_2436[] class_24362, class_2436[] class_24363, class_2436[] class_24364) privateclass_2436(Direction direction, boolean bool) privateclass_2459(Direction direction, int int2, int int3) (package private)class_4627(ComparatorBlock comparatorBlock, Direction direction) -
Uses of Direction in net.minecraft.block
Methods in net.minecraft.block that return DirectionModifier and TypeMethodDescriptionstatic DirectionDispenserBlock.getDirection(int int2) static DirectionDoorBlock.method_8745(int int2) static DirectionDoorBlock.method_8748(BlockView blockView, BlockPos blockPos) static DirectionHopperBlock.method_8796(int int2) protected static DirectionTrapdoorBlock.method_8939(int int2) static DirectionPistonBlock.method_9000(World world, BlockPos blockPos, LivingEntity livingEntity) static DirectionPistonBlock.method_9002(int int2) static DirectionPistonHeadBlock.method_9004(int int2) Methods in net.minecraft.block with parameters of type DirectionModifier and TypeMethodDescriptionbooleanAbstractButtonBlock.canBePlacedAdjacent(World world, BlockPos pos, Direction direction) Returns whether blocks can be placed adjacent to it.booleanBlock.canBePlacedAdjacent(World world, BlockPos pos, Direction direction) Returns whether blocks can be placed adjacent to it.booleanLeverBlock.canBePlacedAdjacent(World world, BlockPos pos, Direction direction) Returns whether blocks can be placed adjacent to it.booleanPistonExtensionBlock.canBePlacedAdjacent(World world, BlockPos pos, Direction direction) Returns whether blocks can be placed adjacent to it.booleanPistonHeadBlock.canBePlacedAdjacent(World world, BlockPos pos, Direction direction) Returns whether blocks can be placed adjacent to it.booleanTrapdoorBlock.canBePlacedAdjacent(World world, BlockPos pos, Direction direction) Returns whether blocks can be placed adjacent to it.booleanTripwireHookBlock.canBePlacedAdjacent(World world, BlockPos pos, Direction direction) Returns whether blocks can be placed adjacent to it.booleanVineBlock.canBePlacedAdjacent(World world, BlockPos pos, Direction direction) Returns whether blocks can be placed adjacent to it.booleanBlock.canBeReplaced(World world, BlockPos pos, Direction dir, ItemStack stack) Returns whether the current block can be replaced.protected static booleanRedstoneWireBlock.connectsTo(BlockState state, Direction dir) static BooleanPropertyVineBlock.getByDirection(Direction dir) AbstractButtonBlock.getStateFromData(World world, BlockPos pos, Direction dir, float float2, float float3, float float4, int id, LivingEntity entity) Returns a BlockState from an idAbstractRedstoneGateBlock.getStateFromData(World world, BlockPos pos, Direction dir, float float2, float float3, float float4, int id, LivingEntity entity) Returns a BlockState from an idAnvilBlock.getStateFromData(World world, BlockPos pos, Direction dir, float float2, float float3, float float4, int id, LivingEntity entity) Returns a BlockState from an idBigMushroomBlock.getStateFromData(World world, BlockPos pos, Direction dir, float float2, float float3, float float4, int id, LivingEntity entity) Returns a BlockState from an idBlock.getStateFromData(World world, BlockPos pos, Direction dir, float float2, float float3, float float4, int id, LivingEntity entity) Returns a BlockState from an idChestBlock.getStateFromData(World world, BlockPos pos, Direction dir, float float2, float float3, float float4, int id, LivingEntity entity) Returns a BlockState from an idCocoaBlock.getStateFromData(World world, BlockPos pos, Direction dir, float float2, float float3, float float4, int id, LivingEntity entity) Returns a BlockState from an idCommandBlock.getStateFromData(World world, BlockPos pos, Direction dir, float float2, float float3, float float4, int id, LivingEntity entity) Returns a BlockState from an idComparatorBlock.getStateFromData(World world, BlockPos pos, Direction dir, float float2, float float3, float float4, int id, LivingEntity entity) Returns a BlockState from an idDispenserBlock.getStateFromData(World world, BlockPos pos, Direction dir, float float2, float float3, float float4, int id, LivingEntity entity) Returns a BlockState from an idEnderChestBlock.getStateFromData(World world, BlockPos pos, Direction dir, float float2, float float3, float float4, int id, LivingEntity entity) Returns a BlockState from an idEndPortalFrameBlock.getStateFromData(World world, BlockPos pos, Direction dir, float float2, float float3, float float4, int id, LivingEntity entity) Returns a BlockState from an idFenceGateBlock.getStateFromData(World world, BlockPos pos, Direction dir, float float2, float float3, float float4, int id, LivingEntity entity) Returns a BlockState from an idFurnaceBlock.getStateFromData(World world, BlockPos pos, Direction dir, float float2, float float3, float float4, int id, LivingEntity entity) Returns a BlockState from an idHayBlock.getStateFromData(World world, BlockPos pos, Direction dir, float float2, float float3, float float4, int id, LivingEntity entity) Returns a BlockState from an idHopperBlock.getStateFromData(World world, BlockPos pos, Direction dir, float float2, float float3, float float4, int id, LivingEntity entity) Returns a BlockState from an idLadderBlock.getStateFromData(World world, BlockPos pos, Direction dir, float float2, float float3, float float4, int id, LivingEntity entity) Returns a BlockState from an idLeverBlock.getStateFromData(World world, BlockPos pos, Direction dir, float float2, float float3, float float4, int id, LivingEntity entity) Returns a BlockState from an idLogBlock.getStateFromData(World world, BlockPos pos, Direction dir, float float2, float float3, float float4, int id, LivingEntity entity) Returns a BlockState from an idPistonBlock.getStateFromData(World world, BlockPos pos, Direction dir, float float2, float float3, float float4, int id, LivingEntity entity) Returns a BlockState from an idPumpkinBlock.getStateFromData(World world, BlockPos pos, Direction dir, float float2, float float3, float float4, int id, LivingEntity entity) Returns a BlockState from an idQuartzBlock.getStateFromData(World world, BlockPos pos, Direction dir, float float2, float float3, float float4, int id, LivingEntity entity) Returns a BlockState from an idSkeletonSkullBlock.getStateFromData(World world, BlockPos pos, Direction dir, float float2, float float3, float float4, int id, LivingEntity entity) Returns a BlockState from an idSlabBlock.getStateFromData(World world, BlockPos pos, Direction dir, float float2, float float3, float float4, int id, LivingEntity entity) Returns a BlockState from an idStairsBlock.getStateFromData(World world, BlockPos pos, Direction dir, float float2, float float3, float float4, int id, LivingEntity entity) Returns a BlockState from an idTorchBlock.getStateFromData(World world, BlockPos pos, Direction dir, float float2, float float3, float float4, int id, LivingEntity entity) Returns a BlockState from an idTrapdoorBlock.getStateFromData(World world, BlockPos pos, Direction dir, float float2, float float3, float float4, int id, LivingEntity entity) Returns a BlockState from an idTripwireHookBlock.getStateFromData(World world, BlockPos pos, Direction dir, float float2, float float3, float float4, int id, LivingEntity entity) Returns a BlockState from an idVineBlock.getStateFromData(World world, BlockPos pos, Direction dir, float float2, float float3, float float4, int id, LivingEntity entity) Returns a BlockState from an idintAbstractButtonBlock.getStrongRedstonePower(BlockView view, BlockPos pos, BlockState state, Direction facing) Returns the block's strong redstone power.intAbstractPressurePlateBlock.getStrongRedstonePower(BlockView view, BlockPos pos, BlockState state, Direction facing) Returns the block's strong redstone power.intAbstractRedstoneGateBlock.getStrongRedstonePower(BlockView view, BlockPos pos, BlockState state, Direction facing) Returns the block's strong redstone power.intBlock.getStrongRedstonePower(BlockView view, BlockPos pos, BlockState state, Direction facing) Returns the block's strong redstone power.intChestBlock.getStrongRedstonePower(BlockView view, BlockPos pos, BlockState state, Direction facing) Returns the block's strong redstone power.intDetectorRailBlock.getStrongRedstonePower(BlockView view, BlockPos pos, BlockState state, Direction facing) Returns the block's strong redstone power.intLeverBlock.getStrongRedstonePower(BlockView view, BlockPos pos, BlockState state, Direction facing) Returns the block's strong redstone power.intRedstoneTorchBlock.getStrongRedstonePower(BlockView view, BlockPos pos, BlockState state, Direction facing) Returns the block's strong redstone power.intRedstoneWireBlock.getStrongRedstonePower(BlockView view, BlockPos pos, BlockState state, Direction facing) Returns the block's strong redstone power.intTripwireHookBlock.getStrongRedstonePower(BlockView view, BlockPos pos, BlockState state, Direction facing) Returns the block's strong redstone power.intAbstractButtonBlock.getWeakRedstonePower(BlockView view, BlockPos pos, BlockState state, Direction facing) Returns the block's weak redstone power.intAbstractPressurePlateBlock.getWeakRedstonePower(BlockView view, BlockPos pos, BlockState state, Direction facing) Returns the block's weak redstone power.intAbstractRedstoneGateBlock.getWeakRedstonePower(BlockView view, BlockPos pos, BlockState state, Direction facing) Returns the block's weak redstone power.intBlock.getWeakRedstonePower(BlockView view, BlockPos pos, BlockState state, Direction facing) Returns the block's weak redstone power.intChestBlock.getWeakRedstonePower(BlockView view, BlockPos pos, BlockState state, Direction facing) Returns the block's weak redstone power.intDaylightDetectorBlock.getWeakRedstonePower(BlockView view, BlockPos pos, BlockState state, Direction facing) Returns the block's weak redstone power.intDetectorRailBlock.getWeakRedstonePower(BlockView view, BlockPos pos, BlockState state, Direction facing) Returns the block's weak redstone power.intLeverBlock.getWeakRedstonePower(BlockView view, BlockPos pos, BlockState state, Direction facing) Returns the block's weak redstone power.intRedstoneBlock.getWeakRedstonePower(BlockView view, BlockPos pos, BlockState state, Direction facing) Returns the block's weak redstone power.intRedstoneTorchBlock.getWeakRedstonePower(BlockView view, BlockPos pos, BlockState state, Direction facing) Returns the block's weak redstone power.intRedstoneWireBlock.getWeakRedstonePower(BlockView view, BlockPos pos, BlockState state, Direction facing) Returns the block's weak redstone power.intTripwireHookBlock.getWeakRedstonePower(BlockView view, BlockPos pos, BlockState state, Direction facing) Returns the block's weak redstone power.booleanAbstractFluidBlock.hasCollision(BlockView blockView, BlockPos pos, Direction direction) booleanBlock.hasCollision(BlockView blockView, BlockPos pos, Direction direction) booleanAbstractFluidBlock.isSideInvisible(BlockView view, BlockPos pos, Direction facing) Returns whether the current block has connected sides, i.e its side faces are invisible when covered by other blocks.booleanAbstractRedstoneGateBlock.isSideInvisible(BlockView view, BlockPos pos, Direction facing) Returns whether the current block has connected sides, i.e its side faces are invisible when covered by other blocks.booleanAnvilBlock.isSideInvisible(BlockView view, BlockPos pos, Direction facing) Returns whether the current block has connected sides, i.e its side faces are invisible when covered by other blocks.booleanBaseLeavesBlock.isSideInvisible(BlockView view, BlockPos pos, Direction facing) Returns whether the current block has connected sides, i.e its side faces are invisible when covered by other blocks.booleanBlock.isSideInvisible(BlockView view, BlockPos pos, Direction facing) Returns whether the current block has connected sides, i.e its side faces are invisible when covered by other blocks.booleanCarpetBlock.isSideInvisible(BlockView view, BlockPos pos, Direction facing) Returns whether the current block has connected sides, i.e its side faces are invisible when covered by other blocks.booleanDragonEggBlock.isSideInvisible(BlockView view, BlockPos pos, Direction facing) Returns whether the current block has connected sides, i.e its side faces are invisible when covered by other blocks.booleanEndPortalBlock.isSideInvisible(BlockView view, BlockPos pos, Direction facing) Returns whether the current block has connected sides, i.e its side faces are invisible when covered by other blocks.booleanFenceBlock.isSideInvisible(BlockView view, BlockPos pos, Direction facing) Returns whether the current block has connected sides, i.e its side faces are invisible when covered by other blocks.booleanFenceGateBlock.isSideInvisible(BlockView view, BlockPos pos, Direction facing) Returns whether the current block has connected sides, i.e its side faces are invisible when covered by other blocks.booleanHopperBlock.isSideInvisible(BlockView view, BlockPos pos, Direction facing) Returns whether the current block has connected sides, i.e its side faces are invisible when covered by other blocks.booleanNetherPortalBlock.isSideInvisible(BlockView view, BlockPos pos, Direction facing) Returns whether the current block has connected sides, i.e its side faces are invisible when covered by other blocks.booleanPaneBlock.isSideInvisible(BlockView view, BlockPos pos, Direction facing) Returns whether the current block has connected sides, i.e its side faces are invisible when covered by other blocks.booleanPistonHeadBlock.isSideInvisible(BlockView view, BlockPos pos, Direction facing) Returns whether the current block has connected sides, i.e its side faces are invisible when covered by other blocks.booleanSlabBlock.isSideInvisible(BlockView view, BlockPos pos, Direction facing) Returns whether the current block has connected sides, i.e its side faces are invisible when covered by other blocks.booleanSnowLayerBlock.isSideInvisible(BlockView view, BlockPos pos, Direction facing) Returns whether the current block has connected sides, i.e its side faces are invisible when covered by other blocks.booleanTransparentBlock.isSideInvisible(BlockView view, BlockPos pos, Direction facing) Returns whether the current block has connected sides, i.e its side faces are invisible when covered by other blocks.booleanWallBlock.isSideInvisible(BlockView view, BlockPos pos, Direction facing) Returns whether the current block has connected sides, i.e its side faces are invisible when covered by other blocks.private static intVineBlock.method_21820(Direction direction) private voidAbstractButtonBlock.method_8693(World world, BlockPos blockPos, Direction direction) private ItemFrameEntityComparatorBlock.method_8710(World world, Direction direction, BlockPos blockPos) protected intAbstractRedstoneGateBlock.method_8724(BlockView blockView, BlockPos blockPos, Direction direction) private intFlowingFluidBlock.method_8760(World world, BlockPos blockPos, int int2, Direction direction) protected booleanLadderBlock.method_8803(World world, BlockPos blockPos, Direction direction) static intLeverBlock.method_8809(Direction direction) private class_2209RedstoneWireBlock.method_8878(BlockView blockView, BlockPos blockPos, Direction direction) private booleanRedstoneWireBlock.method_8879(BlockView blockView, BlockPos blockPos, Direction direction) private booleanTorchBlock.method_8933(World world, BlockPos blockPos, Direction direction) protected static intTrapdoorBlock.method_8938(Direction direction) static booleanTripwireBlock.method_8941(BlockView blockView, BlockPos blockPos, BlockState blockState, Direction direction) private voidTripwireHookBlock.method_8945(World world, BlockPos blockPos, Direction direction) static booleanPistonBlock.method_9001(Block block, World world, BlockPos blockPos, Direction direction, boolean bool) PistonExtensionBlock.method_9012(World world, BlockPos blockPos, BlockState blockState, float float2, Direction direction) static BlockEntityPistonExtensionBlock.method_9013(BlockState blockState, Direction direction, boolean bool, boolean bool2) private booleanbooleanAbstractButtonBlock.onUse(World world, BlockPos pos, BlockState state, PlayerEntity player, Direction direction, float float2, float float3, float float4) Runs when the block is used, i.e.booleanAbstractSignBlock.onUse(World world, BlockPos pos, BlockState state, PlayerEntity player, Direction direction, float float2, float float3, float float4) Runs when the block is used, i.e.booleanAnvilBlock.onUse(World world, BlockPos pos, BlockState state, PlayerEntity player, Direction direction, float float2, float float3, float float4) Runs when the block is used, i.e.booleanBeaconBlock.onUse(World world, BlockPos pos, BlockState state, PlayerEntity player, Direction direction, float float2, float float3, float float4) Runs when the block is used, i.e.booleanBedBlock.onUse(World world, BlockPos pos, BlockState state, PlayerEntity player, Direction direction, float float2, float float3, float float4) Runs when the block is used, i.e.booleanBlock.onUse(World world, BlockPos pos, BlockState state, PlayerEntity player, Direction direction, float float2, float float3, float float4) Runs when the block is used, i.e.booleanBrewingStandBlock.onUse(World world, BlockPos pos, BlockState state, PlayerEntity player, Direction direction, float float2, float float3, float float4) Runs when the block is used, i.e.booleanCakeBlock.onUse(World world, BlockPos pos, BlockState state, PlayerEntity player, Direction direction, float float2, float float3, float float4) Runs when the block is used, i.e.booleanCauldronBlock.onUse(World world, BlockPos pos, BlockState state, PlayerEntity player, Direction direction, float float2, float float3, float float4) Runs when the block is used, i.e.booleanChestBlock.onUse(World world, BlockPos pos, BlockState state, PlayerEntity player, Direction direction, float float2, float float3, float float4) Runs when the block is used, i.e.booleanCommandBlock.onUse(World world, BlockPos pos, BlockState state, PlayerEntity player, Direction direction, float float2, float float3, float float4) Runs when the block is used, i.e.booleanComparatorBlock.onUse(World world, BlockPos pos, BlockState state, PlayerEntity player, Direction direction, float float2, float float3, float float4) Runs when the block is used, i.e.booleanCraftingTableBlock.onUse(World world, BlockPos pos, BlockState state, PlayerEntity player, Direction direction, float float2, float float3, float float4) Runs when the block is used, i.e.booleanDaylightDetectorBlock.onUse(World world, BlockPos pos, BlockState state, PlayerEntity player, Direction direction, float float2, float float3, float float4) Runs when the block is used, i.e.booleanDispenserBlock.onUse(World world, BlockPos pos, BlockState state, PlayerEntity player, Direction direction, float float2, float float3, float float4) Runs when the block is used, i.e.booleanDoorBlock.onUse(World world, BlockPos pos, BlockState state, PlayerEntity player, Direction direction, float float2, float float3, float float4) Runs when the block is used, i.e.booleanDragonEggBlock.onUse(World world, BlockPos pos, BlockState state, PlayerEntity player, Direction direction, float float2, float float3, float float4) Runs when the block is used, i.e.booleanEnchantingTableBlock.onUse(World world, BlockPos pos, BlockState state, PlayerEntity player, Direction direction, float float2, float float3, float float4) Runs when the block is used, i.e.booleanEnderChestBlock.onUse(World world, BlockPos pos, BlockState state, PlayerEntity player, Direction direction, float float2, float float3, float float4) Runs when the block is used, i.e.booleanFenceBlock.onUse(World world, BlockPos pos, BlockState state, PlayerEntity player, Direction direction, float float2, float float3, float float4) Runs when the block is used, i.e.booleanFenceGateBlock.onUse(World world, BlockPos pos, BlockState state, PlayerEntity player, Direction direction, float float2, float float3, float float4) Runs when the block is used, i.e.booleanFlowerPotBlock.onUse(World world, BlockPos pos, BlockState state, PlayerEntity player, Direction direction, float float2, float float3, float float4) Runs when the block is used, i.e.booleanFurnaceBlock.onUse(World world, BlockPos pos, BlockState state, PlayerEntity player, Direction direction, float float2, float float3, float float4) Runs when the block is used, i.e.booleanHopperBlock.onUse(World world, BlockPos pos, BlockState state, PlayerEntity player, Direction direction, float float2, float float3, float float4) Runs when the block is used, i.e.booleanJukeboxBlock.onUse(World world, BlockPos pos, BlockState state, PlayerEntity player, Direction direction, float float2, float float3, float float4) Runs when the block is used, i.e.booleanLeverBlock.onUse(World world, BlockPos pos, BlockState state, PlayerEntity player, Direction direction, float float2, float float3, float float4) Runs when the block is used, i.e.booleanNoteBlock.onUse(World world, BlockPos pos, BlockState state, PlayerEntity player, Direction direction, float float2, float float3, float float4) Runs when the block is used, i.e.booleanPistonExtensionBlock.onUse(World world, BlockPos pos, BlockState state, PlayerEntity player, Direction direction, float float2, float float3, float float4) Runs when the block is used, i.e.booleanRedstoneOreBlock.onUse(World world, BlockPos pos, BlockState state, PlayerEntity player, Direction direction, float float2, float float3, float float4) Runs when the block is used, i.e.booleanRepeaterBlock.onUse(World world, BlockPos pos, BlockState state, PlayerEntity player, Direction direction, float float2, float float3, float float4) Runs when the block is used, i.e.booleanStairsBlock.onUse(World world, BlockPos pos, BlockState state, PlayerEntity player, Direction direction, float float2, float float3, float float4) Runs when the block is used, i.e.booleanTntBlock.onUse(World world, BlockPos pos, BlockState state, PlayerEntity player, Direction direction, float float2, float float3, float float4) Runs when the block is used, i.e.booleanTrapdoorBlock.onUse(World world, BlockPos pos, BlockState state, PlayerEntity player, Direction direction, float float2, float float3, float float4) Runs when the block is used, i.e.private booleanPistonBlock.shouldExtend(World world, BlockPos pos, Direction pistonFace) -
Uses of Direction in net.minecraft.block.dispenser
Methods in net.minecraft.block.dispenser with parameters of type DirectionModifier and TypeMethodDescriptionprivate intItemDispenserBehavior.method_4284(Direction dir) static voidItemDispenserBehavior.spawnItem(World world, ItemStack stack, int offset, Direction side, Position pos) protected voidItemDispenserBehavior.spawnParticles(BlockPointer pointer, Direction side) -
Uses of Direction in net.minecraft.block.entity
Fields in net.minecraft.block.entity declared as DirectionMethods in net.minecraft.block.entity that return DirectionMethods in net.minecraft.block.entity with parameters of type DirectionModifier and TypeMethodDescriptionprivate static booleanHopperBlockEntity.canExtract(Inventory inv, ItemStack stack, int slot, Direction facing) booleanBrewingStandBlockEntity.canExtractInvStack(int slot, ItemStack stack, Direction dir) booleanFurnaceBlockEntity.canExtractInvStack(int slot, ItemStack stack, Direction dir) private static booleanbooleanBrewingStandBlockEntity.canInsertInvStack(int slot, ItemStack stack, Direction dir) booleanFurnaceBlockEntity.canInsertInvStack(int slot, ItemStack stack, Direction dir) int[]BrewingStandBlockEntity.getInvAvailableSlots(Direction side) int[]FurnaceBlockEntity.getInvAvailableSlots(Direction side) private static booleanHopperBlockEntity.method_4822(HopperProvider hopperProvider, Inventory inventory, int int2, Direction direction) private static ItemStackHopperBlockEntity.method_4832(Inventory inventory, ItemStack itemStack, int int2, Direction direction) private booleanHopperBlockEntity.method_6522(Inventory inventory, Direction direction) private static booleanHopperBlockEntity.method_6523(Inventory inventory, Direction direction) private voidChestBlockEntity.method_8985(ChestBlockEntity chest, Direction dir) protected ChestBlockEntityChestBlockEntity.method_8986(Direction direction) static ItemStackConstructors in net.minecraft.block.entity with parameters of type DirectionModifierConstructorDescriptionPistonBlockEntity(BlockState pushedBlock, Direction direction, boolean bool, boolean bool2) -
Uses of Direction in net.minecraft.block.pattern
Methods in net.minecraft.block.pattern with parameters of type DirectionModifier and TypeMethodDescriptionprivate class_2238BlockPattern.method_9046(BlockPos blockPos, Direction direction, Direction direction2, LoadingCache loadingCache) protected static BlockPosBlockPattern.translate(BlockPos pos, Direction forwards, Direction up, int offsetLeft, int offsetDown, int offsetForwards) -
Uses of Direction in net.minecraft.block.piston
Fields in net.minecraft.block.piston declared as DirectionConstructors in net.minecraft.block.piston with parameters of type DirectionModifierConstructorDescriptionPistonHandler(World world, BlockPos original, Direction direction, boolean bool) -
Uses of Direction in net.minecraft.client.network
Methods in net.minecraft.client.network with parameters of type DirectionModifier and TypeMethodDescriptionbooleanClientPlayerInteractionManager.attackBlock(BlockPos pos, Direction direction) booleanClientPlayerInteractionManager.breakBlock(BlockPos pos, Direction direction) static voidClientPlayerInteractionManager.breakBlockOrFire(MinecraftClient client, ClientPlayerInteractionManager interactionManager, BlockPos pos, Direction direction) booleanClientPlayerInteractionManager.onRightClick(ClientPlayerEntity player, ClientWorld world, ItemStack stack, BlockPos pos, Direction direction, Vec3d vec) booleanClientPlayerInteractionManager.updateBlockBreakingProgress(BlockPos pos, Direction direction) -
Uses of Direction in net.minecraft.client.particle
Methods in net.minecraft.client.particle with parameters of type DirectionModifier and TypeMethodDescriptionvoidParticleManager.addBlockBreakingParticles(BlockPos blockPos, Direction direction) -
Uses of Direction in net.minecraft.client.render
Methods in net.minecraft.client.render with parameters of type DirectionModifier and TypeMethodDescriptionprivate BuiltChunkWorldRenderer.method_9901(BlockPos blockPos, BlockPos blockPos2, Direction direction) -
Uses of Direction in net.minecraft.client.render.block
Methods in net.minecraft.client.render.block with parameters of type DirectionModifier and TypeMethodDescriptionprivate voidBlockModelRenderer.getQuadDimensions(Block block, int[] vertexData, Direction face, float[] box, BitSet flags) private voidBlockModelRenderer.renderQuadsFlat(BlockView world, Block block, BlockPos pos, Direction face, int light, boolean useWorldLight, BufferBuilder buffer, List quads, BitSet flags) -
Uses of Direction in net.minecraft.client.render.block.entity
Methods in net.minecraft.client.render.block.entity with parameters of type Direction -
Uses of Direction in net.minecraft.client.render.chunk
Methods in net.minecraft.client.render.chunk with parameters of type DirectionModifier and TypeMethodDescriptionbooleanChunkOcclusionData.isVisibleThrough(Direction from, Direction to) private intvoidChunkOcclusionData.setVisibleThrough(Direction from, Direction to, boolean visible) -
Uses of Direction in net.minecraft.client.render.model
Fields in net.minecraft.client.render.model declared as DirectionMethods in net.minecraft.client.render.model that return DirectionModifier and TypeMethodDescriptionBakedQuad.getFace()static DirectionModelFaceBaker.method_10057(int[] int2) ModelRotation.method_10380(Direction direction) Methods in net.minecraft.client.render.model with parameters of type DirectionModifier and TypeMethodDescriptionprivate int[]ModelFaceBaker.createQuadData(ModelElementFace face, Sprite sprite, Direction dir, float[] matrix, ModelRotation rotation1, ModelRotation rotation2, boolean bool, boolean bool2) private floatModelFaceBaker.getBrightness(Direction dir) BakedModel.getByDirection(Direction direction) BasicBakedModel.getByDirection(Direction direction) BuiltinBakedModel.getByDirection(Direction direction) WeightedBakedModel.getByDirection(Direction direction) static CubeFaceprivate voidModelFaceBaker.lockVertex(int index, int[] data, Direction direction, ModelElementTexture texture, Sprite sprite) private intModelFaceBaker.method_10051(Direction dir) intModelFaceBaker.method_10053(javax.vecmath.Vector3d vector3d, Direction direction, int int2, ModelRotation modelRotation, boolean bool) ModelFaceBaker.method_10055(javax.vecmath.Vector3f vector3f, javax.vecmath.Vector3f vector3f2, ModelElementFace modelElementFace, Sprite sprite, Direction direction, ModelRotation modelRotation, ModelRotation modelRotation2, boolean bool, boolean bool2) private voidModelFaceBaker.method_10059(int[] int2, int int3, Direction direction, ModelElementFace modelElementFace, float[] float2, Sprite sprite, ModelRotation modelRotation, ModelRotation modelRotation2, boolean bool, boolean bool2) private voidModelFaceBaker.method_10060(int[] data, Direction direction) voidModelFaceBaker.method_10061(int[] int2, Direction dir, ModelElementTexture texture, Sprite sprite) ModelRotation.method_10380(Direction direction) intModelRotation.method_10381(Direction direction, int int2) private BakedQuadModelLoader.method_10384(ModelElement modelElement, ModelElementFace modelElementFace, Sprite sprite, Direction direction, ModelRotation modelRotation, boolean bool) Constructors in net.minecraft.client.render.model with parameters of type Direction -
Uses of Direction in net.minecraft.client.render.model.json
Fields in net.minecraft.client.render.model.json declared as DirectionModifier and TypeFieldDescriptionfinal DirectionModelElementFace.cullfacestatic final DirectionModelElementFace.NULL_DIRECTIONMethods in net.minecraft.client.render.model.json with parameters of type DirectionModifier and TypeMethodDescriptionprivate float[]ModelElement.getRotatedMatrix(Direction direction) Constructors in net.minecraft.client.render.model.json with parameters of type DirectionModifierConstructorDescriptionModelElementFace(Direction cullface, int tintIndex, String textureId, ModelElementTexture textureReference) -
Uses of Direction in net.minecraft.client.world
Methods in net.minecraft.client.world with parameters of type DirectionModifier and TypeMethodDescriptionbooleanChunkAssemblyHelper.isVisibleThrough(Direction dir1, Direction dir2) -
Uses of Direction in net.minecraft.entity
Methods in net.minecraft.entity that return Direction -
Uses of Direction in net.minecraft.entity.decoration
Fields in net.minecraft.entity.decoration declared as DirectionMethods in net.minecraft.entity.decoration that return DirectionMethods in net.minecraft.entity.decoration with parameters of type DirectionModifier and TypeMethodDescriptionprotected voidAbstractDecorationEntity.setDirection(Direction direction) voidLeashKnotEntity.setDirection(Direction direction) Constructors in net.minecraft.entity.decoration with parameters of type Direction -
Uses of Direction in net.minecraft.entity.decoration.painting
Constructors in net.minecraft.entity.decoration.painting with parameters of type DirectionModifierConstructorDescriptionPaintingEntity(World world, BlockPos pos, Direction direction) PaintingEntity(World world, BlockPos pos, Direction direction, String motive) -
Uses of Direction in net.minecraft.entity.player
Methods in net.minecraft.entity.player with parameters of type Direction -
Uses of Direction in net.minecraft.inventory
Methods in net.minecraft.inventory with parameters of type DirectionModifier and TypeMethodDescriptionbooleanSidedInventory.canExtractInvStack(int slot, ItemStack stack, Direction dir) booleanSidedInventory.canInsertInvStack(int slot, ItemStack stack, Direction dir) int[]SidedInventory.getInvAvailableSlots(Direction side) -
Uses of Direction in net.minecraft.item
Methods in net.minecraft.item with parameters of type DirectionModifier and TypeMethodDescriptionprivate AbstractDecorationEntityWallHangableItem.createEntity(World world, BlockPos pos, Direction dir) booleanBlockItem.method_11269(World world, BlockPos blockPos, Direction direction, PlayerEntity playerEntity, ItemStack itemStack) booleanStoneSlabItem.method_11269(World world, BlockPos blockPos, Direction direction, PlayerEntity playerEntity, ItemStack itemStack) static voidbooleanArmorStandItem.use(ItemStack itemStack, PlayerEntity player, World world, BlockPos pos, Direction direction, float facingX, float facingY, float facingZ) booleanBannerItem.use(ItemStack itemStack, PlayerEntity player, World world, BlockPos pos, Direction direction, float facingX, float facingY, float facingZ) booleanBedItem.use(ItemStack itemStack, PlayerEntity player, World world, BlockPos pos, Direction direction, float facingX, float facingY, float facingZ) booleanBlockItem.use(ItemStack itemStack, PlayerEntity player, World world, BlockPos pos, Direction direction, float facingX, float facingY, float facingZ) booleanCropItem.use(ItemStack itemStack, PlayerEntity player, World world, BlockPos pos, Direction direction, float facingX, float facingY, float facingZ) booleanDyeItem.use(ItemStack itemStack, PlayerEntity player, World world, BlockPos pos, Direction direction, float facingX, float facingY, float facingZ) booleanEnderEyeItem.use(ItemStack itemStack, PlayerEntity player, World world, BlockPos pos, Direction direction, float facingX, float facingY, float facingZ) booleanFireChargeItem.use(ItemStack itemStack, PlayerEntity player, World world, BlockPos pos, Direction direction, float facingX, float facingY, float facingZ) booleanFireworkItem.use(ItemStack itemStack, PlayerEntity player, World world, BlockPos pos, Direction direction, float facingX, float facingY, float facingZ) booleanFlintAndSteelItem.use(ItemStack itemStack, PlayerEntity player, World world, BlockPos pos, Direction direction, float facingX, float facingY, float facingZ) booleanHoeItem.use(ItemStack itemStack, PlayerEntity player, World world, BlockPos pos, Direction direction, float facingX, float facingY, float facingZ) booleanItem.use(ItemStack itemStack, PlayerEntity player, World world, BlockPos pos, Direction direction, float facingX, float facingY, float facingZ) booleanItemStack.use(PlayerEntity player, World world, BlockPos pos, Direction direction, float facingX, float facingY, float facingZ) booleanLeadItem.use(ItemStack itemStack, PlayerEntity player, World world, BlockPos pos, Direction direction, float facingX, float facingY, float facingZ) booleanMinecartItem.use(ItemStack itemStack, PlayerEntity player, World world, BlockPos pos, Direction direction, float facingX, float facingY, float facingZ) booleanMusicDiscItem.use(ItemStack itemStack, PlayerEntity player, World world, BlockPos pos, Direction direction, float facingX, float facingY, float facingZ) booleanPlaceableItem.use(ItemStack itemStack, PlayerEntity player, World world, BlockPos pos, Direction direction, float facingX, float facingY, float facingZ) booleanRedstoneItem.use(ItemStack itemStack, PlayerEntity player, World world, BlockPos pos, Direction direction, float facingX, float facingY, float facingZ) booleanSeedItem.use(ItemStack itemStack, PlayerEntity player, World world, BlockPos pos, Direction direction, float facingX, float facingY, float facingZ) booleanSignItem.use(ItemStack itemStack, PlayerEntity player, World world, BlockPos pos, Direction direction, float facingX, float facingY, float facingZ) booleanSkullItem.use(ItemStack itemStack, PlayerEntity player, World world, BlockPos pos, Direction direction, float facingX, float facingY, float facingZ) booleanSnowLayerItem.use(ItemStack itemStack, PlayerEntity player, World world, BlockPos pos, Direction direction, float facingX, float facingY, float facingZ) booleanSpawnEggItem.use(ItemStack itemStack, PlayerEntity player, World world, BlockPos pos, Direction direction, float facingX, float facingY, float facingZ) booleanStoneSlabItem.use(ItemStack itemStack, PlayerEntity player, World world, BlockPos pos, Direction direction, float facingX, float facingY, float facingZ) booleanWallHangableItem.use(ItemStack itemStack, PlayerEntity player, World world, BlockPos pos, Direction direction, float facingX, float facingY, float facingZ) boolean -
Uses of Direction in net.minecraft.network.packet.c2s.play
Fields in net.minecraft.network.packet.c2s.play declared as DirectionMethods in net.minecraft.network.packet.c2s.play that return DirectionConstructors in net.minecraft.network.packet.c2s.play with parameters of type DirectionModifierConstructorDescriptionPlayerActionC2SPacket(class_2589 class_2589, BlockPos blockPos, Direction direction) -
Uses of Direction in net.minecraft.network.packet.s2c.play
Fields in net.minecraft.network.packet.s2c.play declared as DirectionMethods in net.minecraft.network.packet.s2c.play that return Direction -
Uses of Direction in net.minecraft.server.network
Methods in net.minecraft.server.network with parameters of type DirectionModifier and TypeMethodDescriptionbooleanDemoServerPlayerInteractionManager.interactBlock(PlayerEntity player, World world, ItemStack stack, BlockPos pos, Direction direction, float x, float y, float z) booleanServerPlayerInteractionManager.interactBlock(PlayerEntity player, World world, ItemStack stack, BlockPos pos, Direction direction, float x, float y, float z) voidDemoServerPlayerInteractionManager.processBlockBreakingAction(BlockPos pos, Direction direction) voidServerPlayerInteractionManager.processBlockBreakingAction(BlockPos pos, Direction direction) -
Uses of Direction in net.minecraft.structure
Fields in net.minecraft.structure declared as DirectionModifier and TypeFieldDescriptionprotected DirectionStructurePiece.facingprivate Directionclass_1255.field_10184Methods in net.minecraft.structure with parameters of type DirectionModifier and TypeMethodDescriptionstatic class_45class_45.method_100(class_50 class_50, List list, Random random, int int2, int int3, int int4, Direction direction, int int5) static class_46class_46.method_101(class_50 class_50, List list, Random random, int int2, int int3, int int4, Direction direction, int int5) static class_47class_47.method_102(class_50 class_50, List list, Random random, int int2, int int3, int int4, Direction direction, int int5) static class_48class_48.method_103(class_50 class_50, List list, Random random, int int2, int int3, int int4, Direction direction, int int5) static class_49class_49.method_104(class_50 class_50, List list, Random random, int int2, int int3, int int4, Direction direction, int int5) static BlockBoxclass_51.method_106(class_50 class_50, List list, Random random, int int2, int int3, int int4, Direction direction) static class_52class_52.method_107(class_50 class_50, List list, Random random, int int2, int int3, int int4, Direction direction, int int5) private static class_31StrongholdPieces.method_20(Class class2, List list, Random random, int int2, int int3, int int4, Direction direction, int int5) private static class_31StrongholdPieces.method_22(class_27 class_27, List list, Random random, int int2, int int3, int int4, Direction direction, int int5) private static StructurePieceStrongholdPieces.method_24(class_27 class_27, List list, Random random, int int2, int int3, int int4, Direction direction, int int5) static class_15class_15.method_25(List list, Random random, int int2, int int3, int int4, Direction direction, int int5) static BlockBoxstatic class_17class_17.method_27(List list, Random random, int int2, int int3, int int4, Direction direction, int int5) static class_18class_18.method_28(List list, Random random, int int2, int int3, int int4, Direction direction, int int5) static class_19class_19.method_29(List list, Random random, int int2, int int3, int int4, Direction direction, int int5) static class_21class_21.method_32(List list, Random random, int int2, int int3, int int4, Direction direction, int int5) static class_22class_22.method_33(List list, Random random, int int2, int int3, int int4, Direction direction, int int5) static class_24class_24.method_34(List list, Random random, int int2, int int3, int int4, Direction direction, int int5) static class_26class_26.method_35(List list, Random random, int int2, int int3, int int4, Direction direction, int int5) static class_29class_29.method_37(List list, Random random, int int2, int int3, int int4, Direction direction, int int5) static class_30class_30.method_38(List list, Random random, int int2, int int3, int int4, Direction direction, int int5) private static class_1274NetherFortressPieces.method_4058(class_1275 class_1275, List list, Random random, int int2, int int3, int int4, Direction direction, int int5) static class_1262class_1262.method_4059(List list, Random random, int int2, int int3, int int4, Direction direction, int int5) static class_1263class_1263.method_4060(List list, Random random, int int2, int int3, int int4, Direction direction, int int5) static class_1264class_1264.method_4061(List list, Random random, int int2, int int3, int int4, Direction direction, int int5) static class_1265class_1265.method_4062(List list, Random random, int int2, int int3, int int4, Direction direction, int int5) static class_1266class_1266.method_4063(List list, Random random, int int2, int int3, int int4, Direction direction, int int5) static class_1267class_1267.method_4064(List list, Random random, int int2, int int3, int int4, Direction direction, int int5) static class_1268class_1268.method_4065(List list, Random random, int int2, int int3, int int4, Direction direction, int int5) static class_1269class_1269.method_4066(List list, Random random, int int2, int int3, int int4, Direction direction, int int5) static class_1270class_1270.method_4067(List list, Random random, int int2, int int3, int int4, Direction direction, int int5) static class_1271class_1271.method_4068(List list, Random random, int int2, int int3, int int4, Direction direction, int int5) static class_1272class_1272.method_4069(List list, Random random, int int2, int int3, int int4, Direction direction, int int5) static class_1273class_1273.method_4070(List list, Random random, int int2, int int3, int int4, int int5, Direction direction) private class_1274class_1274.method_4073(class_1278 class_1278, List list, List list2, Random random, int int2, int int3, int int4, Direction direction, int int5) private StructurePiececlass_1274.method_4074(class_1278 class_1278, List list, Random random, int int2, int int3, int int4, Direction direction, int int5, boolean bool) static class_1276class_1276.method_4080(List list, Random random, int int2, int int3, int int4, Direction direction, int int5) static class_1277class_1277.method_4081(List list, Random random, int int2, int int3, int int4, int int5, Direction direction) private static class_53VillagePieces.method_86(class_50 class_50, class_44 class_44, List list, Random random, int int2, int int3, int int4, Direction direction, int int5) private static class_53VillagePieces.method_91(class_50 class_50, List list, Random random, int int2, int int3, int int4, Direction direction, int int5) private static StructurePieceVillagePieces.method_92(class_50 class_50, List list, Random random, int int2, int int3, int int4, Direction direction, int int5) static BlockBoxclass_1254.method_9235(List list, Random random, int int2, int int3, int int4, Direction direction) static BlockBoxclass_1255.method_9236(List list, Random random, int int2, int int3, int int4, Direction direction) static BlockBoxclass_1257.method_9237(List list, Random random, int int2, int int3, int int4, Direction direction) private static StructurePieceVillagePieces.method_93(class_50 class_50, List list, Random random, int int2, int int3, int int4, Direction direction, int int5) static class_40class_40.method_94(class_50 class_50, List list, Random random, int int2, int int3, int int4, Direction direction, int int5) static class_41class_41.method_95(class_50 class_50, List list, Random random, int int2, int int3, int int4, Direction direction, int int5) static class_42class_42.method_96(class_50 class_50, List list, Random random, int int2, int int3, int int4, Direction direction, int int5) static BlockBoxclass_43.method_97(class_50 class_50, List list, Random random, int int2, int int3, int int4, Direction direction) private static StructurePieceMineshaftPieces.pickPiece(List pieces, Random random, int x, int y, int z, Direction orientation, int chainLength) private static StructurePieceMineshaftPieces.pieceGenerator(StructurePiece start, List pieces, Random random, int x, int y, int z, Direction orientation, int chainLength) protected voidStructurePiece.placeDoor(World world, BlockBox box, Random random, int x, int y, int z, Direction facing) Constructors in net.minecraft.structure with parameters of type DirectionModifierConstructorDescriptionclass_1254(int int2, Random random, BlockBox blockBox, Direction direction) class_1255(int int2, Random random, BlockBox blockBox, Direction direction) class_1257(int int2, Random random, BlockBox blockBox, Direction direction) class_1262(int int2, Random random, BlockBox blockBox, Direction direction) class_1263(int int2, Random random, BlockBox blockBox, Direction direction) class_1264(int int2, Random random, BlockBox blockBox, Direction direction) class_1265(int int2, Random random, BlockBox blockBox, Direction direction) class_1266(int int2, Random random, BlockBox blockBox, Direction direction) class_1267(int int2, Random random, BlockBox blockBox, Direction direction) class_1268(int int2, Random random, BlockBox blockBox, Direction direction) class_1269(int int2, Random random, BlockBox blockBox, Direction direction) class_1270(int int2, Random random, BlockBox blockBox, Direction direction) class_1271(int int2, Random random, BlockBox blockBox, Direction direction) class_1272(int int2, Random random, BlockBox blockBox, Direction direction) class_1273(int int2, Random random, BlockBox blockBox, Direction direction) class_1276(int int2, Random random, BlockBox blockBox, Direction direction) class_1277(int int2, Random random, BlockBox blockBox, Direction direction) -
Uses of Direction in net.minecraft.util
Fields in net.minecraft.util declared as DirectionModifier and TypeFieldDescriptionprivate final Directionclass_1763.field_9579private final Directionclass_1763.field_9580Methods in net.minecraft.util with parameters of type DirectionModifier and TypeMethodDescriptionprotected intclass_1763.method_8850(BlockPos blockPos, Direction direction) -
Uses of Direction in net.minecraft.util.hit
Fields in net.minecraft.util.hit declared as DirectionConstructors in net.minecraft.util.hit with parameters of type DirectionModifierConstructorDescriptionBlockHitResult(HitResultType hitResultType, Vec3d vec3d, Direction direction, BlockPos blockPos) BlockHitResult(Vec3d vec, Direction direction) BlockHitResult(Vec3d vec, Direction direction, BlockPos pos) -
Uses of Direction in net.minecraft.util.math
Fields in net.minecraft.util.math declared as DirectionModifier and TypeFieldDescriptionprivate static final Direction[]Direction.ALLprivate static final Direction[]Direction.HORIZONTALMethods in net.minecraft.util.math that return DirectionModifier and TypeMethodDescriptionstatic Directionstatic DirectionDirection.fromHorizontal(int value) static DirectionDirection.fromRotation(double rotation) static DirectionDirection.getById(int id) static DirectionDirection.getFacing(float x, float y, float z) Direction.getOpposite()Direction.method_10527(class_2558 class_2558) static DirectionDirection.rotateYClockwise()private DirectionDirection.rotateYClockWise()Direction.rotateYCounterclockwise()private DirectionDirection.rotateZClockWise()static DirectionReturns the enum constant of this class with the specified name.static Direction[]Direction.values()Returns an array containing the constants of this enum class, in the order they are declared.Methods in net.minecraft.util.math with parameters of type Direction -
Uses of Direction in net.minecraft.village
Fields in net.minecraft.village declared as DirectionMethods in net.minecraft.village that return DirectionModifier and TypeMethodDescriptionprivate static DirectionVillageDoor.method_11042(int int2, int int3) Methods in net.minecraft.village with parameters of type DirectionModifier and TypeMethodDescriptionprivate intVillageState.method_11063(BlockPos blockPos, Direction direction, int int2) Constructors in net.minecraft.village with parameters of type Direction -
Uses of Direction in net.minecraft.world
Methods in net.minecraft.world with parameters of type DirectionModifier and TypeMethodDescriptionbooleanWorld.canBlockBePlaced(Block block, BlockPos pos, boolean bool, Direction direction, Entity entity, ItemStack item) booleanWorld.extinguishFire(PlayerEntity player, BlockPos pos, Direction direction) intWorld.getEmittedRedstonePower(BlockPos pos, Direction dir) intBlockView.getStrongRedstonePower(BlockPos pos, Direction direction) intWorld.getStrongRedstonePower(BlockPos pos, Direction direction) booleanWorld.isEmittingRedstonePower(BlockPos pos, Direction dir) voidWorld.updateNeighborsExcept(BlockPos pos, Block sourceBlock, Direction dir) -
Uses of Direction in net.minecraft.world.chunk
Methods in net.minecraft.world.chunk with parameters of type DirectionModifier and TypeMethodDescriptionintChunkCache.getStrongRedstonePower(BlockPos pos, Direction direction) private voidChunk.updateLight(Direction dir)