Uses of Class
net.minecraft.util.math.BlockBox
Packages that use BlockBox
Package
Description
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Uses of BlockBox in net.minecraft.server.world
Methods in net.minecraft.server.world with parameters of type BlockBox -
Uses of BlockBox in net.minecraft.structure
Fields in net.minecraft.structure declared as BlockBoxFields in net.minecraft.structure with type parameters of type BlockBoxMethods in net.minecraft.structure that return BlockBoxModifier and TypeMethodDescriptionstatic BlockBoxStrongholdPieces.FlexibleCorridor.create(List<StructurePiece> pieces, Random random, int x, int y, int z, Direction orientation) static BlockBoxVillagePieces.LampPost.create(VillagePieces.StartPiece start, List<StructurePiece> pieces, Random random, int x, int y, int z, Direction orientation) static BlockBoxMineshaftPieces.MineshaftCorridor.getBoundingBox(List<StructurePiece> pieces, Random random, int x, int y, int z, Direction orientation) static BlockBoxMineshaftPieces.MineshaftCrossing.getBoundingBox(List<StructurePiece> pieces, Random random, int x, int y, int z, Direction orientation) static BlockBoxMineshaftPieces.MineshaftStairs.getBoundingBox(List<StructurePiece> pieces, Random random, int x, int y, int z, Direction orientation) StructurePiece.getBoundingBox()static BlockBoxVillagePieces.StraightRoad.method_106(VillagePieces.StartPiece start, List<StructurePiece> pieces, Random random, int x, int y, int z, Direction direction) Methods in net.minecraft.structure with parameters of type BlockBoxModifier and TypeMethodDescriptionprotected voidStructurePiece.addBlockWithRandomThreshold(World world, BlockBox box, Random random, float blockChance, int x, int y, int z, BlockState block) protected booleanTemplePieces.AbstractPiece.adjustToAverageHeight(World world, BlockBox boundingBox, int deltaY) protected voidStructurePiece.clearBlocksUpwards(World world, int x, int y, int z, BlockBox box) protected voidStructurePiece.fillAirAndLiquidsDownwards(World world, BlockState block, int x, int y, int z, BlockBox box) protected voidVillagePieces.AbstractPiece.fillAirAndLiquidsDownwards(World world, BlockState block, int x, int y, int z, BlockBox box) protected voidStructurePiece.fillHalfEllipsoid(World world, BlockBox box, int minX, int minY, int minZ, int maxX, int maxY, int maxZ, BlockState block, boolean cantReplaceAir) protected voidStructurePiece.fillRandomized(World world, BlockBox box, int minX, int minY, int minZ, int maxX, int maxY, int maxZ, boolean cantReplaceAir, Random random, StructurePiece.BlockRandomizer randomizer) protected voidStructurePiece.fillWithOutline(World world, BlockBox box, int minX, int minY, int minZ, int maxX, int maxY, int maxZ, BlockState outline, BlockState inside, boolean cantReplaceAir) protected voidVillagePieces.AbstractPiece.fillWithOutline(World world, BlockBox box, int minX, int minY, int minZ, int maxX, int maxY, int maxZ, BlockState outline, BlockState inside, boolean cantReplaceAir) protected voidStructurePiece.fillWithOutlineUnderSeaLevel(World world, BlockBox box, Random random, float blockChance, int minX, int minY, int minZ, int maxX, int maxY, int maxZ, BlockState outline, BlockState inside, boolean cantReplaceAir) booleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanNetherFortressPieces.CorridorNetherWartsRoom.generate(World world, Random random, BlockBox boundingBox) booleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanabstract booleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanprotected voidStrongholdPieces.AbstractPiece.generateEntrance(World world, Random rand, BlockBox box, StrongholdPieces.AbstractPiece.EntranceType type, int x, int y, int z) voidOceanMonumentStructure.OceanMonumentGeneratorConfig.generateStructure(World world, Random random, BlockBox boundingBox) protected BlockStateStructurePiece.getBlockAt(World world, int x, int y, int z, BlockBox box) static StructurePieceStructurePiece.getOverlappingPiece(List<StructurePiece> pieces, BlockBox box) protected static booleanNetherFortressPieces.AbstractPiece.isInbounds(BlockBox box) protected static booleanStrongholdPieces.AbstractPiece.isInbounds(BlockBox boundingBox) protected static booleanVillagePieces.AbstractPiece.isInbounds(BlockBox boundingBox) protected booleanStructurePiece.isTouchingLiquid(World world, BlockBox box) protected voidVillagePieces.AbstractPiece.method_109(World world, BlockBox box, int x, int y, int z, int int2) protected intVillagePieces.AbstractPiece.method_113(World world, BlockBox box) private voidOceanMonumentPieces.MainBuilding.method_9244(boolean bool, int int2, World world, Random random, BlockBox boundingBox) private voidOceanMonumentPieces.MainBuilding.method_9245(World world, Random random, BlockBox boundingBox) private voidOceanMonumentPieces.MainBuilding.method_9246(World world, Random random, BlockBox boundingBox) private voidOceanMonumentPieces.MainBuilding.method_9247(World world, Random random, BlockBox boundingBox) private voidOceanMonumentPieces.MainBuilding.method_9248(World world, Random random, BlockBox boundingBox) private voidOceanMonumentPieces.MainBuilding.method_9249(World world, Random random, BlockBox boundingBox) private voidOceanMonumentPieces.MainBuilding.method_9250(World world, Random random, BlockBox boundingBox) protected booleanOceanMonumentPieces.AbstractPiece.method_9253(World world, BlockBox box, int x, int y, int z) protected voidOceanMonumentPieces.AbstractPiece.method_9254(World world, BlockBox box, int minX, int minY, int minZ, int maxX, int maxY, int maxZ, BlockState block) protected voidOceanMonumentPieces.AbstractPiece.method_9256(World world, BlockBox box, int x, int z, boolean bool) protected booleanOceanMonumentPieces.AbstractPiece.method_9257(BlockBox box, int int2, int int3, int int4, int int5) protected booleanMineshaftPieces.MineshaftCorridor.placeChest(World world, BlockBox box, Random random, int x, int y, int z, List<WeightedRandomChestContent> chestContent, int int2) protected booleanStructurePiece.placeChest(World world, BlockBox box, Random random, int x, int y, int z, List<WeightedRandomChestContent> chestContent, int int2) protected booleanStructurePiece.placeDispenser(World world, BlockBox box, Random random, int x, int y, int z, int type, List<WeightedRandomChestContent> dispensorContent, int int2) protected voidStructurePiece.placeDoor(World world, BlockBox box, Random random, int x, int y, int z, Direction facing) protected voidStructurePiece.setAir(World world, BlockBox box, int minX, int minY, int minZ, int maxX, int maxY, int maxZ) protected voidOceanMonumentPieces.AbstractPiece.setAirAndWater(World world, BlockBox box, int x, int y, int z, int width, int height, int depth, boolean bool) protected voidStructurePiece.setBlockState(World world, BlockState state, int x, int y, int z, BlockBox box) protected voidVillagePieces.AbstractPiece.setBlockState(World world, BlockState state, int x, int y, int z, BlockBox box) Constructors in net.minecraft.structure with parameters of type BlockBoxModifierConstructorDescriptionAbstractPiece(Direction orientation, BlockBox boundingBox) BlacksmithHouse(VillagePieces.StartPiece start, int chainLength, Random random, BlockBox boundingBox, Direction orientation) BookHouse(VillagePieces.StartPiece start, int chainLength, Random random, BlockBox boundingBox, Direction orientation) BridgeCrossing(int chainLength, Random random, BlockBox boundingBox, Direction orientation) BridgePiece(int chainLength, Random random, BlockBox box, Direction orientation) BridgePlatform(int chainLength, Random random, BlockBox boundingBox, Direction orientation) BridgeSmallCrossing(int chainLength, Random random, BlockBox boundingBox, Direction orientation) BridgeStairs(int chainLength, Random random, BlockBox boundingBox, Direction orientation) ChestCorridor(int chainLength, Random random, BlockBox boundingBox, Direction orientation) Church(VillagePieces.StartPiece start, int chainLength, Random random, BlockBox boundingBox, Direction orientation) CorridorBalcony(int chainLength, Random random, BlockBox box, Direction orientation) CorridorCrossing(int chainLength, Random random, BlockBox boundingBox, Direction orientation) CorridorExit(int chainLength, Random random, BlockBox boundingBox, Direction orientation) CorridorLeftTurn(int chainLength, Random random, BlockBox boundingBox, Direction orientation) CorridorNetherWartsRoom(int chainlength, Random random, BlockBox boundingBox, Direction orientation) CorridorRightTurn(int chainLength, Random random, BlockBox boundingBox, Direction orientation) CorridorStairs(int chainLength, Random random, BlockBox boundingBox, Direction orientation) EndPortalRoom(int chainLength, Random random, BlockBox boundingBox, Direction orientation) FarmField(VillagePieces.StartPiece start, int chainLength, Random random, BlockBox boundingBox, Direction orientation) FiveWayCrossing(int chainLength, Random random, BlockBox boundingBox, Direction orientation) FlexibleCorridor(int chainLength, Random random, BlockBox boundingBox, Direction orientation) LampPost(VillagePieces.StartPiece start, int chainLength, Random random, BlockBox boundingBox, Direction orientation) LargeFarmField(VillagePieces.StartPiece start, int chainLength, Random random, BlockBox boundingBox, Direction orientation) MineshaftCorridor(int chainLength, Random random, BlockBox boundingBox, Direction orientation) MineshaftCrossing(int chainLength, Random random, BlockBox boundingBox, Direction orientation) MineshaftStairs(int chainLength, Random random, BlockBox boundingBox, Direction orientation) PeasantHouse(VillagePieces.StartPiece start, int chainLength, Random random, BlockBox boundingBox, Direction orientation) PrisonHall(int chainLength, Random random, BlockBox boundingBox, Direction orientation) SingleHouse(VillagePieces.StartPiece start, int chainLength, Random random, BlockBox boundingBox, Direction direction) SingleMultifunctionalHouse(VillagePieces.StartPiece start, int chainLength, Random random, BlockBox boundingBox, Direction orientation) SmallCorridor(int chainLength, Random random, BlockBox boundingBox, Direction orientation) SpiralStaircase(int chainLength, Random random, BlockBox boundingBox, Direction orientation) SquareRoom(int chainLength, Random random, BlockBox boundingBox, Direction orientation) StraightCorridor(int chainLength, Random random, BlockBox boundingBox, Direction orientation) StraightRoad(VillagePieces.StartPiece start, int chainLength, Random random, BlockBox boundingBox, Direction direction) StraightStairs(int chainLength, Random random, BlockBox boundingBox, Direction orientation) TinyHouse(VillagePieces.StartPiece start, int chainLength, Random random, BlockBox boundingBox, Direction orientation) -
Uses of BlockBox in net.minecraft.util.math
Methods in net.minecraft.util.math that return BlockBoxModifier and TypeMethodDescriptionstatic BlockBoxBlockBox.create(int x1, int y1, int z1, int x2, int y2, int z2) static BlockBoxBlockBox.empty()static BlockBoxBlockBox.rotated(int x, int y, int z, int offsetX, int offsetY, int offsetZ, int sizeX, int sizeY, int sizeZ, Direction facing) Methods in net.minecraft.util.math with parameters of type BlockBoxConstructors in net.minecraft.util.math with parameters of type BlockBox -
Uses of BlockBox in net.minecraft.world
Methods in net.minecraft.world with parameters of type BlockBoxModifier and TypeMethodDescriptionWorld.getEntities(BlockBox box, boolean bool) booleanWorld.isRegionLoaded(BlockBox box) booleanWorld.isRegionLoaded(BlockBox box, boolean canBeEmpty) -
Uses of BlockBox in net.minecraft.world.gen
Fields in net.minecraft.world.gen declared as BlockBoxMethods in net.minecraft.world.gen that return BlockBoxMethods in net.minecraft.world.gen with parameters of type BlockBoxModifier and TypeMethodDescriptionvoidGeneratorConfig.generateStructure(World world, Random random, BlockBox boundingBox)