Uses of Interface
net.minecraft.block.BlockState
Packages that use BlockState
Package
Description
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Uses of BlockState in net.minecraft
Fields in net.minecraft declared as BlockStateModifier and TypeFieldDescriptionprotected final BlockStateclass_1237.field_10157protected final BlockStateclass_1237.field_10158Constructors in net.minecraft with parameters of type BlockStateModifierConstructorDescriptionclass_1237(boolean bool, int int2, int int3, BlockState blockState, BlockState blockState2) class_1774(boolean bool, int int2, int int3, BlockState blockState, BlockState blockState2) -
Uses of BlockState in net.minecraft.block
Classes in net.minecraft.block that implement BlockStateFields in net.minecraft.block declared as BlockStateModifier and TypeFieldDescriptionprivate BlockStateBlock.defaultStateStores the block's default stateprivate BlockStateAbstractRailBlock.RailPlacementHelper.stateprivate final BlockStateStairsBlock.stateFields in net.minecraft.block with type parameters of type BlockStateModifier and TypeFieldDescriptionstatic final IdList<BlockState>Block.BLOCK_STATESA List of all blockstates, used by Debug worldsprivate static final Predicate<BlockState>PumpkinBlock.field_9602Methods in net.minecraft.block that return BlockStateModifier and TypeMethodDescriptionAttachedStemBlock.getBlockState(BlockState state, BlockView view, BlockPos pos) Returns the current block's blockstate at a certain positionBedBlock.getBlockState(BlockState state, BlockView view, BlockPos pos) Returns the current block's blockstate at a certain positionBlock.getBlockState(BlockState state, BlockView view, BlockPos pos) Returns the current block's blockstate at a certain positionDirtBlock.getBlockState(BlockState state, BlockView view, BlockPos pos) Returns the current block's blockstate at a certain positionDoorBlock.getBlockState(BlockState state, BlockView view, BlockPos pos) Returns the current block's blockstate at a certain positionDoublePlantBlock.getBlockState(BlockState state, BlockView view, BlockPos pos) Returns the current block's blockstate at a certain positionFenceBlock.getBlockState(BlockState state, BlockView view, BlockPos pos) Returns the current block's blockstate at a certain positionFenceGateBlock.getBlockState(BlockState state, BlockView view, BlockPos pos) Returns the current block's blockstate at a certain positionFireBlock.getBlockState(BlockState state, BlockView view, BlockPos pos) Returns the current block's blockstate at a certain positionFlowerPotBlock.getBlockState(BlockState state, BlockView view, BlockPos pos) Returns the current block's blockstate at a certain positionGrassBlock.getBlockState(BlockState state, BlockView view, BlockPos pos) Returns the current block's blockstate at a certain positionabstract BlockStateInfestedBlock.Variants.getBlockState()MyceliumBlock.getBlockState(BlockState state, BlockView view, BlockPos pos) Returns the current block's blockstate at a certain positionPaneBlock.getBlockState(BlockState state, BlockView view, BlockPos pos) Returns the current block's blockstate at a certain positionRedstoneWireBlock.getBlockState(BlockState state, BlockView view, BlockPos pos) Returns the current block's blockstate at a certain positionRepeaterBlock.getBlockState(BlockState state, BlockView view, BlockPos pos) Returns the current block's blockstate at a certain positionStairsBlock.getBlockState(BlockState state, BlockView view, BlockPos pos) Returns the current block's blockstate at a certain positionTripwireBlock.getBlockState(BlockState state, BlockView view, BlockPos pos) Returns the current block's blockstate at a certain positionTripwireHookBlock.getBlockState(BlockState state, BlockView view, BlockPos pos) Returns the current block's blockstate at a certain positionVineBlock.getBlockState(BlockState state, BlockView view, BlockPos pos) Returns the current block's blockstate at a certain positionWallBlock.getBlockState(BlockState state, BlockView view, BlockPos pos) Returns the current block's blockstate at a certain positionfinal BlockStateBlock.getDefaultState()Returns the block's default BlockState.AbstractButtonBlock.getStateFromData(World world, BlockPos pos, Direction dir, float float2, float float3, float float4, int id, LivingEntity entity) Returns a BlockState from an idAbstractRedstoneGateBlock.getStateFromData(World world, BlockPos pos, Direction dir, float float2, float float3, float float4, int id, LivingEntity entity) Returns a BlockState from an idAnvilBlock.getStateFromData(World world, BlockPos pos, Direction dir, float float2, float float3, float float4, int id, LivingEntity entity) Returns a BlockState from an idBigMushroomBlock.getStateFromData(World world, BlockPos pos, Direction dir, float float2, float float3, float float4, int id, LivingEntity entity) Returns a BlockState from an idBlock.getStateFromData(World world, BlockPos pos, Direction dir, float float2, float float3, float float4, int id, LivingEntity entity) Returns a BlockState from an idChestBlock.getStateFromData(World world, BlockPos pos, Direction dir, float float2, float float3, float float4, int id, LivingEntity entity) Returns a BlockState from an idCocoaBlock.getStateFromData(World world, BlockPos pos, Direction dir, float float2, float float3, float float4, int id, LivingEntity entity) Returns a BlockState from an idCommandBlock.getStateFromData(World world, BlockPos pos, Direction dir, float float2, float float3, float float4, int id, LivingEntity entity) Returns a BlockState from an idComparatorBlock.getStateFromData(World world, BlockPos pos, Direction dir, float float2, float float3, float float4, int id, LivingEntity entity) Returns a BlockState from an idDispenserBlock.getStateFromData(World world, BlockPos pos, Direction dir, float float2, float float3, float float4, int id, LivingEntity entity) Returns a BlockState from an idEnderChestBlock.getStateFromData(World world, BlockPos pos, Direction dir, float float2, float float3, float float4, int id, LivingEntity entity) Returns a BlockState from an idEndPortalFrameBlock.getStateFromData(World world, BlockPos pos, Direction dir, float float2, float float3, float float4, int id, LivingEntity entity) Returns a BlockState from an idFenceGateBlock.getStateFromData(World world, BlockPos pos, Direction dir, float float2, float float3, float float4, int id, LivingEntity entity) Returns a BlockState from an idFurnaceBlock.getStateFromData(World world, BlockPos pos, Direction dir, float float2, float float3, float float4, int id, LivingEntity entity) Returns a BlockState from an idHayBlock.getStateFromData(World world, BlockPos pos, Direction dir, float float2, float float3, float float4, int id, LivingEntity entity) Returns a BlockState from an idHopperBlock.getStateFromData(World world, BlockPos pos, Direction dir, float float2, float float3, float float4, int id, LivingEntity entity) Returns a BlockState from an idLadderBlock.getStateFromData(World world, BlockPos pos, Direction dir, float float2, float float3, float float4, int id, LivingEntity entity) Returns a BlockState from an idLeverBlock.getStateFromData(World world, BlockPos pos, Direction dir, float float2, float float3, float float4, int id, LivingEntity entity) Returns a BlockState from an idLogBlock.getStateFromData(World world, BlockPos pos, Direction dir, float float2, float float3, float float4, int id, LivingEntity entity) Returns a BlockState from an idPistonBlock.getStateFromData(World world, BlockPos pos, Direction dir, float float2, float float3, float float4, int id, LivingEntity entity) Returns a BlockState from an idPumpkinBlock.getStateFromData(World world, BlockPos pos, Direction dir, float float2, float float3, float float4, int id, LivingEntity entity) Returns a BlockState from an idQuartzBlock.getStateFromData(World world, BlockPos pos, Direction dir, float float2, float float3, float float4, int id, LivingEntity entity) Returns a BlockState from an idSkeletonSkullBlock.getStateFromData(World world, BlockPos pos, Direction dir, float float2, float float3, float float4, int id, LivingEntity entity) Returns a BlockState from an idSlabBlock.getStateFromData(World world, BlockPos pos, Direction dir, float float2, float float3, float float4, int id, LivingEntity entity) Returns a BlockState from an idStairsBlock.getStateFromData(World world, BlockPos pos, Direction dir, float float2, float float3, float float4, int id, LivingEntity entity) Returns a BlockState from an idTorchBlock.getStateFromData(World world, BlockPos pos, Direction dir, float float2, float float3, float float4, int id, LivingEntity entity) Returns a BlockState from an idTrapdoorBlock.getStateFromData(World world, BlockPos pos, Direction dir, float float2, float float3, float float4, int id, LivingEntity entity) Returns a BlockState from an idTripwireHookBlock.getStateFromData(World world, BlockPos pos, Direction dir, float float2, float float3, float float4, int id, LivingEntity entity) Returns a BlockState from an idVineBlock.getStateFromData(World world, BlockPos pos, Direction dir, float float2, float float3, float float4, int id, LivingEntity entity) Returns a BlockState from an idstatic BlockStateBlock.getStateFromRawId(int id) Returns a BlockState from it's idAbstractRailBlock.RailPlacementHelper.method_8621()AnvilBlock.method_8666(BlockState blockState) Block.method_8666(BlockState blockState) DispenserBlock.method_8666(BlockState blockState) FurnaceBlock.method_8666(BlockState blockState) PistonBlock.method_8666(BlockState blockState) ChestBlock.method_8701(World world, BlockPos blockPos, BlockState blockState) ChestBlock.method_8703(World world, BlockPos blockPos, BlockState blockState) protected abstract BlockStateAbstractRedstoneGateBlock.method_8728(BlockState blockState) protected BlockStateComparatorBlock.method_8728(BlockState blockState) protected BlockStateRepeaterBlock.method_8728(BlockState blockState) protected abstract BlockStateAbstractRedstoneGateBlock.method_8733(BlockState blockState) protected BlockStateComparatorBlock.method_8733(BlockState blockState) protected BlockStateRepeaterBlock.method_8733(BlockState blockState) private BlockStateRedstoneWireBlock.method_8875(World world, BlockPos blockPos, BlockPos blockPos2, BlockState blockState) <T extends Comparable<T>>
BlockStateAbstractBlockState.method_9024(Property<T> property) <T extends Comparable<T>>
BlockStateBlockState.method_9024(Property<T> property) protected abstract BlockStateAbstractPressurePlateBlock.setRedstoneOutput(BlockState state, int value) protected BlockStatePressurePlateBlock.setRedstoneOutput(BlockState state, int value) protected BlockStateWeightedPressurePlateBlock.setRedstoneOutput(BlockState state, int value) AbstractButtonBlock.stateFromData(int data) Returns a blockstate of the current block from it's idAbstractFluidBlock.stateFromData(int data) Returns a blockstate of the current block from it's idAnvilBlock.stateFromData(int data) Returns a blockstate of the current block from it's idAttachedStemBlock.stateFromData(int data) Returns a blockstate of the current block from it's idBannerBlock.StandingBannerBlock.stateFromData(int data) Returns a blockstate of the current block from it's idBannerBlock.WallBannerBlock.stateFromData(int data) Returns a blockstate of the current block from it's idBedBlock.stateFromData(int data) Returns a blockstate of the current block from it's idBigMushroomBlock.stateFromData(int data) Returns a blockstate of the current block from it's idBlock.stateFromData(int data) Returns a blockstate of the current block from it's idBrewingStandBlock.stateFromData(int data) Returns a blockstate of the current block from it's idCactusBlock.stateFromData(int data) Returns a blockstate of the current block from it's idCakeBlock.stateFromData(int data) Returns a blockstate of the current block from it's idCarpetBlock.stateFromData(int data) Returns a blockstate of the current block from it's idCauldronBlock.stateFromData(int data) Returns a blockstate of the current block from it's idChestBlock.stateFromData(int data) Returns a blockstate of the current block from it's idCocoaBlock.stateFromData(int data) Returns a blockstate of the current block from it's idCommandBlock.stateFromData(int data) Returns a blockstate of the current block from it's idComparatorBlock.stateFromData(int data) Returns a blockstate of the current block from it's idCropBlock.stateFromData(int data) Returns a blockstate of the current block from it's idDaylightDetectorBlock.stateFromData(int data) Returns a blockstate of the current block from it's idDetectorRailBlock.stateFromData(int data) Returns a blockstate of the current block from it's idDirtBlock.stateFromData(int data) Returns a blockstate of the current block from it's idDispenserBlock.stateFromData(int data) Returns a blockstate of the current block from it's idDoorBlock.stateFromData(int data) Returns a blockstate of the current block from it's idDoublePlantBlock.stateFromData(int data) Returns a blockstate of the current block from it's idEnderChestBlock.stateFromData(int data) Returns a blockstate of the current block from it's idEndPortalFrameBlock.stateFromData(int data) Returns a blockstate of the current block from it's idFarmlandBlock.stateFromData(int data) Returns a blockstate of the current block from it's idFenceGateBlock.stateFromData(int data) Returns a blockstate of the current block from it's idFireBlock.stateFromData(int data) Returns a blockstate of the current block from it's idFlowerBlock.stateFromData(int data) Returns a blockstate of the current block from it's idFurnaceBlock.stateFromData(int data) Returns a blockstate of the current block from it's idHayBlock.stateFromData(int data) Returns a blockstate of the current block from it's idHopperBlock.stateFromData(int data) Returns a blockstate of the current block from it's idInfestedBlock.stateFromData(int data) Returns a blockstate of the current block from it's idJukeboxBlock.stateFromData(int data) Returns a blockstate of the current block from it's idLadderBlock.stateFromData(int data) Returns a blockstate of the current block from it's idLeaves1Block.stateFromData(int data) Returns a blockstate of the current block from it's idLeaves2Block.stateFromData(int data) Returns a blockstate of the current block from it's idLeverBlock.stateFromData(int data) Returns a blockstate of the current block from it's idLog1Block.stateFromData(int data) Returns a blockstate of the current block from it's idLog2Block.stateFromData(int data) Returns a blockstate of the current block from it's idNetherPortalBlock.stateFromData(int data) Returns a blockstate of the current block from it's idNetherWartBlock.stateFromData(int data) Returns a blockstate of the current block from it's idPistonBlock.stateFromData(int data) Returns a blockstate of the current block from it's idPistonExtensionBlock.stateFromData(int data) Returns a blockstate of the current block from it's idPistonHeadBlock.stateFromData(int data) Returns a blockstate of the current block from it's idPlanksBlock.stateFromData(int data) Returns a blockstate of the current block from it's idPoweredRailBlock.stateFromData(int data) Returns a blockstate of the current block from it's idPressurePlateBlock.stateFromData(int data) Returns a blockstate of the current block from it's idPrismarineBlock.stateFromData(int data) Returns a blockstate of the current block from it's idPumpkinBlock.stateFromData(int data) Returns a blockstate of the current block from it's idQuartzBlock.stateFromData(int data) Returns a blockstate of the current block from it's idRailBlock.stateFromData(int data) Returns a blockstate of the current block from it's idRedSandstoneBlock.stateFromData(int data) Returns a blockstate of the current block from it's idRedSandstoneSlabBlock.stateFromData(int data) Returns a blockstate of the current block from it's idRedstoneWireBlock.stateFromData(int data) Returns a blockstate of the current block from it's idRepeaterBlock.stateFromData(int data) Returns a blockstate of the current block from it's idSandBlock.stateFromData(int data) Returns a blockstate of the current block from it's idSandstoneBlock.stateFromData(int data) Returns a blockstate of the current block from it's idSaplingBlock.stateFromData(int data) Returns a blockstate of the current block from it's idSkeletonSkullBlock.stateFromData(int data) Returns a blockstate of the current block from it's idSnowLayerBlock.stateFromData(int data) Returns a blockstate of the current block from it's idSpongeBlock.stateFromData(int data) Returns a blockstate of the current block from it's idStainedGlassBlock.stateFromData(int data) Returns a blockstate of the current block from it's idStainedGlassPaneBlock.stateFromData(int data) Returns a blockstate of the current block from it's idStairsBlock.stateFromData(int data) Returns a blockstate of the current block from it's idStandingSignBlock.stateFromData(int data) Returns a blockstate of the current block from it's idStoneBlock.stateFromData(int data) Returns a blockstate of the current block from it's idStoneBrickBlock.stateFromData(int data) Returns a blockstate of the current block from it's idStoneSlabBlock.stateFromData(int data) Returns a blockstate of the current block from it's idSugarCaneBlock.stateFromData(int data) Returns a blockstate of the current block from it's idTallPlantBlock.stateFromData(int data) Returns a blockstate of the current block from it's idTntBlock.stateFromData(int data) Returns a blockstate of the current block from it's idTorchBlock.stateFromData(int data) Returns a blockstate of the current block from it's idTrapdoorBlock.stateFromData(int data) Returns a blockstate of the current block from it's idTripwireBlock.stateFromData(int data) Returns a blockstate of the current block from it's idTripwireHookBlock.stateFromData(int data) Returns a blockstate of the current block from it's idVineBlock.stateFromData(int data) Returns a blockstate of the current block from it's idWallBlock.stateFromData(int data) Returns a blockstate of the current block from it's idWallSignBlock.stateFromData(int data) Returns a blockstate of the current block from it's idWeightedPressurePlateBlock.stateFromData(int data) Returns a blockstate of the current block from it's idWoodSlabBlock.stateFromData(int data) Returns a blockstate of the current block from it's idWoolBlock.stateFromData(int data) Returns a blockstate of the current block from it's idprivate BlockStateRedstoneWireBlock.update(World world, BlockPos pos, BlockState state) protected BlockStateAbstractRailBlock.updateBlockState(World world, BlockPos pos, BlockState state, boolean forceUpdate) <T extends Comparable<T>,V extends T>
BlockStateMethods in net.minecraft.block with parameters of type BlockStateModifier and TypeMethodDescriptionvoidBlock.appendCollisionBoxes(World world, BlockPos pos, BlockState state, Box box, List<Box> list, Entity entity) voidBrewingStandBlock.appendCollisionBoxes(World world, BlockPos pos, BlockState state, Box box, List<Box> list, Entity entity) voidCauldronBlock.appendCollisionBoxes(World world, BlockPos pos, BlockState state, Box box, List<Box> list, Entity entity) voidEndPortalBlock.appendCollisionBoxes(World world, BlockPos pos, BlockState state, Box box, List<Box> list, Entity entity) voidEndPortalFrameBlock.appendCollisionBoxes(World world, BlockPos pos, BlockState state, Box box, List<Box> list, Entity entity) voidFenceBlock.appendCollisionBoxes(World world, BlockPos pos, BlockState state, Box box, List<Box> list, Entity entity) voidHopperBlock.appendCollisionBoxes(World world, BlockPos pos, BlockState state, Box box, List<Box> list, Entity entity) voidLilyPadBlock.appendCollisionBoxes(World world, BlockPos pos, BlockState state, Box box, List<Box> list, Entity entity) voidPaneBlock.appendCollisionBoxes(World world, BlockPos pos, BlockState state, Box box, List<Box> list, Entity entity) voidPistonBlock.appendCollisionBoxes(World world, BlockPos pos, BlockState state, Box box, List<Box> list, Entity entity) voidPistonHeadBlock.appendCollisionBoxes(World world, BlockPos pos, BlockState state, Box box, List<Box> list, Entity entity) voidSlabBlock.appendCollisionBoxes(World world, BlockPos pos, BlockState state, Box box, List<Box> list, Entity entity) voidStairsBlock.appendCollisionBoxes(World world, BlockPos pos, BlockState state, Box box, List<Box> list, Entity entity) booleanBlockStatePredicate.apply(BlockState blockState) private intComparatorBlock.calculateOutputSignal(World world, BlockPos pos, BlockState state) booleanAttachedStemBlock.canBeFertilized(World world, Random random, BlockPos pos, BlockState state) booleanCocoaBlock.canBeFertilized(World world, Random random, BlockPos pos, BlockState state) booleanCropBlock.canBeFertilized(World world, Random random, BlockPos pos, BlockState state) booleanDoublePlantBlock.canBeFertilized(World world, Random random, BlockPos pos, BlockState state) booleanGrassBlock.canBeFertilized(World world, Random random, BlockPos pos, BlockState state) booleanGrowable.canBeFertilized(World world, Random random, BlockPos pos, BlockState state) booleanMushroomBlock.canBeFertilized(World world, Random random, BlockPos pos, BlockState state) booleanSaplingBlock.canBeFertilized(World world, Random random, BlockPos pos, BlockState state) booleanTallPlantBlock.canBeFertilized(World world, Random random, BlockPos pos, BlockState state) booleanAbstractFluidBlock.canCollide(BlockState state, boolean bl) Returns whether entities can collide with the blockbooleanAirBlock.canCollide(BlockState state, boolean bl) Returns whether entities can collide with the blockbooleanBlock.canCollide(BlockState state, boolean bl) Returns whether entities can collide with the blockbooleanStairsBlock.canCollide(BlockState state, boolean bl) Returns whether entities can collide with the blockbooleanAttachedStemBlock.canGrow(World world, BlockPos pos, BlockState state, boolean bl) booleanCocoaBlock.canGrow(World world, BlockPos pos, BlockState state, boolean bl) booleanCropBlock.canGrow(World world, BlockPos pos, BlockState state, boolean bl) booleanDoublePlantBlock.canGrow(World world, BlockPos pos, BlockState state, boolean bl) booleanGrassBlock.canGrow(World world, BlockPos pos, BlockState state, boolean bl) booleanGrowable.canGrow(World world, BlockPos pos, BlockState state, boolean bl) booleanMushroomBlock.canGrow(World world, BlockPos pos, BlockState state, boolean bl) booleanSaplingBlock.canGrow(World world, BlockPos pos, BlockState state, boolean bl) booleanTallPlantBlock.canGrow(World world, BlockPos pos, BlockState state, boolean bl) protected static booleanRedstoneWireBlock.connectsTo(BlockState state) protected static booleanRedstoneWireBlock.connectsTo(BlockState state, Direction dir) protected ItemStackBlock.createStackFromBlock(BlockState state) Creates and returns and ItemStack from a block.protected ItemStackHayBlock.createStackFromBlock(BlockState state) Creates and returns and ItemStack from a block.protected ItemStackInfestedBlock.createStackFromBlock(BlockState state) Creates and returns and ItemStack from a block.protected ItemStackLeaves1Block.createStackFromBlock(BlockState state) Creates and returns and ItemStack from a block.protected ItemStackLeaves2Block.createStackFromBlock(BlockState state) Creates and returns and ItemStack from a block.protected ItemStackLog1Block.createStackFromBlock(BlockState state) Creates and returns and ItemStack from a block.protected ItemStackLog2Block.createStackFromBlock(BlockState state) Creates and returns and ItemStack from a block.protected ItemStackQuartzBlock.createStackFromBlock(BlockState state) Creates and returns and ItemStack from a block.protected ItemStackRedstoneLampBlock.createStackFromBlock(BlockState state) Creates and returns and ItemStack from a block.protected ItemStackRedstoneOreBlock.createStackFromBlock(BlockState state) Creates and returns and ItemStack from a block.final voidBlock.dropAsItem(World world, BlockPos pos, BlockState state, int id) Runs when the block must be dropped as an item.AttachedStemBlock.getBlockState(BlockState state, BlockView view, BlockPos pos) Returns the current block's blockstate at a certain positionBedBlock.getBlockState(BlockState state, BlockView view, BlockPos pos) Returns the current block's blockstate at a certain positionBlock.getBlockState(BlockState state, BlockView view, BlockPos pos) Returns the current block's blockstate at a certain positionDirtBlock.getBlockState(BlockState state, BlockView view, BlockPos pos) Returns the current block's blockstate at a certain positionDoorBlock.getBlockState(BlockState state, BlockView view, BlockPos pos) Returns the current block's blockstate at a certain positionDoublePlantBlock.getBlockState(BlockState state, BlockView view, BlockPos pos) Returns the current block's blockstate at a certain positionFenceBlock.getBlockState(BlockState state, BlockView view, BlockPos pos) Returns the current block's blockstate at a certain positionFenceGateBlock.getBlockState(BlockState state, BlockView view, BlockPos pos) Returns the current block's blockstate at a certain positionFireBlock.getBlockState(BlockState state, BlockView view, BlockPos pos) Returns the current block's blockstate at a certain positionFlowerPotBlock.getBlockState(BlockState state, BlockView view, BlockPos pos) Returns the current block's blockstate at a certain positionGrassBlock.getBlockState(BlockState state, BlockView view, BlockPos pos) Returns the current block's blockstate at a certain positionMyceliumBlock.getBlockState(BlockState state, BlockView view, BlockPos pos) Returns the current block's blockstate at a certain positionPaneBlock.getBlockState(BlockState state, BlockView view, BlockPos pos) Returns the current block's blockstate at a certain positionRedstoneWireBlock.getBlockState(BlockState state, BlockView view, BlockPos pos) Returns the current block's blockstate at a certain positionRepeaterBlock.getBlockState(BlockState state, BlockView view, BlockPos pos) Returns the current block's blockstate at a certain positionStairsBlock.getBlockState(BlockState state, BlockView view, BlockPos pos) Returns the current block's blockstate at a certain positionTripwireBlock.getBlockState(BlockState state, BlockView view, BlockPos pos) Returns the current block's blockstate at a certain positionTripwireHookBlock.getBlockState(BlockState state, BlockView view, BlockPos pos) Returns the current block's blockstate at a certain positionVineBlock.getBlockState(BlockState state, BlockView view, BlockPos pos) Returns the current block's blockstate at a certain positionWallBlock.getBlockState(BlockState state, BlockView view, BlockPos pos) Returns the current block's blockstate at a certain positionstatic intVineBlock.getBlockStateId(BlockState state) static intBlock.getByBlockState(BlockState state) Returns a certain Block's id from a blockstatestatic InfestedBlock.VariantsInfestedBlock.Variants.getByBlockState(BlockState state) AbstractButtonBlock.getCollisionBox(World world, BlockPos pos, BlockState state) Returns a box by adding the block's current location and the block's corresponding value in its Bounding BoxAbstractFluidBlock.getCollisionBox(World world, BlockPos pos, BlockState state) Returns a box by adding the block's current location and the block's corresponding value in its Bounding BoxAbstractPressurePlateBlock.getCollisionBox(World world, BlockPos pos, BlockState state) Returns a box by adding the block's current location and the block's corresponding value in its Bounding BoxAbstractRailBlock.getCollisionBox(World world, BlockPos pos, BlockState state) Returns a box by adding the block's current location and the block's corresponding value in its Bounding BoxAbstractSignBlock.getCollisionBox(World world, BlockPos pos, BlockState state) Returns a box by adding the block's current location and the block's corresponding value in its Bounding BoxAirBlock.getCollisionBox(World world, BlockPos pos, BlockState state) Returns a box by adding the block's current location and the block's corresponding value in its Bounding BoxBannerBlock.getCollisionBox(World world, BlockPos pos, BlockState state) Returns a box by adding the block's current location and the block's corresponding value in its Bounding BoxBlock.getCollisionBox(World world, BlockPos pos, BlockState state) Returns a box by adding the block's current location and the block's corresponding value in its Bounding BoxCactusBlock.getCollisionBox(World world, BlockPos pos, BlockState state) Returns a box by adding the block's current location and the block's corresponding value in its Bounding BoxCakeBlock.getCollisionBox(World world, BlockPos pos, BlockState state) Returns a box by adding the block's current location and the block's corresponding value in its Bounding BoxCobwebBlock.getCollisionBox(World world, BlockPos pos, BlockState state) Returns a box by adding the block's current location and the block's corresponding value in its Bounding BoxCocoaBlock.getCollisionBox(World world, BlockPos pos, BlockState state) Returns a box by adding the block's current location and the block's corresponding value in its Bounding BoxDoorBlock.getCollisionBox(World world, BlockPos pos, BlockState state) Returns a box by adding the block's current location and the block's corresponding value in its Bounding BoxFarmlandBlock.getCollisionBox(World world, BlockPos pos, BlockState state) Returns a box by adding the block's current location and the block's corresponding value in its Bounding BoxFenceGateBlock.getCollisionBox(World world, BlockPos pos, BlockState state) Returns a box by adding the block's current location and the block's corresponding value in its Bounding BoxFireBlock.getCollisionBox(World world, BlockPos pos, BlockState state) Returns a box by adding the block's current location and the block's corresponding value in its Bounding BoxLadderBlock.getCollisionBox(World world, BlockPos pos, BlockState state) Returns a box by adding the block's current location and the block's corresponding value in its Bounding BoxLeverBlock.getCollisionBox(World world, BlockPos pos, BlockState state) Returns a box by adding the block's current location and the block's corresponding value in its Bounding BoxLilyPadBlock.getCollisionBox(World world, BlockPos pos, BlockState state) Returns a box by adding the block's current location and the block's corresponding value in its Bounding BoxNetherPortalBlock.getCollisionBox(World world, BlockPos pos, BlockState state) Returns a box by adding the block's current location and the block's corresponding value in its Bounding BoxPistonBlock.getCollisionBox(World world, BlockPos pos, BlockState state) Returns a box by adding the block's current location and the block's corresponding value in its Bounding BoxPistonExtensionBlock.getCollisionBox(World world, BlockPos pos, BlockState state) Returns a box by adding the block's current location and the block's corresponding value in its Bounding BoxPlantBlock.getCollisionBox(World world, BlockPos pos, BlockState state) Returns a box by adding the block's current location and the block's corresponding value in its Bounding BoxRedstoneWireBlock.getCollisionBox(World world, BlockPos pos, BlockState state) Returns a box by adding the block's current location and the block's corresponding value in its Bounding BoxSkeletonSkullBlock.getCollisionBox(World world, BlockPos pos, BlockState state) Returns a box by adding the block's current location and the block's corresponding value in its Bounding BoxSnowLayerBlock.getCollisionBox(World world, BlockPos pos, BlockState state) Returns a box by adding the block's current location and the block's corresponding value in its Bounding BoxSoulSandBlock.getCollisionBox(World world, BlockPos pos, BlockState state) Returns a box by adding the block's current location and the block's corresponding value in its Bounding BoxSugarCaneBlock.getCollisionBox(World world, BlockPos pos, BlockState state) Returns a box by adding the block's current location and the block's corresponding value in its Bounding BoxTorchBlock.getCollisionBox(World world, BlockPos pos, BlockState state) Returns a box by adding the block's current location and the block's corresponding value in its Bounding BoxTrapdoorBlock.getCollisionBox(World world, BlockPos pos, BlockState state) Returns a box by adding the block's current location and the block's corresponding value in its Bounding BoxTripwireBlock.getCollisionBox(World world, BlockPos pos, BlockState state) Returns a box by adding the block's current location and the block's corresponding value in its Bounding BoxTripwireHookBlock.getCollisionBox(World world, BlockPos pos, BlockState state) Returns a box by adding the block's current location and the block's corresponding value in its Bounding BoxVineBlock.getCollisionBox(World world, BlockPos pos, BlockState state) Returns a box by adding the block's current location and the block's corresponding value in its Bounding BoxWallBlock.getCollisionBox(World world, BlockPos pos, BlockState state) Returns a box by adding the block's current location and the block's corresponding value in its Bounding BoxintAttachedStemBlock.getColor(BlockState state) intBlock.getColor(BlockState state) intGrassBlock.getColor(BlockState state) intLeaves1Block.getColor(BlockState state) intLeavesBlock.getColor(BlockState state) intLilyPadBlock.getColor(BlockState state) intTallPlantBlock.getColor(BlockState state) intVineBlock.getColor(BlockState state) intAbstractButtonBlock.getData(BlockState state) Returns the data value for a blockstate Throws anIllegalArmumentExceptionas this method does not workintAbstractFluidBlock.getData(BlockState state) Returns the data value for a blockstate Throws anIllegalArmumentExceptionas this method does not workintAnvilBlock.getData(BlockState state) Returns the data value for a blockstate Throws anIllegalArmumentExceptionas this method does not workintAttachedStemBlock.getData(BlockState state) Returns the data value for a blockstate Throws anIllegalArmumentExceptionas this method does not workintBannerBlock.StandingBannerBlock.getData(BlockState state) Returns the data value for a blockstate Throws anIllegalArmumentExceptionas this method does not workintBannerBlock.WallBannerBlock.getData(BlockState state) Returns the data value for a blockstate Throws anIllegalArmumentExceptionas this method does not workintBedBlock.getData(BlockState state) Returns the data value for a blockstate Throws anIllegalArmumentExceptionas this method does not workintBigMushroomBlock.getData(BlockState state) Returns the data value for a blockstate Throws anIllegalArmumentExceptionas this method does not workintBlock.getData(BlockState state) Returns the data value for a blockstate Throws anIllegalArmumentExceptionas this method does not workintBrewingStandBlock.getData(BlockState state) Returns the data value for a blockstate Throws anIllegalArmumentExceptionas this method does not workintCactusBlock.getData(BlockState state) Returns the data value for a blockstate Throws anIllegalArmumentExceptionas this method does not workintCakeBlock.getData(BlockState state) Returns the data value for a blockstate Throws anIllegalArmumentExceptionas this method does not workintCarpetBlock.getData(BlockState state) Returns the data value for a blockstate Throws anIllegalArmumentExceptionas this method does not workintCauldronBlock.getData(BlockState state) Returns the data value for a blockstate Throws anIllegalArmumentExceptionas this method does not workintChestBlock.getData(BlockState state) Returns the data value for a blockstate Throws anIllegalArmumentExceptionas this method does not workintCocoaBlock.getData(BlockState state) Returns the data value for a blockstate Throws anIllegalArmumentExceptionas this method does not workintCommandBlock.getData(BlockState state) Returns the data value for a blockstate Throws anIllegalArmumentExceptionas this method does not workintComparatorBlock.getData(BlockState state) Returns the data value for a blockstate Throws anIllegalArmumentExceptionas this method does not workintCropBlock.getData(BlockState state) Returns the data value for a blockstate Throws anIllegalArmumentExceptionas this method does not workintDaylightDetectorBlock.getData(BlockState state) Returns the data value for a blockstate Throws anIllegalArmumentExceptionas this method does not workintDetectorRailBlock.getData(BlockState state) Returns the data value for a blockstate Throws anIllegalArmumentExceptionas this method does not workintDirtBlock.getData(BlockState state) Returns the data value for a blockstate Throws anIllegalArmumentExceptionas this method does not workintDispenserBlock.getData(BlockState state) Returns the data value for a blockstate Throws anIllegalArmumentExceptionas this method does not workintDoorBlock.getData(BlockState state) Returns the data value for a blockstate Throws anIllegalArmumentExceptionas this method does not workintDoublePlantBlock.getData(BlockState state) Returns the data value for a blockstate Throws anIllegalArmumentExceptionas this method does not workintEnderChestBlock.getData(BlockState state) Returns the data value for a blockstate Throws anIllegalArmumentExceptionas this method does not workintEndPortalFrameBlock.getData(BlockState state) Returns the data value for a blockstate Throws anIllegalArmumentExceptionas this method does not workintFarmlandBlock.getData(BlockState state) Returns the data value for a blockstate Throws anIllegalArmumentExceptionas this method does not workintFenceBlock.getData(BlockState state) Returns the data value for a blockstate Throws anIllegalArmumentExceptionas this method does not workintFenceGateBlock.getData(BlockState state) Returns the data value for a blockstate Throws anIllegalArmumentExceptionas this method does not workintFireBlock.getData(BlockState state) Returns the data value for a blockstate Throws anIllegalArmumentExceptionas this method does not workintFlowerBlock.getData(BlockState state) Returns the data value for a blockstate Throws anIllegalArmumentExceptionas this method does not workintFlowerPotBlock.getData(BlockState state) Returns the data value for a blockstate Throws anIllegalArmumentExceptionas this method does not workintFurnaceBlock.getData(BlockState state) Returns the data value for a blockstate Throws anIllegalArmumentExceptionas this method does not workintGrassBlock.getData(BlockState state) Returns the data value for a blockstate Throws anIllegalArmumentExceptionas this method does not workintHayBlock.getData(BlockState state) Returns the data value for a blockstate Throws anIllegalArmumentExceptionas this method does not workintHopperBlock.getData(BlockState state) Returns the data value for a blockstate Throws anIllegalArmumentExceptionas this method does not workintInfestedBlock.getData(BlockState state) Returns the data value for a blockstate Throws anIllegalArmumentExceptionas this method does not workintJukeboxBlock.getData(BlockState state) Returns the data value for a blockstate Throws anIllegalArmumentExceptionas this method does not workintLadderBlock.getData(BlockState state) Returns the data value for a blockstate Throws anIllegalArmumentExceptionas this method does not workintLeaves1Block.getData(BlockState state) Returns the data value for a blockstate Throws anIllegalArmumentExceptionas this method does not workintLeaves2Block.getData(BlockState state) Returns the data value for a blockstate Throws anIllegalArmumentExceptionas this method does not workintLeverBlock.getData(BlockState state) Returns the data value for a blockstate Throws anIllegalArmumentExceptionas this method does not workintLilyPadBlock.getData(BlockState state) Returns the data value for a blockstate Throws anIllegalArmumentExceptionas this method does not workintLog1Block.getData(BlockState state) Returns the data value for a blockstate Throws anIllegalArmumentExceptionas this method does not workintLog2Block.getData(BlockState state) Returns the data value for a blockstate Throws anIllegalArmumentExceptionas this method does not workintMyceliumBlock.getData(BlockState state) Returns the data value for a blockstate Throws anIllegalArmumentExceptionas this method does not workintNetherPortalBlock.getData(BlockState state) Returns the data value for a blockstate Throws anIllegalArmumentExceptionas this method does not workintNetherWartBlock.getData(BlockState state) Returns the data value for a blockstate Throws anIllegalArmumentExceptionas this method does not workintPaneBlock.getData(BlockState state) Returns the data value for a blockstate Throws anIllegalArmumentExceptionas this method does not workintPistonBlock.getData(BlockState state) Returns the data value for a blockstate Throws anIllegalArmumentExceptionas this method does not workintPistonExtensionBlock.getData(BlockState state) Returns the data value for a blockstate Throws anIllegalArmumentExceptionas this method does not workintPistonHeadBlock.getData(BlockState state) Returns the data value for a blockstate Throws anIllegalArmumentExceptionas this method does not workintPlanksBlock.getData(BlockState state) Returns the data value for a blockstate Throws anIllegalArmumentExceptionas this method does not workintPoweredRailBlock.getData(BlockState state) Returns the data value for a blockstate Throws anIllegalArmumentExceptionas this method does not workintPressurePlateBlock.getData(BlockState state) Returns the data value for a blockstate Throws anIllegalArmumentExceptionas this method does not workintPrismarineBlock.getData(BlockState state) Returns the data value for a blockstate Throws anIllegalArmumentExceptionas this method does not workintPumpkinBlock.getData(BlockState state) Returns the data value for a blockstate Throws anIllegalArmumentExceptionas this method does not workintQuartzBlock.getData(BlockState state) Returns the data value for a blockstate Throws anIllegalArmumentExceptionas this method does not workintRailBlock.getData(BlockState state) Returns the data value for a blockstate Throws anIllegalArmumentExceptionas this method does not workintRedSandstoneBlock.getData(BlockState state) Returns the data value for a blockstate Throws anIllegalArmumentExceptionas this method does not workintRedSandstoneSlabBlock.getData(BlockState state) Returns the data value for a blockstate Throws anIllegalArmumentExceptionas this method does not workintRedstoneWireBlock.getData(BlockState state) Returns the data value for a blockstate Throws anIllegalArmumentExceptionas this method does not workintRepeaterBlock.getData(BlockState state) Returns the data value for a blockstate Throws anIllegalArmumentExceptionas this method does not workintSandBlock.getData(BlockState state) Returns the data value for a blockstate Throws anIllegalArmumentExceptionas this method does not workintSandstoneBlock.getData(BlockState state) Returns the data value for a blockstate Throws anIllegalArmumentExceptionas this method does not workintSaplingBlock.getData(BlockState state) Returns the data value for a blockstate Throws anIllegalArmumentExceptionas this method does not workintSkeletonSkullBlock.getData(BlockState state) Returns the data value for a blockstate Throws anIllegalArmumentExceptionas this method does not workintSnowLayerBlock.getData(BlockState state) Returns the data value for a blockstate Throws anIllegalArmumentExceptionas this method does not workintSpongeBlock.getData(BlockState state) Returns the data value for a blockstate Throws anIllegalArmumentExceptionas this method does not workintStainedGlassBlock.getData(BlockState state) Returns the data value for a blockstate Throws anIllegalArmumentExceptionas this method does not workintStainedGlassPaneBlock.getData(BlockState state) Returns the data value for a blockstate Throws anIllegalArmumentExceptionas this method does not workintStairsBlock.getData(BlockState state) Returns the data value for a blockstate Throws anIllegalArmumentExceptionas this method does not workintStandingSignBlock.getData(BlockState state) Returns the data value for a blockstate Throws anIllegalArmumentExceptionas this method does not workintStoneBlock.getData(BlockState state) Returns the data value for a blockstate Throws anIllegalArmumentExceptionas this method does not workintStoneBrickBlock.getData(BlockState state) Returns the data value for a blockstate Throws anIllegalArmumentExceptionas this method does not workintStoneSlabBlock.getData(BlockState state) Returns the data value for a blockstate Throws anIllegalArmumentExceptionas this method does not workintSugarCaneBlock.getData(BlockState state) Returns the data value for a blockstate Throws anIllegalArmumentExceptionas this method does not workintTallPlantBlock.getData(BlockState state) Returns the data value for a blockstate Throws anIllegalArmumentExceptionas this method does not workintTntBlock.getData(BlockState state) Returns the data value for a blockstate Throws anIllegalArmumentExceptionas this method does not workintTorchBlock.getData(BlockState state) Returns the data value for a blockstate Throws anIllegalArmumentExceptionas this method does not workintTrapdoorBlock.getData(BlockState state) Returns the data value for a blockstate Throws anIllegalArmumentExceptionas this method does not workintTripwireBlock.getData(BlockState state) Returns the data value for a blockstate Throws anIllegalArmumentExceptionas this method does not workintTripwireHookBlock.getData(BlockState state) Returns the data value for a blockstate Throws anIllegalArmumentExceptionas this method does not workintVineBlock.getData(BlockState state) Returns the data value for a blockstate Throws anIllegalArmumentExceptionas this method does not workintWallBlock.getData(BlockState state) Returns the data value for a blockstate Throws anIllegalArmumentExceptionas this method does not workintWallSignBlock.getData(BlockState state) Returns the data value for a blockstate Throws anIllegalArmumentExceptionas this method does not workintWeightedPressurePlateBlock.getData(BlockState state) Returns the data value for a blockstate Throws anIllegalArmumentExceptionas this method does not workintWoodSlabBlock.getData(BlockState state) Returns the data value for a blockstate Throws anIllegalArmumentExceptionas this method does not workintWoolBlock.getData(BlockState state) Returns the data value for a blockstate Throws anIllegalArmumentExceptionas this method does not workAbstractFluidBlock.getDropItem(BlockState blockState, Random random, int state) Returns the item that must be dropped when the block is brokenAbstractSignBlock.getDropItem(BlockState blockState, Random random, int state) Returns the item that must be dropped when the block is brokenAttachedStemBlock.getDropItem(BlockState blockState, Random random, int state) Returns the item that must be dropped when the block is brokenBannerBlock.getDropItem(BlockState blockState, Random random, int state) Returns the item that must be dropped when the block is brokenBedBlock.getDropItem(BlockState blockState, Random random, int state) Returns the item that must be dropped when the block is brokenBigMushroomBlock.getDropItem(BlockState blockState, Random random, int state) Returns the item that must be dropped when the block is brokenBlock.getDropItem(BlockState blockState, Random random, int state) Returns the item that must be dropped when the block is brokenBookshelfBlock.getDropItem(BlockState blockState, Random random, int state) Returns the item that must be dropped when the block is brokenBrewingStandBlock.getDropItem(BlockState blockState, Random random, int state) Returns the item that must be dropped when the block is brokenCakeBlock.getDropItem(BlockState blockState, Random random, int state) Returns the item that must be dropped when the block is brokenCauldronBlock.getDropItem(BlockState blockState, Random random, int state) Returns the item that must be dropped when the block is brokenClayBlock.getDropItem(BlockState blockState, Random random, int state) Returns the item that must be dropped when the block is brokenCobwebBlock.getDropItem(BlockState blockState, Random random, int state) Returns the item that must be dropped when the block is brokenComparatorBlock.getDropItem(BlockState blockState, Random random, int state) Returns the item that must be dropped when the block is brokenCropBlock.getDropItem(BlockState blockState, Random random, int state) Returns the item that must be dropped when the block is brokenDaylightDetectorBlock.getDropItem(BlockState blockState, Random random, int state) Returns the item that must be dropped when the block is brokenDeadBushBlock.getDropItem(BlockState blockState, Random random, int state) Returns the item that must be dropped when the block is brokenDoorBlock.getDropItem(BlockState blockState, Random random, int state) Returns the item that must be dropped when the block is brokenDoublePlantBlock.getDropItem(BlockState blockState, Random random, int state) Returns the item that must be dropped when the block is brokenEnderChestBlock.getDropItem(BlockState blockState, Random random, int state) Returns the item that must be dropped when the block is brokenEndPortalFrameBlock.getDropItem(BlockState blockState, Random random, int state) Returns the item that must be dropped when the block is brokenFarmlandBlock.getDropItem(BlockState blockState, Random random, int state) Returns the item that must be dropped when the block is brokenFlowerPotBlock.getDropItem(BlockState blockState, Random random, int state) Returns the item that must be dropped when the block is brokenFurnaceBlock.getDropItem(BlockState blockState, Random random, int state) Returns the item that must be dropped when the block is brokenGlowstoneBlock.getDropItem(BlockState blockState, Random random, int state) Returns the item that must be dropped when the block is brokenGrassBlock.getDropItem(BlockState blockState, Random random, int state) Returns the item that must be dropped when the block is brokenGravelBlock.getDropItem(BlockState blockState, Random random, int state) Returns the item that must be dropped when the block is brokenLeavesBlock.getDropItem(BlockState blockState, Random random, int state) Returns the item that must be dropped when the block is brokenMelonBlock.getDropItem(BlockState blockState, Random random, int state) Returns the item that must be dropped when the block is brokenMobSpawnerBlock.getDropItem(BlockState blockState, Random random, int state) Returns the item that must be dropped when the block is brokenMyceliumBlock.getDropItem(BlockState blockState, Random random, int state) Returns the item that must be dropped when the block is brokenNetherWartBlock.getDropItem(BlockState blockState, Random random, int state) Returns the item that must be dropped when the block is brokenObsidianBlock.getDropItem(BlockState blockState, Random random, int state) Returns the item that must be dropped when the block is brokenOreBlock.getDropItem(BlockState blockState, Random random, int state) Returns the item that must be dropped when the block is brokenPaneBlock.getDropItem(BlockState blockState, Random random, int state) Returns the item that must be dropped when the block is brokenPistonExtensionBlock.getDropItem(BlockState blockState, Random random, int state) Returns the item that must be dropped when the block is brokenRedSandstoneSlabBlock.getDropItem(BlockState blockState, Random random, int state) Returns the item that must be dropped when the block is brokenRedstoneLampBlock.getDropItem(BlockState blockState, Random random, int state) Returns the item that must be dropped when the block is brokenRedstoneOreBlock.getDropItem(BlockState blockState, Random random, int state) Returns the item that must be dropped when the block is brokenRedstoneTorchBlock.getDropItem(BlockState blockState, Random random, int state) Returns the item that must be dropped when the block is brokenRedstoneWireBlock.getDropItem(BlockState blockState, Random random, int state) Returns the item that must be dropped when the block is brokenRepeaterBlock.getDropItem(BlockState blockState, Random random, int state) Returns the item that must be dropped when the block is brokenSeaLanternBlock.getDropItem(BlockState blockState, Random random, int state) Returns the item that must be dropped when the block is brokenSkeletonSkullBlock.getDropItem(BlockState blockState, Random random, int state) Returns the item that must be dropped when the block is brokenSnowBlock.getDropItem(BlockState blockState, Random random, int state) Returns the item that must be dropped when the block is brokenSnowLayerBlock.getDropItem(BlockState blockState, Random random, int state) Returns the item that must be dropped when the block is brokenStoneBlock.getDropItem(BlockState blockState, Random random, int state) Returns the item that must be dropped when the block is brokenStoneSlabBlock.getDropItem(BlockState blockState, Random random, int state) Returns the item that must be dropped when the block is brokenSugarCaneBlock.getDropItem(BlockState blockState, Random random, int state) Returns the item that must be dropped when the block is brokenTallPlantBlock.getDropItem(BlockState blockState, Random random, int state) Returns the item that must be dropped when the block is brokenTripwireBlock.getDropItem(BlockState blockState, Random random, int state) Returns the item that must be dropped when the block is brokenVineBlock.getDropItem(BlockState blockState, Random random, int state) Returns the item that must be dropped when the block is brokenWoodSlabBlock.getDropItem(BlockState blockState, Random random, int state) Returns the item that must be dropped when the block is brokenBigMushroomBlock.getMaterialColor(BlockState state) Returns the block's material color from it's state Blockstates can have different material colorsBlock.getMaterialColor(BlockState state) Returns the block's material color from it's state Blockstates can have different material colorsCarpetBlock.getMaterialColor(BlockState state) Returns the block's material color from it's state Blockstates can have different material colorsDeadBushBlock.getMaterialColor(BlockState state) Returns the block's material color from it's state Blockstates can have different material colorsDirtBlock.getMaterialColor(BlockState state) Returns the block's material color from it's state Blockstates can have different material colorsEndPortalBlock.getMaterialColor(BlockState state) Returns the block's material color from it's state Blockstates can have different material colorsFireBlock.getMaterialColor(BlockState state) Returns the block's material color from it's state Blockstates can have different material colorsGlowstoneBlock.getMaterialColor(BlockState state) Returns the block's material color from it's state Blockstates can have different material colorsGravelBlock.getMaterialColor(BlockState state) Returns the block's material color from it's state Blockstates can have different material colorsHardenedClayBlock.getMaterialColor(BlockState state) Returns the block's material color from it's state Blockstates can have different material colorsLog1Block.getMaterialColor(BlockState state) Returns the block's material color from it's state Blockstates can have different material colorsLog2Block.getMaterialColor(BlockState state) Returns the block's material color from it's state Blockstates can have different material colorsNetherBrickBlock.getMaterialColor(BlockState state) Returns the block's material color from it's state Blockstates can have different material colorsNetherrackBlock.getMaterialColor(BlockState state) Returns the block's material color from it's state Blockstates can have different material colorsObsidianBlock.getMaterialColor(BlockState state) Returns the block's material color from it's state Blockstates can have different material colorsPlanksBlock.getMaterialColor(BlockState state) Returns the block's material color from it's state Blockstates can have different material colorsPrismarineBlock.getMaterialColor(BlockState state) Returns the block's material color from it's state Blockstates can have different material colorsQuartzBlock.getMaterialColor(BlockState state) Returns the block's material color from it's state Blockstates can have different material colorsRedSandstoneSlabBlock.getMaterialColor(BlockState state) Returns the block's material color from it's state Blockstates can have different material colorsSandBlock.getMaterialColor(BlockState state) Returns the block's material color from it's state Blockstates can have different material colorsSandstoneBlock.getMaterialColor(BlockState state) Returns the block's material color from it's state Blockstates can have different material colorsSeaLanternBlock.getMaterialColor(BlockState state) Returns the block's material color from it's state Blockstates can have different material colorsStainedGlassBlock.getMaterialColor(BlockState state) Returns the block's material color from it's state Blockstates can have different material colorsStainedGlassPaneBlock.getMaterialColor(BlockState state) Returns the block's material color from it's state Blockstates can have different material colorsStairsBlock.getMaterialColor(BlockState state) Returns the block's material color from it's state Blockstates can have different material colorsStoneBlock.getMaterialColor(BlockState state) Returns the block's material color from it's state Blockstates can have different material colorsStoneSlabBlock.getMaterialColor(BlockState state) Returns the block's material color from it's state Blockstates can have different material colorsWoodSlabBlock.getMaterialColor(BlockState state) Returns the block's material color from it's state Blockstates can have different material colorsWoolBlock.getMaterialColor(BlockState state) Returns the block's material color from it's state Blockstates can have different material colorsintAnvilBlock.getMeta(BlockState state) Returns the metadata value for a certain BlockStateintBlock.getMeta(BlockState state) Returns the metadata value for a certain BlockStateintCarpetBlock.getMeta(BlockState state) Returns the metadata value for a certain BlockStateintDirtBlock.getMeta(BlockState state) Returns the metadata value for a certain BlockStateintDoublePlantBlock.getMeta(BlockState state) Returns the metadata value for a certain BlockStateintFlowerBlock.getMeta(BlockState state) Returns the metadata value for a certain BlockStateintLeaves1Block.getMeta(BlockState state) Returns the metadata value for a certain BlockStateintLeaves2Block.getMeta(BlockState state) Returns the metadata value for a certain BlockStateintLog1Block.getMeta(BlockState state) Returns the metadata value for a certain BlockStateintLog2Block.getMeta(BlockState state) Returns the metadata value for a certain BlockStateintOreBlock.getMeta(BlockState state) Returns the metadata value for a certain BlockStateintPlanksBlock.getMeta(BlockState state) Returns the metadata value for a certain BlockStateintPrismarineBlock.getMeta(BlockState state) Returns the metadata value for a certain BlockStateintQuartzBlock.getMeta(BlockState state) Returns the metadata value for a certain BlockStateintRedSandstoneBlock.getMeta(BlockState state) Returns the metadata value for a certain BlockStateintRedSandstoneSlabBlock.getMeta(BlockState state) Returns the metadata value for a certain BlockStateintSandBlock.getMeta(BlockState state) Returns the metadata value for a certain BlockStateintSandstoneBlock.getMeta(BlockState state) Returns the metadata value for a certain BlockStateintSaplingBlock.getMeta(BlockState state) Returns the metadata value for a certain BlockStateintSpongeBlock.getMeta(BlockState state) Returns the metadata value for a certain BlockStateintStainedGlassBlock.getMeta(BlockState state) Returns the metadata value for a certain BlockStateintStainedGlassPaneBlock.getMeta(BlockState state) Returns the metadata value for a certain BlockStateintStoneBlock.getMeta(BlockState state) Returns the metadata value for a certain BlockStateintStoneBrickBlock.getMeta(BlockState state) Returns the metadata value for a certain BlockStateintStoneSlabBlock.getMeta(BlockState state) Returns the metadata value for a certain BlockStateintWallBlock.getMeta(BlockState state) Returns the metadata value for a certain BlockStateintWoodSlabBlock.getMeta(BlockState state) Returns the metadata value for a certain BlockStateintWoolBlock.getMeta(BlockState state) Returns the metadata value for a certain BlockStateprotected abstract intAbstractPressurePlateBlock.getMinRedstoneOutput(BlockState state) protected intPressurePlateBlock.getMinRedstoneOutput(BlockState state) protected intWeightedPressurePlateBlock.getMinRedstoneOutput(BlockState state) intAbstractButtonBlock.getStrongRedstonePower(BlockView view, BlockPos pos, BlockState state, Direction facing) Returns the block's strong redstone power.intAbstractPressurePlateBlock.getStrongRedstonePower(BlockView view, BlockPos pos, BlockState state, Direction facing) Returns the block's strong redstone power.intAbstractRedstoneGateBlock.getStrongRedstonePower(BlockView view, BlockPos pos, BlockState state, Direction facing) Returns the block's strong redstone power.intBlock.getStrongRedstonePower(BlockView view, BlockPos pos, BlockState state, Direction facing) Returns the block's strong redstone power.intChestBlock.getStrongRedstonePower(BlockView view, BlockPos pos, BlockState state, Direction facing) Returns the block's strong redstone power.intDetectorRailBlock.getStrongRedstonePower(BlockView view, BlockPos pos, BlockState state, Direction facing) Returns the block's strong redstone power.intLeverBlock.getStrongRedstonePower(BlockView view, BlockPos pos, BlockState state, Direction facing) Returns the block's strong redstone power.intRedstoneTorchBlock.getStrongRedstonePower(BlockView view, BlockPos pos, BlockState state, Direction facing) Returns the block's strong redstone power.intRedstoneWireBlock.getStrongRedstonePower(BlockView view, BlockPos pos, BlockState state, Direction facing) Returns the block's strong redstone power.intTripwireHookBlock.getStrongRedstonePower(BlockView view, BlockPos pos, BlockState state, Direction facing) Returns the block's strong redstone power.intAbstractButtonBlock.getWeakRedstonePower(BlockView view, BlockPos pos, BlockState state, Direction facing) Returns the block's weak redstone power.intAbstractPressurePlateBlock.getWeakRedstonePower(BlockView view, BlockPos pos, BlockState state, Direction facing) Returns the block's weak redstone power.intAbstractRedstoneGateBlock.getWeakRedstonePower(BlockView view, BlockPos pos, BlockState state, Direction facing) Returns the block's weak redstone power.intBlock.getWeakRedstonePower(BlockView view, BlockPos pos, BlockState state, Direction facing) Returns the block's weak redstone power.intChestBlock.getWeakRedstonePower(BlockView view, BlockPos pos, BlockState state, Direction facing) Returns the block's weak redstone power.intDaylightDetectorBlock.getWeakRedstonePower(BlockView view, BlockPos pos, BlockState state, Direction facing) Returns the block's weak redstone power.intDetectorRailBlock.getWeakRedstonePower(BlockView view, BlockPos pos, BlockState state, Direction facing) Returns the block's weak redstone power.intLeverBlock.getWeakRedstonePower(BlockView view, BlockPos pos, BlockState state, Direction facing) Returns the block's weak redstone power.intRedstoneBlock.getWeakRedstonePower(BlockView view, BlockPos pos, BlockState state, Direction facing) Returns the block's weak redstone power.intRedstoneTorchBlock.getWeakRedstonePower(BlockView view, BlockPos pos, BlockState state, Direction facing) Returns the block's weak redstone power.intRedstoneWireBlock.getWeakRedstonePower(BlockView view, BlockPos pos, BlockState state, Direction facing) Returns the block's weak redstone power.intTripwireHookBlock.getWeakRedstonePower(BlockView view, BlockPos pos, BlockState state, Direction facing) Returns the block's weak redstone power.voidAttachedStemBlock.grow(World world, Random random, BlockPos pos, BlockState state) voidCocoaBlock.grow(World world, Random random, BlockPos pos, BlockState state) voidCropBlock.grow(World world, Random random, BlockPos pos, BlockState state) voidDoublePlantBlock.grow(World world, Random random, BlockPos pos, BlockState state) voidGrassBlock.grow(World world, Random random, BlockPos pos, BlockState state) voidGrowable.grow(World world, Random random, BlockPos pos, BlockState state) voidMushroomBlock.grow(World world, Random random, BlockPos pos, BlockState state) voidSaplingBlock.grow(World world, Random random, BlockPos pos, BlockState state) voidTallPlantBlock.grow(World world, Random random, BlockPos pos, BlockState state) voidBannerBlock.harvest(World world, PlayerEntity player, BlockPos pos, BlockState state, BlockEntity be) Runs every time a player begins to break the block.voidBlock.harvest(World world, PlayerEntity player, BlockPos pos, BlockState state, BlockEntity be) Runs every time a player begins to break the block.voidDeadBushBlock.harvest(World world, PlayerEntity player, BlockPos pos, BlockState state, BlockEntity be) Runs every time a player begins to break the block.voidDoublePlantBlock.harvest(World world, PlayerEntity player, BlockPos pos, BlockState state, BlockEntity be) Runs every time a player begins to break the block.voidIceBlock.harvest(World world, PlayerEntity player, BlockPos pos, BlockState state, BlockEntity be) Runs every time a player begins to break the block.voidLeaves1Block.harvest(World world, PlayerEntity player, BlockPos pos, BlockState state, BlockEntity be) Runs every time a player begins to break the block.voidLeaves2Block.harvest(World world, PlayerEntity player, BlockPos pos, BlockState state, BlockEntity be) Runs every time a player begins to break the block.voidSnowLayerBlock.harvest(World world, PlayerEntity player, BlockPos pos, BlockState state, BlockEntity be) Runs every time a player begins to break the block.voidTallPlantBlock.harvest(World world, PlayerEntity player, BlockPos pos, BlockState state, BlockEntity be) Runs every time a player begins to break the block.voidVineBlock.harvest(World world, PlayerEntity player, BlockPos pos, BlockState state, BlockEntity be) Runs every time a player begins to break the block.protected booleanPoweredRailBlock.isPoweredByOtherRails(World world, BlockPos pos, BlockState state, boolean boolean4, int distance) static booleanAbstractRailBlock.isRail(BlockState state) protected voidAbstractPressurePlateBlock.method_8604(World world, BlockPos pos, BlockState state, int int2) AnvilBlock.method_8666(BlockState blockState) Block.method_8666(BlockState blockState) DispenserBlock.method_8666(BlockState blockState) FurnaceBlock.method_8666(BlockState blockState) PistonBlock.method_8666(BlockState blockState) protected voidDoublePlantBlock.method_8690(World world, BlockPos blockPos, BlockState blockState) protected voidPlantBlock.method_8690(World world, BlockPos blockPos, BlockState blockState) booleanCropBlock.method_8691(World world, BlockPos pos, BlockState state) booleanDoublePlantBlock.method_8691(World world, BlockPos pos, BlockState state) booleanLilyPadBlock.method_8691(World world, BlockPos pos, BlockState state) booleanMushroomBlock.method_8691(World world, BlockPos pos, BlockState state) booleanNetherWartBlock.method_8691(World world, BlockPos pos, BlockState state) booleanPlantBlock.method_8691(World world, BlockPos pos, BlockState state) booleanTallPlantBlock.method_8691(World world, BlockPos pos, BlockState state) private voidAbstractButtonBlock.method_8694(BlockState blockState) private booleanAbstractButtonBlock.method_8695(World world, BlockPos blockPos, BlockState blockState) private voidAbstractButtonBlock.method_8696(World world, BlockPos blockPos, BlockState blockState) private voidCakeBlock.method_8698(World world, BlockPos blockPos, BlockState blockState, PlayerEntity playerEntity) ChestBlock.method_8701(World world, BlockPos blockPos, BlockState blockState) ChestBlock.method_8703(World world, BlockPos blockPos, BlockState blockState) booleanCocoaBlock.method_8708(World world, BlockPos blockPos, BlockState blockState) private voidCocoaBlock.method_8709(World world, BlockPos blockPos, BlockState blockState) voidCropBlock.method_8715(World world, BlockPos blockPos, BlockState blockState) protected intAbstractRedstoneGateBlock.method_8721(BlockView blockView, BlockPos blockPos, BlockState blockState) protected intComparatorBlock.method_8721(BlockView blockView, BlockPos blockPos, BlockState blockState) booleanAbstractRedstoneGateBlock.method_8722(BlockView blockView, BlockPos blockPos, BlockState blockState) booleanRepeaterBlock.method_8722(BlockView blockView, BlockPos blockPos, BlockState blockState) protected intAbstractRedstoneGateBlock.method_8723(BlockView blockView, BlockPos blockPos, BlockState blockState) protected abstract intAbstractRedstoneGateBlock.method_8725(BlockState blockState) protected intComparatorBlock.method_8725(BlockState blockState) protected intRepeaterBlock.method_8725(BlockState blockState) protected booleanAbstractRedstoneGateBlock.method_8727(World world, BlockPos blockPos, BlockState blockState) protected booleanComparatorBlock.method_8727(World world, BlockPos blockPos, BlockState blockState) protected abstract BlockStateAbstractRedstoneGateBlock.method_8728(BlockState blockState) protected BlockStateComparatorBlock.method_8728(BlockState blockState) protected BlockStateRepeaterBlock.method_8728(BlockState blockState) protected intAbstractRedstoneGateBlock.method_8729(World world, BlockPos blockPos, BlockState blockState) protected intComparatorBlock.method_8729(World world, BlockPos blockPos, BlockState blockState) protected voidAbstractRedstoneGateBlock.method_8730(World world, BlockPos blockPos, BlockState blockState) protected voidComparatorBlock.method_8730(World world, BlockPos blockPos, BlockState blockState) protected voidAbstractRedstoneGateBlock.method_8731(World world, BlockPos blockPos, BlockState blockState) booleanAbstractRedstoneGateBlock.method_8732(World world, BlockPos blockPos, BlockState blockState) protected abstract BlockStateAbstractRedstoneGateBlock.method_8733(BlockState blockState) protected BlockStateComparatorBlock.method_8733(BlockState blockState) protected BlockStateRepeaterBlock.method_8733(BlockState blockState) protected booleanAbstractRedstoneGateBlock.method_8734(BlockState blockState) protected booleanComparatorBlock.method_8734(BlockState blockState) protected intAbstractRedstoneGateBlock.method_8735(BlockState blockState) private voidDispenserBlock.method_8740(World world, BlockPos pos, BlockState state) private booleanDoublePlantBlock.method_8753(World world, BlockPos blockPos, BlockState blockState, PlayerEntity playerEntity) private voidFlowingFluidBlock.method_8761(World world, BlockPos blockPos, BlockState blockState, int int2) private voidFlowingFluidBlock.method_8763(World world, BlockPos blockPos, BlockState blockState) private booleanFlowingFluidBlock.method_8764(World world, BlockPos blockPos, BlockState blockState) private booleanFlowingFluidBlock.method_8765(World world, BlockPos blockPos, BlockState blockState) private voidFurnaceBlock.method_8792(World world, BlockPos blockPos, BlockState blockState) voidJukeboxBlock.method_8801(World world, BlockPos blockPos, BlockState blockState, ItemStack itemStack) private voidJukeboxBlock.method_8802(World world, BlockPos blockPos, BlockState blockState) protected voidLeaves1Block.method_8804(World world, BlockPos blockPos, BlockState blockState, int int2) protected voidLeaves2Block.method_8804(World world, BlockPos blockPos, BlockState blockState, int int2) protected voidLeavesBlock.method_8804(World world, BlockPos blockPos, BlockState blockState, int int2) protected intLeaves1Block.method_8806(BlockState blockState) protected intLeavesBlock.method_8806(BlockState blockState) private booleanLeverBlock.method_8810(World world, BlockPos blockPos, BlockState blockState) static booleanInfestedBlock.method_8825(BlockState blockState) booleanMushroomBlock.method_8832(World world, BlockPos blockPos, BlockState blockState, Random random) private BlockStateRedstoneWireBlock.method_8875(World world, BlockPos blockPos, BlockPos blockPos2, BlockState blockState) private booleanRedstoneTorchBlock.method_8885(World world, BlockPos blockPos, BlockState blockState) protected final booleanSugarCaneBlock.method_8887(World world, BlockPos blockPos, BlockState blockState) voidSaplingBlock.method_8897(World world, BlockPos blockPos, BlockState blockState, Random random) voidSaplingBlock.method_8898(World world, BlockPos blockPos, BlockState blockState, Random random) private booleanSnowLayerBlock.method_8904(World world, BlockPos blockPos, BlockState blockState) protected voidSpongeBlock.method_8906(World world, BlockPos blockPos, BlockState blockState) static booleanStairsBlock.method_8907(BlockView blockView, BlockPos blockPos, BlockState blockState) private voidFluidBlock.method_8914(World world, BlockPos blockPos, BlockState blockState) voidAttachedStemBlock.method_8916(World world, BlockPos blockPos, BlockState blockState) voidTntBlock.method_8932(World world, BlockPos blockPos, BlockState blockState, LivingEntity livingEntity) protected booleanTorchBlock.method_8935(World world, BlockPos blockPos, BlockState blockState) protected booleanTorchBlock.method_8936(World world, BlockPos blockPos, BlockState blockState) voidTrapdoorBlock.method_8940(BlockState blockState) static booleanTripwireBlock.method_8941(BlockView blockView, BlockPos blockPos, BlockState blockState, Direction direction) voidTripwireHookBlock.method_8944(World world, BlockPos blockPos, BlockState blockState, boolean bool, boolean bool2, int int2, BlockState blockState2) private booleanTripwireHookBlock.method_8947(World world, BlockPos blockPos, BlockState blockState) private booleanVineBlock.method_8950(World world, BlockPos blockPos, BlockState blockState) private booleanCarpetBlock.method_8956(World world, BlockPos blockPos, BlockState blockState) private voidPistonBlock.method_9003(World world, BlockPos blockPos, BlockState blockState) voidPistonHeadBlock.method_9005(BlockState blockState) private voidPistonHeadBlock.method_9006(BlockState blockState) PistonExtensionBlock.method_9012(World world, BlockPos blockPos, BlockState blockState, float float2, Direction direction) static BlockEntityPistonExtensionBlock.method_9013(BlockState blockState, Direction direction, boolean bool, boolean bool2) voidAbstractButtonBlock.neighborUpdate(World world, BlockPos pos, BlockState state, Block block) Runs when its adjacent blocks are updated.voidAbstractFluidBlock.neighborUpdate(World world, BlockPos pos, BlockState state, Block block) Runs when its adjacent blocks are updated.voidAbstractPressurePlateBlock.neighborUpdate(World world, BlockPos pos, BlockState state, Block block) Runs when its adjacent blocks are updated.voidAbstractRailBlock.neighborUpdate(World world, BlockPos pos, BlockState state, Block block) Runs when its adjacent blocks are updated.voidAbstractRedstoneGateBlock.neighborUpdate(World world, BlockPos pos, BlockState state, Block block) Runs when its adjacent blocks are updated.voidBannerBlock.StandingBannerBlock.neighborUpdate(World world, BlockPos pos, BlockState state, Block block) Runs when its adjacent blocks are updated.voidBannerBlock.WallBannerBlock.neighborUpdate(World world, BlockPos pos, BlockState state, Block block) Runs when its adjacent blocks are updated.voidBeaconBlock.neighborUpdate(World world, BlockPos pos, BlockState state, Block block) Runs when its adjacent blocks are updated.voidBedBlock.neighborUpdate(World world, BlockPos pos, BlockState state, Block block) Runs when its adjacent blocks are updated.voidBlock.neighborUpdate(World world, BlockPos pos, BlockState state, Block block) Runs when its adjacent blocks are updated.voidCactusBlock.neighborUpdate(World world, BlockPos pos, BlockState state, Block block) Runs when its adjacent blocks are updated.voidCakeBlock.neighborUpdate(World world, BlockPos pos, BlockState state, Block block) Runs when its adjacent blocks are updated.voidCarpetBlock.neighborUpdate(World world, BlockPos pos, BlockState state, Block block) Runs when its adjacent blocks are updated.voidChestBlock.neighborUpdate(World world, BlockPos pos, BlockState state, Block block) Runs when its adjacent blocks are updated.voidCocoaBlock.neighborUpdate(World world, BlockPos pos, BlockState state, Block block) Runs when its adjacent blocks are updated.voidCommandBlock.neighborUpdate(World world, BlockPos pos, BlockState state, Block block) Runs when its adjacent blocks are updated.voidDispenserBlock.neighborUpdate(World world, BlockPos pos, BlockState state, Block block) Runs when its adjacent blocks are updated.voidDoorBlock.neighborUpdate(World world, BlockPos pos, BlockState state, Block block) Runs when its adjacent blocks are updated.voidDragonEggBlock.neighborUpdate(World world, BlockPos pos, BlockState state, Block block) Runs when its adjacent blocks are updated.voidFallingBlock.neighborUpdate(World world, BlockPos pos, BlockState state, Block block) Runs when its adjacent blocks are updated.voidFarmlandBlock.neighborUpdate(World world, BlockPos pos, BlockState state, Block block) Runs when its adjacent blocks are updated.voidFenceGateBlock.neighborUpdate(World world, BlockPos pos, BlockState state, Block block) Runs when its adjacent blocks are updated.voidFireBlock.neighborUpdate(World world, BlockPos pos, BlockState state, Block block) Runs when its adjacent blocks are updated.voidFlowerPotBlock.neighborUpdate(World world, BlockPos pos, BlockState state, Block block) Runs when its adjacent blocks are updated.voidFluidBlock.neighborUpdate(World world, BlockPos pos, BlockState state, Block block) Runs when its adjacent blocks are updated.voidHopperBlock.neighborUpdate(World world, BlockPos pos, BlockState state, Block block) Runs when its adjacent blocks are updated.voidLadderBlock.neighborUpdate(World world, BlockPos pos, BlockState state, Block block) Runs when its adjacent blocks are updated.voidLeverBlock.neighborUpdate(World world, BlockPos pos, BlockState state, Block block) Runs when its adjacent blocks are updated.voidNetherPortalBlock.neighborUpdate(World world, BlockPos pos, BlockState state, Block block) Runs when its adjacent blocks are updated.voidNoteBlock.neighborUpdate(World world, BlockPos pos, BlockState state, Block block) Runs when its adjacent blocks are updated.voidPistonBlock.neighborUpdate(World world, BlockPos pos, BlockState state, Block block) Runs when its adjacent blocks are updated.voidPistonExtensionBlock.neighborUpdate(World world, BlockPos pos, BlockState state, Block block) Runs when its adjacent blocks are updated.voidPistonHeadBlock.neighborUpdate(World world, BlockPos pos, BlockState state, Block block) Runs when its adjacent blocks are updated.voidPlantBlock.neighborUpdate(World world, BlockPos pos, BlockState state, Block block) Runs when its adjacent blocks are updated.voidRedstoneLampBlock.neighborUpdate(World world, BlockPos pos, BlockState state, Block block) Runs when its adjacent blocks are updated.voidRedstoneTorchBlock.neighborUpdate(World world, BlockPos pos, BlockState state, Block block) Runs when its adjacent blocks are updated.voidRedstoneWireBlock.neighborUpdate(World world, BlockPos pos, BlockState state, Block block) Runs when its adjacent blocks are updated.voidSnowLayerBlock.neighborUpdate(World world, BlockPos pos, BlockState state, Block block) Runs when its adjacent blocks are updated.voidSpongeBlock.neighborUpdate(World world, BlockPos pos, BlockState state, Block block) Runs when its adjacent blocks are updated.voidStandingSignBlock.neighborUpdate(World world, BlockPos pos, BlockState state, Block block) Runs when its adjacent blocks are updated.voidSugarCaneBlock.neighborUpdate(World world, BlockPos pos, BlockState state, Block block) Runs when its adjacent blocks are updated.voidTntBlock.neighborUpdate(World world, BlockPos pos, BlockState state, Block block) Runs when its adjacent blocks are updated.voidTorchBlock.neighborUpdate(World world, BlockPos pos, BlockState state, Block block) Runs when its adjacent blocks are updated.voidTrapdoorBlock.neighborUpdate(World world, BlockPos pos, BlockState state, Block block) Runs when its adjacent blocks are updated.voidTripwireBlock.neighborUpdate(World world, BlockPos pos, BlockState state, Block block) Runs when its adjacent blocks are updated.voidTripwireHookBlock.neighborUpdate(World world, BlockPos pos, BlockState state, Block block) Runs when its adjacent blocks are updated.voidVineBlock.neighborUpdate(World world, BlockPos pos, BlockState state, Block block) Runs when its adjacent blocks are updated.voidWallSignBlock.neighborUpdate(World world, BlockPos pos, BlockState state, Block block) Runs when its adjacent blocks are updated.voidAbstractRedstoneGateBlock.onBreakByPlayer(World world, BlockPos pos, BlockState state) Runs when the block is broken by the playervoidBedBlock.onBreakByPlayer(World world, BlockPos pos, BlockState state, PlayerEntity player) Runs when the block is broken by a player.voidBlock.onBreakByPlayer(World world, BlockPos pos, BlockState state) Runs when the block is broken by the playervoidBlock.onBreakByPlayer(World world, BlockPos pos, BlockState state, PlayerEntity player) Runs when the block is broken by a player.voidDoorBlock.onBreakByPlayer(World world, BlockPos pos, BlockState state, PlayerEntity player) Runs when the block is broken by a player.voidDoublePlantBlock.onBreakByPlayer(World world, BlockPos pos, BlockState state, PlayerEntity player) Runs when the block is broken by a player.voidFlowerPotBlock.onBreakByPlayer(World world, BlockPos pos, BlockState state, PlayerEntity player) Runs when the block is broken by a player.voidPistonExtensionBlock.onBreakByPlayer(World world, BlockPos pos, BlockState state) Runs when the block is broken by the playervoidPistonHeadBlock.onBreakByPlayer(World world, BlockPos pos, BlockState state, PlayerEntity player) Runs when the block is broken by a player.voidSkeletonSkullBlock.onBreakByPlayer(World world, BlockPos pos, BlockState state, PlayerEntity player) Runs when the block is broken by a player.voidStairsBlock.onBreakByPlayer(World world, BlockPos pos, BlockState state) Runs when the block is broken by the playervoidTntBlock.onBreakByPlayer(World world, BlockPos pos, BlockState state) Runs when the block is broken by the playervoidTripwireBlock.onBreakByPlayer(World world, BlockPos pos, BlockState state, PlayerEntity player) Runs when the block is broken by a player.voidAbstractButtonBlock.onBreaking(World world, BlockPos pos, BlockState state) Runs when the block is removed (by an entity or explosion).voidAbstractPressurePlateBlock.onBreaking(World world, BlockPos pos, BlockState state) Runs when the block is removed (by an entity or explosion).voidAbstractRailBlock.onBreaking(World world, BlockPos pos, BlockState state) Runs when the block is removed (by an entity or explosion).voidBlock.onBreaking(World world, BlockPos pos, BlockState state) Runs when the block is removed (by an entity or explosion).voidBlockWithEntity.onBreaking(World world, BlockPos pos, BlockState state) Runs when the block is removed (by an entity or explosion).voidBrewingStandBlock.onBreaking(World world, BlockPos pos, BlockState state) Runs when the block is removed (by an entity or explosion).voidChestBlock.onBreaking(World world, BlockPos pos, BlockState state) Runs when the block is removed (by an entity or explosion).voidComparatorBlock.onBreaking(World world, BlockPos pos, BlockState state) Runs when the block is removed (by an entity or explosion).voidDispenserBlock.onBreaking(World world, BlockPos pos, BlockState state) Runs when the block is removed (by an entity or explosion).voidFlowerPotBlock.onBreaking(World world, BlockPos pos, BlockState state) Runs when the block is removed (by an entity or explosion).voidFurnaceBlock.onBreaking(World world, BlockPos pos, BlockState state) Runs when the block is removed (by an entity or explosion).voidHopperBlock.onBreaking(World world, BlockPos pos, BlockState state) Runs when the block is removed (by an entity or explosion).voidJukeboxBlock.onBreaking(World world, BlockPos pos, BlockState state) Runs when the block is removed (by an entity or explosion).voidLeavesBlock.onBreaking(World world, BlockPos pos, BlockState state) Runs when the block is removed (by an entity or explosion).voidLeverBlock.onBreaking(World world, BlockPos pos, BlockState state) Runs when the block is removed (by an entity or explosion).voidLogBlock.onBreaking(World world, BlockPos pos, BlockState state) Runs when the block is removed (by an entity or explosion).voidPistonExtensionBlock.onBreaking(World world, BlockPos pos, BlockState state) Runs when the block is removed (by an entity or explosion).voidPistonHeadBlock.onBreaking(World world, BlockPos pos, BlockState state) Runs when the block is removed (by an entity or explosion).voidRedstoneTorchBlock.onBreaking(World world, BlockPos pos, BlockState state) Runs when the block is removed (by an entity or explosion).voidRedstoneWireBlock.onBreaking(World world, BlockPos pos, BlockState state) Runs when the block is removed (by an entity or explosion).voidRepeaterBlock.onBreaking(World world, BlockPos pos, BlockState state) Runs when the block is removed (by an entity or explosion).voidSkeletonSkullBlock.onBreaking(World world, BlockPos pos, BlockState state) Runs when the block is removed (by an entity or explosion).voidStainedGlassBlock.onBreaking(World world, BlockPos pos, BlockState state) Runs when the block is removed (by an entity or explosion).voidStainedGlassPaneBlock.onBreaking(World world, BlockPos pos, BlockState state) Runs when the block is removed (by an entity or explosion).voidStairsBlock.onBreaking(World world, BlockPos pos, BlockState state) Runs when the block is removed (by an entity or explosion).voidTripwireBlock.onBreaking(World world, BlockPos pos, BlockState state) Runs when the block is removed (by an entity or explosion).voidTripwireHookBlock.onBreaking(World world, BlockPos pos, BlockState state) Runs when the block is removed (by an entity or explosion).voidAbstractFluidBlock.onCreation(World world, BlockPos pos, BlockState state) Runs when the block is placed (by a player or enderman).voidAbstractRailBlock.onCreation(World world, BlockPos pos, BlockState state) Runs when the block is placed (by a player or enderman).voidAbstractRedstoneGateBlock.onCreation(World world, BlockPos pos, BlockState state) Runs when the block is placed (by a player or enderman).voidBlock.onCreation(World world, BlockPos pos, BlockState state) Runs when the block is placed (by a player or enderman).voidChestBlock.onCreation(World world, BlockPos pos, BlockState state) Runs when the block is placed (by a player or enderman).voidComparatorBlock.onCreation(World world, BlockPos pos, BlockState state) Runs when the block is placed (by a player or enderman).voidDetectorRailBlock.onCreation(World world, BlockPos pos, BlockState state) Runs when the block is placed (by a player or enderman).voidDispenserBlock.onCreation(World world, BlockPos pos, BlockState state) Runs when the block is placed (by a player or enderman).voidDragonEggBlock.onCreation(World world, BlockPos pos, BlockState state) Runs when the block is placed (by a player or enderman).voidFallingBlock.onCreation(World world, BlockPos pos, BlockState state) Runs when the block is placed (by a player or enderman).voidFireBlock.onCreation(World world, BlockPos pos, BlockState state) Runs when the block is placed (by a player or enderman).voidFlowingFluidBlock.onCreation(World world, BlockPos pos, BlockState state) Runs when the block is placed (by a player or enderman).voidFurnaceBlock.onCreation(World world, BlockPos pos, BlockState state) Runs when the block is placed (by a player or enderman).voidHopperBlock.onCreation(World world, BlockPos pos, BlockState state) Runs when the block is placed (by a player or enderman).voidPistonBlock.onCreation(World world, BlockPos pos, BlockState state) Runs when the block is placed (by a player or enderman).voidPumpkinBlock.onCreation(World world, BlockPos pos, BlockState state) Runs when the block is placed (by a player or enderman).voidRedstoneLampBlock.onCreation(World world, BlockPos pos, BlockState state) Runs when the block is placed (by a player or enderman).voidRedstoneTorchBlock.onCreation(World world, BlockPos pos, BlockState state) Runs when the block is placed (by a player or enderman).voidRedstoneWireBlock.onCreation(World world, BlockPos pos, BlockState state) Runs when the block is placed (by a player or enderman).voidSpongeBlock.onCreation(World world, BlockPos pos, BlockState state) Runs when the block is placed (by a player or enderman).voidStainedGlassBlock.onCreation(World world, BlockPos pos, BlockState state) Runs when the block is placed (by a player or enderman).voidStainedGlassPaneBlock.onCreation(World world, BlockPos pos, BlockState state) Runs when the block is placed (by a player or enderman).voidStairsBlock.onCreation(World world, BlockPos pos, BlockState state) Runs when the block is placed (by a player or enderman).voidTntBlock.onCreation(World world, BlockPos pos, BlockState state) Runs when the block is placed (by a player or enderman).voidTorchBlock.onCreation(World world, BlockPos pos, BlockState state) Runs when the block is placed (by a player or enderman).voidTripwireBlock.onCreation(World world, BlockPos pos, BlockState state) Runs when the block is placed (by a player or enderman).voidAbstractButtonBlock.onEntityCollision(World world, BlockPos pos, BlockState state, Entity entity) Runs every time an entity collides with the blockvoidAbstractPressurePlateBlock.onEntityCollision(World world, BlockPos pos, BlockState state, Entity entity) Runs every time an entity collides with the blockvoidBlock.onEntityCollision(World world, BlockPos pos, BlockState state, Entity entity) Runs every time an entity collides with the blockvoidCactusBlock.onEntityCollision(World world, BlockPos pos, BlockState state, Entity entity) Runs every time an entity collides with the blockvoidCauldronBlock.onEntityCollision(World world, BlockPos pos, BlockState state, Entity entity) Runs every time an entity collides with the blockvoidCobwebBlock.onEntityCollision(World world, BlockPos pos, BlockState state, Entity entity) Runs every time an entity collides with the blockvoidDetectorRailBlock.onEntityCollision(World world, BlockPos pos, BlockState state, Entity entity) Runs every time an entity collides with the blockvoidEndPortalBlock.onEntityCollision(World world, BlockPos pos, BlockState state, Entity entity) Runs every time an entity collides with the blockvoidNetherPortalBlock.onEntityCollision(World world, BlockPos pos, BlockState state, Entity entity) Runs every time an entity collides with the blockvoidSoulSandBlock.onEntityCollision(World world, BlockPos pos, BlockState state, Entity entity) Runs every time an entity collides with the blockvoidTntBlock.onEntityCollision(World world, BlockPos pos, BlockState state, Entity entity) Runs every time an entity collides with the blockvoidTripwireBlock.onEntityCollision(World world, BlockPos pos, BlockState state, Entity entity) Runs every time an entity collides with the blockbooleanBlock.onEvent(World world, BlockPos pos, BlockState state, int id, int meta) Runs when an event takes placebooleanBlockWithEntity.onEvent(World world, BlockPos pos, BlockState state, int id, int meta) Runs when an event takes placebooleanComparatorBlock.onEvent(World world, BlockPos pos, BlockState state, int id, int meta) Runs when an event takes placebooleanNoteBlock.onEvent(World world, BlockPos pos, BlockState state, int id, int meta) Runs when an event takes placebooleanPistonBlock.onEvent(World world, BlockPos pos, BlockState state, int id, int meta) Runs when an event takes placevoidAbstractRedstoneGateBlock.onPlaced(World world, BlockPos pos, BlockState state, LivingEntity placer, ItemStack itemStack) Runs when the block is placed by an entityvoidBeaconBlock.onPlaced(World world, BlockPos pos, BlockState state, LivingEntity placer, ItemStack itemStack) Runs when the block is placed by an entityvoidBlock.onPlaced(World world, BlockPos pos, BlockState state, LivingEntity placer, ItemStack itemStack) Runs when the block is placed by an entityvoidBrewingStandBlock.onPlaced(World world, BlockPos pos, BlockState state, LivingEntity placer, ItemStack itemStack) Runs when the block is placed by an entityvoidChestBlock.onPlaced(World world, BlockPos pos, BlockState state, LivingEntity placer, ItemStack itemStack) Runs when the block is placed by an entityvoidCocoaBlock.onPlaced(World world, BlockPos pos, BlockState state, LivingEntity placer, ItemStack itemStack) Runs when the block is placed by an entityvoidCommandBlock.onPlaced(World world, BlockPos pos, BlockState state, LivingEntity placer, ItemStack itemStack) Runs when the block is placed by an entityvoidDispenserBlock.onPlaced(World world, BlockPos pos, BlockState state, LivingEntity placer, ItemStack itemStack) Runs when the block is placed by an entityvoidDoublePlantBlock.onPlaced(World world, BlockPos pos, BlockState state, LivingEntity placer, ItemStack itemStack) Runs when the block is placed by an entityvoidEnchantingTableBlock.onPlaced(World world, BlockPos pos, BlockState state, LivingEntity placer, ItemStack itemStack) Runs when the block is placed by an entityvoidEnderChestBlock.onPlaced(World world, BlockPos pos, BlockState state, LivingEntity placer, ItemStack itemStack) Runs when the block is placed by an entityvoidFurnaceBlock.onPlaced(World world, BlockPos pos, BlockState state, LivingEntity placer, ItemStack itemStack) Runs when the block is placed by an entityvoidHopperBlock.onPlaced(World world, BlockPos pos, BlockState state, LivingEntity placer, ItemStack itemStack) Runs when the block is placed by an entityvoidPistonBlock.onPlaced(World world, BlockPos pos, BlockState state, LivingEntity placer, ItemStack itemStack) Runs when the block is placed by an entityvoidTripwireHookBlock.onPlaced(World world, BlockPos pos, BlockState state, LivingEntity placer, ItemStack itemStack) Runs when the block is placed by an entityvoidAbstractButtonBlock.onUpdateTick(World world, BlockPos pos, BlockState state, Random rand) Runs when the block is updatedvoidAbstractPressurePlateBlock.onUpdateTick(World world, BlockPos pos, BlockState state, Random rand) Runs when the block is updatedvoidAbstractRedstoneGateBlock.onUpdateTick(World world, BlockPos pos, BlockState state, Random rand) Runs when the block is updatedvoidBlock.onUpdateTick(World world, BlockPos pos, BlockState state, Random rand) Runs when the block is updatedvoidDetectorRailBlock.onUpdateTick(World world, BlockPos pos, BlockState state, Random rand) Runs when the block is updatedvoidRedstoneTorchBlock.onUpdateTick(World world, BlockPos pos, BlockState state, Random rand) Runs when the block is updatedvoidTripwireBlock.onUpdateTick(World world, BlockPos pos, BlockState state, Random rand) Runs when the block is updatedvoidTripwireHookBlock.onUpdateTick(World world, BlockPos pos, BlockState state, Random rand) Runs when the block is updatedbooleanAbstractButtonBlock.onUse(World world, BlockPos pos, BlockState state, PlayerEntity player, Direction direction, float float2, float float3, float float4) Runs when the block is used, i.e.booleanAbstractSignBlock.onUse(World world, BlockPos pos, BlockState state, PlayerEntity player, Direction direction, float float2, float float3, float float4) Runs when the block is used, i.e.booleanAnvilBlock.onUse(World world, BlockPos pos, BlockState state, PlayerEntity player, Direction direction, float float2, float float3, float float4) Runs when the block is used, i.e.booleanBeaconBlock.onUse(World world, BlockPos pos, BlockState state, PlayerEntity player, Direction direction, float float2, float float3, float float4) Runs when the block is used, i.e.booleanBedBlock.onUse(World world, BlockPos pos, BlockState state, PlayerEntity player, Direction direction, float float2, float float3, float float4) Runs when the block is used, i.e.booleanBlock.onUse(World world, BlockPos pos, BlockState state, PlayerEntity player, Direction direction, float float2, float float3, float float4) Runs when the block is used, i.e.booleanBrewingStandBlock.onUse(World world, BlockPos pos, BlockState state, PlayerEntity player, Direction direction, float float2, float float3, float float4) Runs when the block is used, i.e.booleanCakeBlock.onUse(World world, BlockPos pos, BlockState state, PlayerEntity player, Direction direction, float float2, float float3, float float4) Runs when the block is used, i.e.booleanCauldronBlock.onUse(World world, BlockPos pos, BlockState state, PlayerEntity player, Direction direction, float float2, float float3, float float4) Runs when the block is used, i.e.booleanChestBlock.onUse(World world, BlockPos pos, BlockState state, PlayerEntity player, Direction direction, float float2, float float3, float float4) Runs when the block is used, i.e.booleanCommandBlock.onUse(World world, BlockPos pos, BlockState state, PlayerEntity player, Direction direction, float float2, float float3, float float4) Runs when the block is used, i.e.booleanComparatorBlock.onUse(World world, BlockPos pos, BlockState state, PlayerEntity player, Direction direction, float float2, float float3, float float4) Runs when the block is used, i.e.booleanCraftingTableBlock.onUse(World world, BlockPos pos, BlockState state, PlayerEntity player, Direction direction, float float2, float float3, float float4) Runs when the block is used, i.e.booleanDaylightDetectorBlock.onUse(World world, BlockPos pos, BlockState state, PlayerEntity player, Direction direction, float float2, float float3, float float4) Runs when the block is used, i.e.booleanDispenserBlock.onUse(World world, BlockPos pos, BlockState state, PlayerEntity player, Direction direction, float float2, float float3, float float4) Runs when the block is used, i.e.booleanDoorBlock.onUse(World world, BlockPos pos, BlockState state, PlayerEntity player, Direction direction, float float2, float float3, float float4) Runs when the block is used, i.e.booleanDragonEggBlock.onUse(World world, BlockPos pos, BlockState state, PlayerEntity player, Direction direction, float float2, float float3, float float4) Runs when the block is used, i.e.booleanEnchantingTableBlock.onUse(World world, BlockPos pos, BlockState state, PlayerEntity player, Direction direction, float float2, float float3, float float4) Runs when the block is used, i.e.booleanEnderChestBlock.onUse(World world, BlockPos pos, BlockState state, PlayerEntity player, Direction direction, float float2, float float3, float float4) Runs when the block is used, i.e.booleanFenceBlock.onUse(World world, BlockPos pos, BlockState state, PlayerEntity player, Direction direction, float float2, float float3, float float4) Runs when the block is used, i.e.booleanFenceGateBlock.onUse(World world, BlockPos pos, BlockState state, PlayerEntity player, Direction direction, float float2, float float3, float float4) Runs when the block is used, i.e.booleanFlowerPotBlock.onUse(World world, BlockPos pos, BlockState state, PlayerEntity player, Direction direction, float float2, float float3, float float4) Runs when the block is used, i.e.booleanFurnaceBlock.onUse(World world, BlockPos pos, BlockState state, PlayerEntity player, Direction direction, float float2, float float3, float float4) Runs when the block is used, i.e.booleanHopperBlock.onUse(World world, BlockPos pos, BlockState state, PlayerEntity player, Direction direction, float float2, float float3, float float4) Runs when the block is used, i.e.booleanJukeboxBlock.onUse(World world, BlockPos pos, BlockState state, PlayerEntity player, Direction direction, float float2, float float3, float float4) Runs when the block is used, i.e.booleanLeverBlock.onUse(World world, BlockPos pos, BlockState state, PlayerEntity player, Direction direction, float float2, float float3, float float4) Runs when the block is used, i.e.booleanNoteBlock.onUse(World world, BlockPos pos, BlockState state, PlayerEntity player, Direction direction, float float2, float float3, float float4) Runs when the block is used, i.e.booleanPistonExtensionBlock.onUse(World world, BlockPos pos, BlockState state, PlayerEntity player, Direction direction, float float2, float float3, float float4) Runs when the block is used, i.e.booleanRedstoneOreBlock.onUse(World world, BlockPos pos, BlockState state, PlayerEntity player, Direction direction, float float2, float float3, float float4) Runs when the block is used, i.e.booleanRepeaterBlock.onUse(World world, BlockPos pos, BlockState state, PlayerEntity player, Direction direction, float float2, float float3, float float4) Runs when the block is used, i.e.booleanStairsBlock.onUse(World world, BlockPos pos, BlockState state, PlayerEntity player, Direction direction, float float2, float float3, float float4) Runs when the block is used, i.e.booleanTntBlock.onUse(World world, BlockPos pos, BlockState state, PlayerEntity player, Direction direction, float float2, float float3, float float4) Runs when the block is used, i.e.booleanTrapdoorBlock.onUse(World world, BlockPos pos, BlockState state, PlayerEntity player, Direction direction, float float2, float float3, float float4) Runs when the block is used, i.e.voidAbstractFluidBlock.randomDisplayTick(World world, BlockPos pos, BlockState state, Random rand) Runs every random display Tick.voidBlock.randomDisplayTick(World world, BlockPos pos, BlockState state, Random rand) Runs every random display Tick.voidBrewingStandBlock.randomDisplayTick(World world, BlockPos pos, BlockState state, Random rand) Runs every random display Tick.voidEnchantingTableBlock.randomDisplayTick(World world, BlockPos pos, BlockState state, Random rand) Runs every random display Tick.voidEnderChestBlock.randomDisplayTick(World world, BlockPos pos, BlockState state, Random rand) Runs every random display Tick.voidEndPortalBlock.randomDisplayTick(World world, BlockPos pos, BlockState state, Random rand) Runs every random display Tick.voidFireBlock.randomDisplayTick(World world, BlockPos pos, BlockState state, Random rand) Runs every random display Tick.voidFurnaceBlock.randomDisplayTick(World world, BlockPos pos, BlockState state, Random rand) Runs every random display Tick.voidLeavesBlock.randomDisplayTick(World world, BlockPos pos, BlockState state, Random rand) Runs every random display Tick.voidMyceliumBlock.randomDisplayTick(World world, BlockPos pos, BlockState state, Random rand) Runs every random display Tick.voidNetherPortalBlock.randomDisplayTick(World world, BlockPos pos, BlockState state, Random rand) Runs every random display Tick.voidRedstoneOreBlock.randomDisplayTick(World world, BlockPos pos, BlockState state, Random rand) Runs every random display Tick.voidRedstoneTorchBlock.randomDisplayTick(World world, BlockPos pos, BlockState state, Random rand) Runs every random display Tick.voidRedstoneWireBlock.randomDisplayTick(World world, BlockPos pos, BlockState state, Random rand) Runs every random display Tick.voidRepeaterBlock.randomDisplayTick(World world, BlockPos pos, BlockState state, Random rand) Runs every random display Tick.voidSpongeBlock.randomDisplayTick(World world, BlockPos pos, BlockState state, Random rand) Runs every random display Tick.voidStairsBlock.randomDisplayTick(World world, BlockPos pos, BlockState state, Random rand) Runs every random display Tick.voidTorchBlock.randomDisplayTick(World world, BlockPos pos, BlockState state, Random rand) Runs every random display Tick.voidAirBlock.randomDropAsItem(World world, BlockPos pos, BlockState state, float chance, int id) Called when the block must be dropped as an item bydropAsItem, but luck is taken into consideration here.voidAttachedStemBlock.randomDropAsItem(World world, BlockPos pos, BlockState state, float chance, int id) Called when the block must be dropped as an item bydropAsItem, but luck is taken into consideration here.voidBannerBlock.randomDropAsItem(World world, BlockPos pos, BlockState state, float chance, int id) Called when the block must be dropped as an item bydropAsItem, but luck is taken into consideration here.voidBarrierBlock.randomDropAsItem(World world, BlockPos pos, BlockState state, float chance, int id) Called when the block must be dropped as an item bydropAsItem, but luck is taken into consideration here.voidBedBlock.randomDropAsItem(World world, BlockPos pos, BlockState state, float chance, int id) Called when the block must be dropped as an item bydropAsItem, but luck is taken into consideration here.voidBlock.randomDropAsItem(World world, BlockPos pos, BlockState state, float chance, int id) Called when the block must be dropped as an item bydropAsItem, but luck is taken into consideration here.voidCocoaBlock.randomDropAsItem(World world, BlockPos pos, BlockState state, float chance, int id) Called when the block must be dropped as an item bydropAsItem, but luck is taken into consideration here.voidCropBlock.randomDropAsItem(World world, BlockPos pos, BlockState state, float chance, int id) Called when the block must be dropped as an item bydropAsItem, but luck is taken into consideration here.voidInfestedBlock.randomDropAsItem(World world, BlockPos pos, BlockState state, float chance, int id) Called when the block must be dropped as an item bydropAsItem, but luck is taken into consideration here.voidJukeboxBlock.randomDropAsItem(World world, BlockPos pos, BlockState state, float chance, int id) Called when the block must be dropped as an item bydropAsItem, but luck is taken into consideration here.voidLeavesBlock.randomDropAsItem(World world, BlockPos pos, BlockState state, float chance, int id) Called when the block must be dropped as an item bydropAsItem, but luck is taken into consideration here.voidMobSpawnerBlock.randomDropAsItem(World world, BlockPos pos, BlockState state, float chance, int id) Called when the block must be dropped as an item bydropAsItem, but luck is taken into consideration here.voidNetherWartBlock.randomDropAsItem(World world, BlockPos pos, BlockState state, float chance, int id) Called when the block must be dropped as an item bydropAsItem, but luck is taken into consideration here.voidOreBlock.randomDropAsItem(World world, BlockPos pos, BlockState state, float chance, int id) Called when the block must be dropped as an item bydropAsItem, but luck is taken into consideration here.voidPistonExtensionBlock.randomDropAsItem(World world, BlockPos pos, BlockState state, float chance, int id) Called when the block must be dropped as an item bydropAsItem, but luck is taken into consideration here.voidPotatoesBlock.randomDropAsItem(World world, BlockPos pos, BlockState state, float chance, int id) Called when the block must be dropped as an item bydropAsItem, but luck is taken into consideration here.voidRedstoneOreBlock.randomDropAsItem(World world, BlockPos pos, BlockState state, float chance, int id) Called when the block must be dropped as an item bydropAsItem, but luck is taken into consideration here.voidSkeletonSkullBlock.randomDropAsItem(World world, BlockPos pos, BlockState state, float chance, int id) Called when the block must be dropped as an item bydropAsItem, but luck is taken into consideration here.voidAbstractButtonBlock.scheduledTick(World world, BlockPos pos, BlockState state, Random rand) Runs when the block is updated as per a schedulevoidAbstractPressurePlateBlock.scheduledTick(World world, BlockPos pos, BlockState state, Random rand) Runs when the block is updated as per a schedulevoidAbstractRedstoneGateBlock.scheduledTick(World world, BlockPos pos, BlockState state, Random rand) Runs when the block is updated as per a schedulevoidAttachedStemBlock.scheduledTick(World world, BlockPos pos, BlockState state, Random rand) Runs when the block is updated as per a schedulevoidBlock.scheduledTick(World world, BlockPos pos, BlockState state, Random rand) Runs when the block is updated as per a schedulevoidCactusBlock.scheduledTick(World world, BlockPos pos, BlockState state, Random rand) Runs when the block is updated as per a schedulevoidCocoaBlock.scheduledTick(World world, BlockPos pos, BlockState state, Random rand) Runs when the block is updated as per a schedulevoidCommandBlock.scheduledTick(World world, BlockPos pos, BlockState state, Random rand) Runs when the block is updated as per a schedulevoidComparatorBlock.scheduledTick(World world, BlockPos pos, BlockState state, Random rand) Runs when the block is updated as per a schedulevoidCropBlock.scheduledTick(World world, BlockPos pos, BlockState state, Random rand) Runs when the block is updated as per a schedulevoidDetectorRailBlock.scheduledTick(World world, BlockPos pos, BlockState state, Random rand) Runs when the block is updated as per a schedulevoidDispenserBlock.scheduledTick(World world, BlockPos pos, BlockState state, Random rand) Runs when the block is updated as per a schedulevoidDragonEggBlock.scheduledTick(World world, BlockPos pos, BlockState state, Random rand) Runs when the block is updated as per a schedulevoidFallingBlock.scheduledTick(World world, BlockPos pos, BlockState state, Random rand) Runs when the block is updated as per a schedulevoidFarmlandBlock.scheduledTick(World world, BlockPos pos, BlockState state, Random rand) Runs when the block is updated as per a schedulevoidFireBlock.scheduledTick(World world, BlockPos pos, BlockState state, Random rand) Runs when the block is updated as per a schedulevoidFlowingFluidBlock.scheduledTick(World world, BlockPos pos, BlockState state, Random rand) Runs when the block is updated as per a schedulevoidFluidBlock.scheduledTick(World world, BlockPos pos, BlockState state, Random rand) Runs when the block is updated as per a schedulevoidGrassBlock.scheduledTick(World world, BlockPos pos, BlockState state, Random rand) Runs when the block is updated as per a schedulevoidIceBlock.scheduledTick(World world, BlockPos pos, BlockState state, Random rand) Runs when the block is updated as per a schedulevoidLeavesBlock.scheduledTick(World world, BlockPos pos, BlockState state, Random rand) Runs when the block is updated as per a schedulevoidMushroomBlock.scheduledTick(World world, BlockPos pos, BlockState state, Random rand) Runs when the block is updated as per a schedulevoidMyceliumBlock.scheduledTick(World world, BlockPos pos, BlockState state, Random rand) Runs when the block is updated as per a schedulevoidNetherPortalBlock.scheduledTick(World world, BlockPos pos, BlockState state, Random rand) Runs when the block is updated as per a schedulevoidNetherWartBlock.scheduledTick(World world, BlockPos pos, BlockState state, Random rand) Runs when the block is updated as per a schedulevoidPlantBlock.scheduledTick(World world, BlockPos pos, BlockState state, Random rand) Runs when the block is updated as per a schedulevoidRedstoneLampBlock.scheduledTick(World world, BlockPos pos, BlockState state, Random rand) Runs when the block is updated as per a schedulevoidRedstoneOreBlock.scheduledTick(World world, BlockPos pos, BlockState state, Random rand) Runs when the block is updated as per a schedulevoidRedstoneTorchBlock.scheduledTick(World world, BlockPos pos, BlockState state, Random rand) Runs when the block is updated as per a schedulevoidSaplingBlock.scheduledTick(World world, BlockPos pos, BlockState state, Random rand) Runs when the block is updated as per a schedulevoidSnowBlock.scheduledTick(World world, BlockPos pos, BlockState state, Random rand) Runs when the block is updated as per a schedulevoidSnowLayerBlock.scheduledTick(World world, BlockPos pos, BlockState state, Random rand) Runs when the block is updated as per a schedulevoidStairsBlock.scheduledTick(World world, BlockPos pos, BlockState state, Random rand) Runs when the block is updated as per a schedulevoidSugarCaneBlock.scheduledTick(World world, BlockPos pos, BlockState state, Random rand) Runs when the block is updated as per a schedulevoidTripwireBlock.scheduledTick(World world, BlockPos pos, BlockState state, Random rand) Runs when the block is updated as per a schedulevoidTripwireHookBlock.scheduledTick(World world, BlockPos pos, BlockState state, Random rand) Runs when the block is updated as per a schedulevoidVineBlock.scheduledTick(World world, BlockPos pos, BlockState state, Random rand) Runs when the block is updated as per a scheduleprotected voidAbstractPressurePlateBlock.setBoundingBox(BlockState state) protected final voidBlock.setDefaultState(BlockState state) Sets the block's default BlockState.voidCauldronBlock.setLevel(World world, BlockPos pos, BlockState state, int level) protected abstract BlockStateAbstractPressurePlateBlock.setRedstoneOutput(BlockState state, int value) protected BlockStatePressurePlateBlock.setRedstoneOutput(BlockState state, int value) protected BlockStateWeightedPressurePlateBlock.setRedstoneOutput(BlockState state, int value) booleanAbstractFluidBlock.update(World world, BlockPos pos, BlockState state) private voidComparatorBlock.update(World world, BlockPos pos, BlockState state) private BlockStateRedstoneWireBlock.update(World world, BlockPos pos, BlockState state) private voidTripwireBlock.update(World world, BlockPos pos, BlockState state) protected BlockStateAbstractRailBlock.updateBlockState(World world, BlockPos pos, BlockState state, boolean forceUpdate) protected voidAbstractRailBlock.updateBlockState(World world, BlockPos pos, BlockState state, Block block) protected voidPoweredRailBlock.updateBlockState(World world, BlockPos pos, BlockState state, Block block) protected voidRailBlock.updateBlockState(World world, BlockPos pos, BlockState state, Block block) private voidHopperBlock.updateEnabled(World world, BlockPos pos, BlockState state) private voidDetectorRailBlock.updatePoweredStatus(World world, BlockPos pos, BlockState state) Constructors in net.minecraft.block with parameters of type BlockStateModifierConstructorDescriptionRailPlacementHelper(World world, BlockPos pos, BlockState state) protectedStairsBlock(BlockState blockState) -
Uses of BlockState in net.minecraft.block.entity
Fields in net.minecraft.block.entity declared as BlockStateMethods in net.minecraft.block.entity that return BlockStateConstructors in net.minecraft.block.entity with parameters of type BlockStateModifierConstructorDescriptionPistonBlockEntity(BlockState pushedBlock, Direction direction, boolean bool, boolean bool2) -
Uses of BlockState in net.minecraft.client
Methods in net.minecraft.client that return types with arguments of type BlockStateMethods in net.minecraft.client with parameters of type BlockStateModifier and TypeMethodDescriptionprotected ModelIdentifierBlockStateMap.getBlockStateIdentifier(BlockState state) protected ModelIdentifierDefaultBlockStateMap.getBlockStateIdentifier(BlockState state) -
Uses of BlockState in net.minecraft.client.particle
Fields in net.minecraft.client.particle declared as BlockStateMethods in net.minecraft.client.particle with parameters of type BlockStateModifier and TypeMethodDescriptionvoidParticleManager.addBlockBreakParticles(BlockPos pos, BlockState state) Constructors in net.minecraft.client.particle with parameters of type BlockStateModifierConstructorDescriptionprotectedBlockDustParticle(World world, double x, double y, double z, double velocityX, double velocityY, double velocityZ, BlockState state) protectedBlockParticle(World world, double x, double y, double z, double velocityX, double velocityY, double velocityZ, BlockState state) -
Uses of BlockState in net.minecraft.client.render
Fields in net.minecraft.client.render with type parameters of type BlockStateModifier and TypeFieldDescriptionprotected Map<BlockState,ModelIdentifier> BlockStateIdentifierMap.mapMethods in net.minecraft.client.render that return types with arguments of type BlockStateModifier and TypeMethodDescriptionMethods in net.minecraft.client.render with parameters of type BlockStateModifier and TypeMethodDescriptionprotected abstract ModelIdentifierBlockStateIdentifierMap.getBlockStateIdentifier(BlockState state) -
Uses of BlockState in net.minecraft.client.render.block
Fields in net.minecraft.client.render.block with type parameters of type BlockStateModifier and TypeFieldDescriptionprivate final Map<BlockState,BakedModel> BlockModelShapes.modelsMethods in net.minecraft.client.render.block with parameters of type BlockStateModifier and TypeMethodDescriptionBlockModelShapes.getBakedModel(BlockState state) private BakedModelBlockRenderManager.getModel(BlockState state, BlockPos pos) BlockRenderManager.getModel(BlockState state, BlockView world, BlockPos pos) BlockModelShapes.getParticleSprite(BlockState state) voidBlockModelRenderer.render(BakedModel model, BlockState state, float light, boolean bool) booleanBlockModelRenderer.render(BlockView world, BakedModel model, BlockState state, BlockPos pos, BufferBuilder buffer) booleanBlockModelRenderer.render(BlockView world, BakedModel model, BlockState state, BlockPos pos, BufferBuilder buffer, boolean cull) booleanFluidRenderer.render(BlockView world, BlockState state, BlockPos pos, BufferBuilder buffer) booleanBlockRenderManager.renderBlock(BlockState state, BlockPos pos, BlockView world, BufferBuilder buffer) voidBlockRenderManager.renderBlockEntity(BlockState state, float light) voidBlockRenderManager.renderDamage(BlockState state, BlockPos pos, Sprite sprite, BlockView world) -
Uses of BlockState in net.minecraft.client.render.entity
Methods in net.minecraft.client.render.entity with parameters of type BlockStateModifier and TypeMethodDescriptionprotected voidMinecartEntityRenderer.method_5180(T t, float float2, BlockState blockState) protected voidSpawnerMinecartEntityRenderer.method_5180(SpawnerMinecartEntity spawnerMinecartEntity, float float2, BlockState blockState) protected voidTntMinecartEntityRenderer.method_5180(TntMinecartEntity tntMinecartEntity, float float2, BlockState blockState) -
Uses of BlockState in net.minecraft.client.world
Fields in net.minecraft.client.world declared as BlockStateModifier and TypeFieldDescriptionprivate static final BlockStateChunkRenderCache.DEFAULT_STATEprivate BlockState[]ChunkRenderCache.field_10664Methods in net.minecraft.client.world that return BlockStateModifier and TypeMethodDescriptionChunkRenderCache.getBlockState(BlockPos pos) private BlockStateChunkRenderCache.method_9764(BlockPos blockPos) Methods in net.minecraft.client.world with parameters of type BlockStateModifier and TypeMethodDescriptionbooleanClientWorld.setBlockStateWithoutNeighborUpdates(BlockPos blockPos, BlockState blockState) -
Uses of BlockState in net.minecraft.entity
Fields in net.minecraft.entity declared as BlockStateMethods in net.minecraft.entity that return BlockStateMethods in net.minecraft.entity with parameters of type BlockStateModifier and TypeMethodDescriptionbooleanEntity.canExplosionDestroyBlock(Explosion explosion, World world, BlockPos pos, BlockState state, float explosionPower) floatEntity.getBlastResistance(Explosion explosion, World world, BlockPos pos, BlockState state) Constructors in net.minecraft.entity with parameters of type BlockStateModifierConstructorDescriptionFallingBlockEntity(World world, double prevX, double prevY, double prevZ, BlockState block) -
Uses of BlockState in net.minecraft.entity.ai.goal
Fields in net.minecraft.entity.ai.goal with type parameters of type BlockStateModifier and TypeFieldDescriptionprivate static final Predicate<BlockState>EatGrassGoal.GRASS_PREDICATE -
Uses of BlockState in net.minecraft.entity.mob
Methods in net.minecraft.entity.mob that return BlockStateMethods in net.minecraft.entity.mob with parameters of type BlockState -
Uses of BlockState in net.minecraft.entity.projectile
Methods in net.minecraft.entity.projectile with parameters of type BlockStateModifier and TypeMethodDescriptionfloatWitherSkullEntity.getBlastResistance(Explosion explosion, World world, BlockPos pos, BlockState state) -
Uses of BlockState in net.minecraft.entity.vehicle
Methods in net.minecraft.entity.vehicle that return BlockStateModifier and TypeMethodDescriptionAbstractMinecartEntity.getContainedBlock()AbstractMinecartEntity.getDefaultContainedBlock()ChestMinecartEntity.getDefaultContainedBlock()CommandBlockMinecartEntity.getDefaultContainedBlock()FurnaceMinecartEntity.getDefaultContainedBlock()HopperMinecartEntity.getDefaultContainedBlock()SpawnerMinecartEntity.getDefaultContainedBlock()TntMinecartEntity.getDefaultContainedBlock()Methods in net.minecraft.entity.vehicle with parameters of type BlockStateModifier and TypeMethodDescriptionbooleanTntMinecartEntity.canExplosionDestroyBlock(Explosion explosion, World world, BlockPos pos, BlockState state, float explosionPower) floatTntMinecartEntity.getBlastResistance(Explosion explosion, World world, BlockPos pos, BlockState state) protected voidAbstractMinecartEntity.moveOnRail(BlockPos pos, BlockState state) protected voidFurnaceMinecartEntity.moveOnRail(BlockPos pos, BlockState state) voidAbstractMinecartEntity.setCustomBlock(BlockState state) -
Uses of BlockState in net.minecraft.item
Methods in net.minecraft.item with parameters of type BlockStateModifier and TypeMethodDescriptionprotected booleanHoeItem.use(ItemStack stack, PlayerEntity player, World world, BlockPos pos, BlockState state) -
Uses of BlockState in net.minecraft.network.packet.s2c.play
Fields in net.minecraft.network.packet.s2c.play declared as BlockStateModifier and TypeFieldDescriptionprivate BlockStateBlockUpdateS2CPacket.stateprivate final BlockStateChunkDeltaUpdateS2CPacket.ChunkDeltaRecord.stateMethods in net.minecraft.network.packet.s2c.play that return BlockStateModifier and TypeMethodDescriptionBlockUpdateS2CPacket.getState()ChunkDeltaUpdateS2CPacket.ChunkDeltaRecord.getState()Constructors in net.minecraft.network.packet.s2c.play with parameters of type BlockState -
Uses of BlockState in net.minecraft.predicate.block
Methods in net.minecraft.predicate.block with parameters of type BlockState -
Uses of BlockState in net.minecraft.server.command
Fields in net.minecraft.server.command declared as BlockStateConstructors in net.minecraft.server.command with parameters of type BlockStateModifierConstructorDescriptionBlockInfo(BlockPos blockPos, BlockState blockState, NbtCompound nbtCompound) -
Uses of BlockState in net.minecraft.state
Classes in net.minecraft.state that implement BlockStateFields in net.minecraft.state with type parameters of type BlockStateModifier and TypeFieldDescriptionprivate final ImmutableList<BlockState>StateManager.statesprivate ImmutableTable<Property,Comparable, BlockState> StateManager.BlockStateImpl.tableMethods in net.minecraft.state that return BlockStateModifier and TypeMethodDescriptionStateManager.getDefaultState()<T extends Comparable<T>,V extends T>
BlockStateMethods in net.minecraft.state that return types with arguments of type BlockState -
Uses of BlockState in net.minecraft.structure
Fields in net.minecraft.structure declared as BlockStateModifier and TypeFieldDescriptionprotected BlockStateStructurePiece.BlockRandomizer.blockprotected static final BlockStateOceanMonumentPieces.AbstractPiece.DARK_PRISMARINEprotected static final BlockStateOceanMonumentPieces.AbstractPiece.PRISMARINEprotected static final BlockStateOceanMonumentPieces.AbstractPiece.PRISMARINE_BRICKSprotected static final BlockStateOceanMonumentPieces.AbstractPiece.PRISMARINE2protected static final BlockStateOceanMonumentPieces.AbstractPiece.SEA_LANTERNprotected static final BlockStateOceanMonumentPieces.AbstractPiece.WATERMethods in net.minecraft.structure that return BlockStateModifier and TypeMethodDescriptionprotected BlockStateVillagePieces.AbstractPiece.checkSandStone(BlockState state) StructurePiece.BlockRandomizer.getBlock()protected BlockStateStructurePiece.getBlockAt(World world, int x, int y, int z, BlockBox box) Methods in net.minecraft.structure with parameters of type BlockStateModifier and TypeMethodDescriptionprotected voidStructurePiece.addBlockWithRandomThreshold(World world, BlockBox box, Random random, float blockChance, int x, int y, int z, BlockState block) protected BlockStateVillagePieces.AbstractPiece.checkSandStone(BlockState state) protected voidStructurePiece.fillAirAndLiquidsDownwards(World world, BlockState block, int x, int y, int z, BlockBox box) protected voidVillagePieces.AbstractPiece.fillAirAndLiquidsDownwards(World world, BlockState block, int x, int y, int z, BlockBox box) protected voidStructurePiece.fillHalfEllipsoid(World world, BlockBox box, int minX, int minY, int minZ, int maxX, int maxY, int maxZ, BlockState block, boolean cantReplaceAir) protected voidStructurePiece.fillWithOutline(World world, BlockBox box, int minX, int minY, int minZ, int maxX, int maxY, int maxZ, BlockState outline, BlockState inside, boolean cantReplaceAir) protected voidVillagePieces.AbstractPiece.fillWithOutline(World world, BlockBox box, int minX, int minY, int minZ, int maxX, int maxY, int maxZ, BlockState outline, BlockState inside, boolean cantReplaceAir) protected voidStructurePiece.fillWithOutlineUnderSeaLevel(World world, BlockBox box, Random random, float blockChance, int minX, int minY, int minZ, int maxX, int maxY, int maxZ, BlockState outline, BlockState inside, boolean cantReplaceAir) protected voidOceanMonumentPieces.AbstractPiece.method_9254(World world, BlockBox box, int minX, int minY, int minZ, int maxX, int maxY, int maxZ, BlockState block) protected voidStructurePiece.setBlockState(World world, BlockState state, int x, int y, int z, BlockBox box) protected voidVillagePieces.AbstractPiece.setBlockState(World world, BlockState state, int x, int y, int z, BlockBox box) -
Uses of BlockState in net.minecraft.util.crash
Methods in net.minecraft.util.crash with parameters of type BlockStateModifier and TypeMethodDescriptionstatic voidCrashReportSection.addBlockInfo(CrashReportSection element, BlockPos pos, BlockState state) -
Uses of BlockState in net.minecraft.world
Fields in net.minecraft.world declared as BlockStateMethods in net.minecraft.world that return BlockStateModifier and TypeMethodDescriptionBlockView.getBlockState(BlockPos pos) RayTraceResult.getBlockState()World.getBlockState(BlockPos pos) Methods in net.minecraft.world with parameters of type BlockStateModifier and TypeMethodDescriptionbooleanWorld.method_8506(BlockPos blockPos, BlockState blockState, int int2) booleanWorld.setBlockState(BlockPos pos, BlockState state) Method parameters in net.minecraft.world with type arguments of type BlockStateModifier and TypeMethodDescriptionstatic Predicate<RayTraceResult>RayTraceResult.filterByState(Predicate<BlockState> stateFilter) -
Uses of BlockState in net.minecraft.world.biome
Fields in net.minecraft.world.biome declared as BlockStateModifier and TypeFieldDescriptionBiome.baseBlockprivate static final BlockStateJungleBiome.field_9240private static final BlockStateJungleBiome.field_9241private static final BlockStateJungleBiome.field_9242private BlockState[]MesaBiome.layerBlocksBiome.topBlockMethods in net.minecraft.world.biome that return BlockStateModifier and TypeMethodDescriptionprivate BlockStateMesaBiome.calculateLayerBlockState(int x, int y, int z) -
Uses of BlockState in net.minecraft.world.chunk
Fields in net.minecraft.world.chunk declared as BlockStateModifier and TypeFieldDescriptionprivate final BlockStateChunkBlockStateStorage.emptyStateprivate final BlockState[]FlatChunkGenerator.field_10123Fields in net.minecraft.world.chunk with type parameters of type BlockStateModifier and TypeFieldDescriptionprivate static final List<BlockState>DebugChunkGenerator.field_10119Methods in net.minecraft.world.chunk that return BlockStateModifier and TypeMethodDescriptionChunkBlockStateStorage.get(int index) ChunkBlockStateStorage.get(int x, int y, int z) Chunk.getBlockState(BlockPos pos, BlockState state) ChunkCache.getBlockState(BlockPos pos) ChunkSection.getBlockState(int x, int y, int z) Chunk.method_9154(BlockPos blockPos) static BlockStateDebugChunkGenerator.method_9190(int int2, int int3) Methods in net.minecraft.world.chunk with parameters of type BlockStateModifier and TypeMethodDescriptionChunk.getBlockState(BlockPos pos, BlockState state) voidChunkBlockStateStorage.set(int x, int y, int z, BlockState state) voidChunkBlockStateStorage.set(int index, BlockState state) voidChunkSection.setBlockState(int x, int y, int z, BlockState state) -
Uses of BlockState in net.minecraft.world.gen.carver
Methods in net.minecraft.world.gen.carver with parameters of type BlockStateModifier and TypeMethodDescriptionprotected booleanCaveCarver.canCarveBlock(BlockState block, BlockState blockBelow) -
Uses of BlockState in net.minecraft.world.gen.feature
Fields in net.minecraft.world.gen.feature declared as BlockStateModifier and TypeFieldDescriptionprivate final BlockStateDesertWellFeature.field_10145private final BlockStateDesertWellFeature.field_10146private final BlockStateDesertWellFeature.field_10147private BlockStateFlowerPatchFeature.field_10150private final BlockStateJungleBushFeature.field_10151private final BlockStateJungleBushFeature.field_10152private final BlockStateOreFeature.field_10162private final BlockStateJungleTreeFeature.field_10177private final BlockStateJungleTreeFeature.field_10178private static final BlockStateAcaciaTreeFeature.LEAVESprivate static final BlockStateBirchTreeFeature.LEAVESprivate static final BlockStateDarkOakTreeFeature.LEAVESprivate static final BlockStateJungleTreeFeature.LEAVESprivate static final BlockStateOakTreeFeature.LEAVESprivate static final BlockStatePineTreeFeature.LEAVESprivate static final BlockStateSpruceTreeFeature.LEAVESprivate static final BlockStateAcaciaTreeFeature.LOGprivate static final BlockStateBirchTreeFeature.LOGprivate static final BlockStateDarkOakTreeFeature.LOGprivate static final BlockStateJungleTreeFeature.LOGprivate static final BlockStateOakTreeFeature.LOGprivate static final BlockStatePineTreeFeature.LOGprivate static final BlockStateSpruceTreeFeature.LOGprivate static final BlockStateGiantSpruceTreeFeature.PODZOLprivate static final BlockStateGiantSpruceTreeFeature.SPRUCE_LEAVESprivate static final BlockStateGiantSpruceTreeFeature.SPRUCE_LOGSprivate final BlockStateTallGrassFeature.stateFields in net.minecraft.world.gen.feature with type parameters of type BlockStateMethods in net.minecraft.world.gen.feature with parameters of type BlockStateModifier and TypeMethodDescription(package private) voidclass_1220.method_9200(BlockPos blockPos, float float2, BlockState blockState) protected voidFeature.setBlockStateWithoutUpdatingNeighbors(World world, BlockPos pos, BlockState state) Constructors in net.minecraft.world.gen.feature with parameters of type BlockStateModifierConstructorDescriptionJungleBushFeature(BlockState blockState, BlockState blockState2) JungleTreeFeature(boolean bool, int int2, BlockState blockState, BlockState blockState2, boolean bool2) OreFeature(BlockState blockState, int int2) OreFeature(BlockState blockState, int int2, Predicate<BlockState> predicate) Constructor parameters in net.minecraft.world.gen.feature with type arguments of type BlockStateModifierConstructorDescriptionOreFeature(BlockState blockState, int int2, Predicate<BlockState> predicate) -
Uses of BlockState in net.minecraft.world.gen.layer
Fields in net.minecraft.world.gen.layer declared as BlockStateMethods in net.minecraft.world.gen.layer that return BlockState