Uses of Class
net.minecraft.structure.VillagePieces.StartPiece
Packages that use VillagePieces.StartPiece
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Uses of VillagePieces.StartPiece in net.minecraft.structure
Methods in net.minecraft.structure with parameters of type VillagePieces.StartPieceModifier and TypeMethodDescriptionVillagePieces.BlacksmithHouse.create(VillagePieces.StartPiece start, List<StructurePiece> pieces, Random random, int x, int y, int z, Direction orientation, int chainLength) static VillagePieces.BookHouseVillagePieces.BookHouse.create(VillagePieces.StartPiece start, List<StructurePiece> pieces, Random random, int x, int y, int z, Direction orientation, int chainLength) static VillagePieces.ChurchVillagePieces.Church.create(VillagePieces.StartPiece start, List<StructurePiece> pieces, Random random, int x, int y, int z, Direction orientation, int chainLength) static VillagePieces.FarmFieldVillagePieces.FarmField.create(VillagePieces.StartPiece start, List<StructurePiece> pieces, Random random, int x, int y, int z, Direction orientation, int chainLength) static BlockBoxVillagePieces.LampPost.create(VillagePieces.StartPiece start, List<StructurePiece> pieces, Random random, int x, int y, int z, Direction orientation) static VillagePieces.LargeFarmFieldVillagePieces.LargeFarmField.create(VillagePieces.StartPiece start, List<StructurePiece> pieces, Random random, int x, int y, int z, Direction orientation, int chainLength) static VillagePieces.PeasantHouseVillagePieces.PeasantHouse.create(VillagePieces.StartPiece start, List<StructurePiece> pieces, Random random, int x, int y, int z, Direction orientation, int chainLength) static VillagePieces.SingleHouseVillagePieces.SingleHouse.create(VillagePieces.StartPiece start, List<StructurePiece> pieces, Random random, int x, int y, int z, Direction direction, int chainLength) VillagePieces.SingleMultifunctionalHouse.create(VillagePieces.StartPiece start, List<StructurePiece> pieces, Random random, int x, int y, int z, Direction orientation, int type) static VillagePieces.TinyHouseVillagePieces.TinyHouse.create(VillagePieces.StartPiece start, List<StructurePiece> pieces, Random random, int x, int y, int z, Direction orientation, int chainLength) private static VillagePieces.AbstractPieceVillagePieces.createPiece(VillagePieces.StartPiece start, VillagePieces.PieceData chance, List<StructurePiece> pieces, Random random, int x, int y, int z, Direction orientation, int chainLength) protected StructurePieceVillagePieces.AbstractPiece.fillNWOpening(VillagePieces.StartPiece start, List<StructurePiece> pieces, Random random, int heightOffset, int leftRightOffset) protected StructurePieceVillagePieces.AbstractPiece.fillSEOpening(VillagePieces.StartPiece start, List<StructurePiece> pieces, Random random, int heightOffset, int leftRightOffset) private static StructurePieceVillagePieces.generate(VillagePieces.StartPiece start, List<StructurePiece> pieces, Random random, int x, int y, int z, Direction orientation, int chainLength) static BlockBoxVillagePieces.StraightRoad.method_106(VillagePieces.StartPiece start, List<StructurePiece> pieces, Random random, int x, int y, int z, Direction direction) private static StructurePieceVillagePieces.method_93(VillagePieces.StartPiece start, List<StructurePiece> pieces, Random random, int x, int y, int z, Direction orientation, int chainLength) private static VillagePieces.AbstractPieceVillagePieces.pickPiece(VillagePieces.StartPiece start, List<StructurePiece> pieces, Random random, int x, int y, int z, Direction orientation, int chainLength) Constructors in net.minecraft.structure with parameters of type VillagePieces.StartPieceModifierConstructorDescriptionprotectedAbstractPiece(VillagePieces.StartPiece start, int chainLength) BlacksmithHouse(VillagePieces.StartPiece start, int chainLength, Random random, BlockBox boundingBox, Direction orientation) BookHouse(VillagePieces.StartPiece start, int chainLength, Random random, BlockBox boundingBox, Direction orientation) Church(VillagePieces.StartPiece start, int chainLength, Random random, BlockBox boundingBox, Direction orientation) protectedDelegatingPiece(VillagePieces.StartPiece start, int chainLength) FarmField(VillagePieces.StartPiece start, int chainLength, Random random, BlockBox boundingBox, Direction orientation) LampPost(VillagePieces.StartPiece start, int chainLength, Random random, BlockBox boundingBox, Direction orientation) LargeFarmField(VillagePieces.StartPiece start, int chainLength, Random random, BlockBox boundingBox, Direction orientation) PeasantHouse(VillagePieces.StartPiece start, int chainLength, Random random, BlockBox boundingBox, Direction orientation) SingleHouse(VillagePieces.StartPiece start, int chainLength, Random random, BlockBox boundingBox, Direction direction) SingleMultifunctionalHouse(VillagePieces.StartPiece start, int chainLength, Random random, BlockBox boundingBox, Direction orientation) StraightRoad(VillagePieces.StartPiece start, int chainLength, Random random, BlockBox boundingBox, Direction direction) TinyHouse(VillagePieces.StartPiece start, int chainLength, Random random, BlockBox boundingBox, Direction orientation) Well(VillagePieces.StartPiece start, int chainLength, Random random, int chunkX, int chunkZ)