Uses of Enum Class
net.minecraft.util.math.Direction
Packages that use Direction
Package
Description
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Uses of Direction in net.minecraft.block
Fields in net.minecraft.block declared as DirectionModifier and TypeFieldDescriptionprivate final DirectionLeverBlock.LeverType.directionprivate final DirectionNetherPortalBlock.AreaHelper.field_9579private final DirectionNetherPortalBlock.AreaHelper.field_9580Fields in net.minecraft.block with type parameters of type DirectionMethods in net.minecraft.block that return DirectionModifier and TypeMethodDescriptionstatic DirectionDispenserBlock.getDirection(int int2) LeverBlock.LeverType.getDirection()static DirectionDoorBlock.method_8745(int int2) static DirectionDoorBlock.method_8748(BlockView blockView, BlockPos blockPos) static DirectionHopperBlock.method_8796(int int2) protected static DirectionTrapdoorBlock.method_8939(int int2) static DirectionPistonBlock.method_9000(BlockPos blockPos, LivingEntity livingEntity) static DirectionPistonBlock.method_9002(int int2) static DirectionPistonHeadBlock.method_9004(int int2) Methods in net.minecraft.block that return types with arguments of type DirectionMethods in net.minecraft.block with parameters of type DirectionModifier and TypeMethodDescriptionbooleanAbstractButtonBlock.canBePlacedAdjacent(World world, BlockPos pos, Direction direction) Returns whether blocks can be placed adjacent to it.booleanBlock.canBePlacedAdjacent(World world, BlockPos pos, Direction direction) Returns whether blocks can be placed adjacent to it.booleanLeverBlock.canBePlacedAdjacent(World world, BlockPos pos, Direction direction) Returns whether blocks can be placed adjacent to it.booleanPistonExtensionBlock.canBePlacedAdjacent(World world, BlockPos pos, Direction direction) Returns whether blocks can be placed adjacent to it.booleanPistonHeadBlock.canBePlacedAdjacent(World world, BlockPos pos, Direction direction) Returns whether blocks can be placed adjacent to it.booleanTrapdoorBlock.canBePlacedAdjacent(World world, BlockPos pos, Direction direction) Returns whether blocks can be placed adjacent to it.booleanTripwireHookBlock.canBePlacedAdjacent(World world, BlockPos pos, Direction direction) Returns whether blocks can be placed adjacent to it.booleanVineBlock.canBePlacedAdjacent(World world, BlockPos pos, Direction direction) Returns whether blocks can be placed adjacent to it.booleanBlock.canBeReplaced(World world, BlockPos pos, Direction dir, ItemStack stack) Returns whether the current block can be replaced.protected static booleanRedstoneWireBlock.connectsTo(BlockState state, Direction dir) protected intNetherPortalBlock.AreaHelper.distanceToPortalEdge(BlockPos pos, Direction dir) static LeverBlock.LeverTypeLeverBlock.LeverType.getByDirection(Direction dir1, Direction dir2) static BooleanPropertyVineBlock.getByDirection(Direction dir) AbstractButtonBlock.getStateFromData(World world, BlockPos pos, Direction dir, float float2, float float3, float float4, int id, LivingEntity entity) Returns a BlockState from an idAbstractRedstoneGateBlock.getStateFromData(World world, BlockPos pos, Direction dir, float float2, float float3, float float4, int id, LivingEntity entity) Returns a BlockState from an idAnvilBlock.getStateFromData(World world, BlockPos pos, Direction dir, float float2, float float3, float float4, int id, LivingEntity entity) Returns a BlockState from an idBigMushroomBlock.getStateFromData(World world, BlockPos pos, Direction dir, float float2, float float3, float float4, int id, LivingEntity entity) Returns a BlockState from an idBlock.getStateFromData(World world, BlockPos pos, Direction dir, float float2, float float3, float float4, int id, LivingEntity entity) Returns a BlockState from an idChestBlock.getStateFromData(World world, BlockPos pos, Direction dir, float float2, float float3, float float4, int id, LivingEntity entity) Returns a BlockState from an idCocoaBlock.getStateFromData(World world, BlockPos pos, Direction dir, float float2, float float3, float float4, int id, LivingEntity entity) Returns a BlockState from an idCommandBlock.getStateFromData(World world, BlockPos pos, Direction dir, float float2, float float3, float float4, int id, LivingEntity entity) Returns a BlockState from an idComparatorBlock.getStateFromData(World world, BlockPos pos, Direction dir, float float2, float float3, float float4, int id, LivingEntity entity) Returns a BlockState from an idDispenserBlock.getStateFromData(World world, BlockPos pos, Direction dir, float float2, float float3, float float4, int id, LivingEntity entity) Returns a BlockState from an idEnderChestBlock.getStateFromData(World world, BlockPos pos, Direction dir, float float2, float float3, float float4, int id, LivingEntity entity) Returns a BlockState from an idEndPortalFrameBlock.getStateFromData(World world, BlockPos pos, Direction dir, float float2, float float3, float float4, int id, LivingEntity entity) Returns a BlockState from an idEndRodBlock.getStateFromData(World world, BlockPos pos, Direction dir, float float2, float float3, float float4, int id, LivingEntity entity) Returns a BlockState from an idFenceGateBlock.getStateFromData(World world, BlockPos pos, Direction dir, float float2, float float3, float float4, int id, LivingEntity entity) Returns a BlockState from an idFurnaceBlock.getStateFromData(World world, BlockPos pos, Direction dir, float float2, float float3, float float4, int id, LivingEntity entity) Returns a BlockState from an idHopperBlock.getStateFromData(World world, BlockPos pos, Direction dir, float float2, float float3, float float4, int id, LivingEntity entity) Returns a BlockState from an idLadderBlock.getStateFromData(World world, BlockPos pos, Direction dir, float float2, float float3, float float4, int id, LivingEntity entity) Returns a BlockState from an idLeverBlock.getStateFromData(World world, BlockPos pos, Direction dir, float float2, float float3, float float4, int id, LivingEntity entity) Returns a BlockState from an idLogBlock.getStateFromData(World world, BlockPos pos, Direction dir, float float2, float float3, float float4, int id, LivingEntity entity) Returns a BlockState from an idPillarBlock.getStateFromData(World world, BlockPos pos, Direction dir, float float2, float float3, float float4, int id, LivingEntity entity) Returns a BlockState from an idPistonBlock.getStateFromData(World world, BlockPos pos, Direction dir, float float2, float float3, float float4, int id, LivingEntity entity) Returns a BlockState from an idPumpkinBlock.getStateFromData(World world, BlockPos pos, Direction dir, float float2, float float3, float float4, int id, LivingEntity entity) Returns a BlockState from an idQuartzBlock.getStateFromData(World world, BlockPos pos, Direction dir, float float2, float float3, float float4, int id, LivingEntity entity) Returns a BlockState from an idSkeletonSkullBlock.getStateFromData(World world, BlockPos pos, Direction dir, float float2, float float3, float float4, int id, LivingEntity entity) Returns a BlockState from an idSlabBlock.getStateFromData(World world, BlockPos pos, Direction dir, float float2, float float3, float float4, int id, LivingEntity entity) Returns a BlockState from an idStairsBlock.getStateFromData(World world, BlockPos pos, Direction dir, float float2, float float3, float float4, int id, LivingEntity entity) Returns a BlockState from an idStructureBlock.getStateFromData(World world, BlockPos pos, Direction dir, float float2, float float3, float float4, int id, LivingEntity entity) Returns a BlockState from an idTorchBlock.getStateFromData(World world, BlockPos pos, Direction dir, float float2, float float3, float float4, int id, LivingEntity entity) Returns a BlockState from an idTrapdoorBlock.getStateFromData(World world, BlockPos pos, Direction dir, float float2, float float3, float float4, int id, LivingEntity entity) Returns a BlockState from an idTripwireHookBlock.getStateFromData(World world, BlockPos pos, Direction dir, float float2, float float3, float float4, int id, LivingEntity entity) Returns a BlockState from an idVineBlock.getStateFromData(World world, BlockPos pos, Direction dir, float float2, float float3, float float4, int id, LivingEntity entity) Returns a BlockState from an idintBaseBlockState.getStrongRedstonePower(BlockView view, BlockPos pos, Direction direction) booleanAbstractFluidBlock.hasCollision(BlockView blockView, BlockPos pos, Direction direction) booleanBlock.hasCollision(BlockView blockView, BlockPos pos, Direction direction) private static booleanChorusFlowerBlock.method_11585(World world, BlockPos blockPos, Direction direction) private static booleanStairsBlock.method_11632(BlockState blockState, BlockView blockView, BlockPos blockPos, Direction direction) private static intPaneBlock.method_11637(Direction direction) intBaseBlockState.method_11713(BlockView view, BlockPos pos, Direction direction) booleanBaseBlockState.method_11724(BlockView view, BlockPos pos, Direction direction) booleanAbstractButtonBlock.method_421(World world, BlockPos blockPos, BlockState blockState, PlayerEntity playerEntity, Hand hand, ItemStack itemStack, Direction direction, float float2, float float3, float float4) booleanAbstractSignBlock.method_421(World world, BlockPos blockPos, BlockState blockState, PlayerEntity playerEntity, Hand hand, ItemStack itemStack, Direction direction, float float2, float float3, float float4) booleanAnvilBlock.method_421(World world, BlockPos blockPos, BlockState blockState, PlayerEntity playerEntity, Hand hand, ItemStack itemStack, Direction direction, float float2, float float3, float float4) booleanBeaconBlock.method_421(World world, BlockPos blockPos, BlockState blockState, PlayerEntity playerEntity, Hand hand, ItemStack itemStack, Direction direction, float float2, float float3, float float4) booleanBedBlock.method_421(World world, BlockPos blockPos, BlockState blockState, PlayerEntity playerEntity, Hand hand, ItemStack itemStack, Direction direction, float float2, float float3, float float4) booleanBlock.method_421(World world, BlockPos blockPos, BlockState blockState, PlayerEntity playerEntity, Hand hand, ItemStack itemStack, Direction direction, float float2, float float3, float float4) booleanBrewingStandBlock.method_421(World world, BlockPos blockPos, BlockState blockState, PlayerEntity playerEntity, Hand hand, ItemStack itemStack, Direction direction, float float2, float float3, float float4) booleanCakeBlock.method_421(World world, BlockPos blockPos, BlockState blockState, PlayerEntity playerEntity, Hand hand, ItemStack itemStack, Direction direction, float float2, float float3, float float4) booleanCauldronBlock.method_421(World world, BlockPos blockPos, BlockState blockState, PlayerEntity playerEntity, Hand hand, ItemStack itemStack, Direction direction, float float2, float float3, float float4) booleanChestBlock.method_421(World world, BlockPos blockPos, BlockState blockState, PlayerEntity playerEntity, Hand hand, ItemStack itemStack, Direction direction, float float2, float float3, float float4) booleanCommandBlock.method_421(World world, BlockPos blockPos, BlockState blockState, PlayerEntity playerEntity, Hand hand, ItemStack itemStack, Direction direction, float float2, float float3, float float4) booleanComparatorBlock.method_421(World world, BlockPos blockPos, BlockState blockState, PlayerEntity playerEntity, Hand hand, ItemStack itemStack, Direction direction, float float2, float float3, float float4) booleanCraftingTableBlock.method_421(World world, BlockPos blockPos, BlockState blockState, PlayerEntity playerEntity, Hand hand, ItemStack itemStack, Direction direction, float float2, float float3, float float4) booleanDaylightDetectorBlock.method_421(World world, BlockPos blockPos, BlockState blockState, PlayerEntity playerEntity, Hand hand, ItemStack itemStack, Direction direction, float float2, float float3, float float4) booleanDispenserBlock.method_421(World world, BlockPos blockPos, BlockState blockState, PlayerEntity playerEntity, Hand hand, ItemStack itemStack, Direction direction, float float2, float float3, float float4) booleanDoorBlock.method_421(World world, BlockPos blockPos, BlockState blockState, PlayerEntity playerEntity, Hand hand, ItemStack itemStack, Direction direction, float float2, float float3, float float4) booleanDragonEggBlock.method_421(World world, BlockPos blockPos, BlockState blockState, PlayerEntity playerEntity, Hand hand, ItemStack itemStack, Direction direction, float float2, float float3, float float4) booleanEnchantingTableBlock.method_421(World world, BlockPos blockPos, BlockState blockState, PlayerEntity playerEntity, Hand hand, ItemStack itemStack, Direction direction, float float2, float float3, float float4) booleanEnderChestBlock.method_421(World world, BlockPos blockPos, BlockState blockState, PlayerEntity playerEntity, Hand hand, ItemStack itemStack, Direction direction, float float2, float float3, float float4) booleanFenceBlock.method_421(World world, BlockPos blockPos, BlockState blockState, PlayerEntity playerEntity, Hand hand, ItemStack itemStack, Direction direction, float float2, float float3, float float4) booleanFenceGateBlock.method_421(World world, BlockPos blockPos, BlockState blockState, PlayerEntity playerEntity, Hand hand, ItemStack itemStack, Direction direction, float float2, float float3, float float4) booleanFlowerPotBlock.method_421(World world, BlockPos blockPos, BlockState blockState, PlayerEntity playerEntity, Hand hand, ItemStack itemStack, Direction direction, float float2, float float3, float float4) booleanFurnaceBlock.method_421(World world, BlockPos blockPos, BlockState blockState, PlayerEntity playerEntity, Hand hand, ItemStack itemStack, Direction direction, float float2, float float3, float float4) booleanHopperBlock.method_421(World world, BlockPos blockPos, BlockState blockState, PlayerEntity playerEntity, Hand hand, ItemStack itemStack, Direction direction, float float2, float float3, float float4) booleanJukeboxBlock.method_421(World world, BlockPos blockPos, BlockState blockState, PlayerEntity playerEntity, Hand hand, ItemStack itemStack, Direction direction, float float2, float float3, float float4) booleanLeverBlock.method_421(World world, BlockPos blockPos, BlockState blockState, PlayerEntity playerEntity, Hand hand, ItemStack itemStack, Direction direction, float float2, float float3, float float4) booleanNoteBlock.method_421(World world, BlockPos blockPos, BlockState blockState, PlayerEntity playerEntity, Hand hand, ItemStack itemStack, Direction direction, float float2, float float3, float float4) booleanPistonExtensionBlock.method_421(World world, BlockPos blockPos, BlockState blockState, PlayerEntity playerEntity, Hand hand, ItemStack itemStack, Direction direction, float float2, float float3, float float4) booleanRedstoneOreBlock.method_421(World world, BlockPos blockPos, BlockState blockState, PlayerEntity playerEntity, Hand hand, ItemStack itemStack, Direction direction, float float2, float float3, float float4) booleanRepeaterBlock.method_421(World world, BlockPos blockPos, BlockState blockState, PlayerEntity playerEntity, Hand hand, ItemStack itemStack, Direction direction, float float2, float float3, float float4) booleanStairsBlock.method_421(World world, BlockPos blockPos, BlockState blockState, PlayerEntity playerEntity, Hand hand, ItemStack itemStack, Direction direction, float float2, float float3, float float4) booleanStructureBlock.method_421(World world, BlockPos blockPos, BlockState blockState, PlayerEntity playerEntity, Hand hand, ItemStack itemStack, Direction direction, float float2, float float3, float float4) booleanTntBlock.method_421(World world, BlockPos blockPos, BlockState blockState, PlayerEntity playerEntity, Hand hand, ItemStack itemStack, Direction direction, float float2, float float3, float float4) booleanTrapdoorBlock.method_421(World world, BlockPos blockPos, BlockState blockState, PlayerEntity playerEntity, Hand hand, ItemStack itemStack, Direction direction, float float2, float float3, float float4) protected booleanBlockWithEntity.method_8602(World world, BlockPos blockPos, Direction direction) intAbstractButtonBlock.method_8653(BlockState blockState, BlockView blockView, BlockPos blockPos, Direction direction) intAbstractPressurePlateBlock.method_8653(BlockState blockState, BlockView blockView, BlockPos blockPos, Direction direction) intAbstractRedstoneGateBlock.method_8653(BlockState blockState, BlockView blockView, BlockPos blockPos, Direction direction) intBlock.method_8653(BlockState blockState, BlockView blockView, BlockPos blockPos, Direction direction) Deprecated.intChestBlock.method_8653(BlockState blockState, BlockView blockView, BlockPos blockPos, Direction direction) intDaylightDetectorBlock.method_8653(BlockState blockState, BlockView blockView, BlockPos blockPos, Direction direction) intDetectorRailBlock.method_8653(BlockState blockState, BlockView blockView, BlockPos blockPos, Direction direction) intLeverBlock.method_8653(BlockState blockState, BlockView blockView, BlockPos blockPos, Direction direction) intRedstoneBlock.method_8653(BlockState blockState, BlockView blockView, BlockPos blockPos, Direction direction) intRedstoneTorchBlock.method_8653(BlockState blockState, BlockView blockView, BlockPos blockPos, Direction direction) intRedstoneWireBlock.method_8653(BlockState blockState, BlockView blockView, BlockPos blockPos, Direction direction) intTripwireHookBlock.method_8653(BlockState blockState, BlockView blockView, BlockPos blockPos, Direction direction) booleanAbstractFluidBlock.method_8654(BlockState state, BlockView view, BlockPos pos, Direction direction) booleanAbstractRedstoneGateBlock.method_8654(BlockState state, BlockView view, BlockPos pos, Direction direction) booleanAnvilBlock.method_8654(BlockState state, BlockView view, BlockPos pos, Direction direction) booleanBlock.method_8654(BlockState state, BlockView view, BlockPos pos, Direction direction) Deprecated.booleanCarpetBlock.method_8654(BlockState state, BlockView view, BlockPos pos, Direction direction) booleanChorusPlantBlock.method_8654(BlockState state, BlockView view, BlockPos pos, Direction direction) booleanDragonEggBlock.method_8654(BlockState state, BlockView view, BlockPos pos, Direction direction) booleanEndGatewayBlock.method_8654(BlockState state, BlockView view, BlockPos pos, Direction direction) booleanEndPortalBlock.method_8654(BlockState state, BlockView view, BlockPos pos, Direction direction) booleanFarmlandBlock.method_8654(BlockState state, BlockView view, BlockPos pos, Direction direction) booleanFenceBlock.method_8654(BlockState state, BlockView view, BlockPos pos, Direction direction) booleanFenceGateBlock.method_8654(BlockState state, BlockView view, BlockPos pos, Direction direction) booleanGrassPathBlock.method_8654(BlockState state, BlockView view, BlockPos pos, Direction direction) booleanHopperBlock.method_8654(BlockState state, BlockView view, BlockPos pos, Direction direction) booleanLeavesBlock.method_8654(BlockState state, BlockView view, BlockPos pos, Direction direction) booleanNetherPortalBlock.method_8654(BlockState state, BlockView view, BlockPos pos, Direction direction) booleanPaneBlock.method_8654(BlockState state, BlockView view, BlockPos pos, Direction direction) booleanPistonHeadBlock.method_8654(BlockState state, BlockView view, BlockPos pos, Direction direction) booleanSlabBlock.method_8654(BlockState state, BlockView view, BlockPos pos, Direction direction) booleanSnowLayerBlock.method_8654(BlockState state, BlockView view, BlockPos pos, Direction direction) booleanTransparentBlock.method_8654(BlockState state, BlockView view, BlockPos pos, Direction direction) booleanWallBlock.method_8654(BlockState state, BlockView view, BlockPos pos, Direction direction) intAbstractButtonBlock.method_8664(BlockState blockState, BlockView blockView, BlockPos blockPos, Direction direction) intAbstractPressurePlateBlock.method_8664(BlockState blockState, BlockView blockView, BlockPos blockPos, Direction direction) intAbstractRedstoneGateBlock.method_8664(BlockState blockState, BlockView blockView, BlockPos blockPos, Direction direction) intBlock.method_8664(BlockState blockState, BlockView blockView, BlockPos blockPos, Direction direction) Deprecated.intChestBlock.method_8664(BlockState blockState, BlockView blockView, BlockPos blockPos, Direction direction) intDetectorRailBlock.method_8664(BlockState blockState, BlockView blockView, BlockPos blockPos, Direction direction) intLeverBlock.method_8664(BlockState blockState, BlockView blockView, BlockPos blockPos, Direction direction) intRedstoneTorchBlock.method_8664(BlockState blockState, BlockView blockView, BlockPos blockPos, Direction direction) intRedstoneWireBlock.method_8664(BlockState blockState, BlockView blockView, BlockPos blockPos, Direction direction) intTripwireHookBlock.method_8664(BlockState blockState, BlockView blockView, BlockPos blockPos, Direction direction) protected static booleanAbstractButtonBlock.method_8692(World world, BlockPos pos, Direction dir) private voidAbstractButtonBlock.method_8693(World world, BlockPos blockPos, Direction direction) private ItemFrameEntityComparatorBlock.method_8710(World world, Direction direction, BlockPos blockPos) protected intAbstractRedstoneGateBlock.method_8724(BlockView blockView, BlockPos blockPos, Direction direction) private intFlowingFluidBlock.method_8760(World world, BlockPos blockPos, int int2, Direction direction) protected booleanLadderBlock.method_8803(World world, BlockPos blockPos, Direction direction) protected static booleanLeverBlock.method_8808(World world, BlockPos blockPos, Direction direction) RedstoneWireBlock.method_8878(BlockView blockView, BlockPos blockPos, Direction direction) private booleanRedstoneWireBlock.method_8879(BlockView blockView, BlockPos blockPos, Direction direction) private booleanTorchBlock.method_8933(World world, BlockPos blockPos, Direction direction) protected static intTrapdoorBlock.method_8938(Direction direction) static booleanTripwireBlock.method_8941(BlockView blockView, BlockPos blockPos, BlockState blockState, Direction direction) private voidTripwireHookBlock.method_8945(World world, BlockPos blockPos, Direction direction) static booleanPistonBlock.method_9001(BlockState blockState, World world, BlockPos blockPos, Direction direction, boolean bool) static BlockEntityPistonExtensionBlock.method_9013(BlockState blockState, Direction direction, boolean bool, boolean bool2) private booleanprivate booleanPistonBlock.shouldExtend(World world, BlockPos pos, Direction pistonFace) Constructors in net.minecraft.block with parameters of type Direction -
Uses of Direction in net.minecraft.block.dispenser
Methods in net.minecraft.block.dispenser with parameters of type DirectionModifier and TypeMethodDescriptionprivate intItemDispenserBehavior.method_4284(Direction dir) static voidItemDispenserBehavior.spawnItem(World world, ItemStack stack, int offset, Direction side, Position pos) protected voidItemDispenserBehavior.spawnParticles(BlockPointer pointer, Direction side) -
Uses of Direction in net.minecraft.block.entity
Fields in net.minecraft.block.entity declared as DirectionMethods in net.minecraft.block.entity that return DirectionMethods in net.minecraft.block.entity with parameters of type DirectionModifier and TypeMethodDescriptionprivate static booleanHopperBlockEntity.canExtract(Inventory inv, ItemStack stack, int slot, Direction facing) booleanBeaconBlockEntity.canExtractInvStack(int slot, ItemStack stack, Direction dir) booleanBrewingStandBlockEntity.canExtractInvStack(int slot, ItemStack stack, Direction dir) booleanFurnaceBlockEntity.canExtractInvStack(int slot, ItemStack stack, Direction dir) private static booleanbooleanBeaconBlockEntity.canInsertInvStack(int slot, ItemStack stack, Direction dir) booleanBrewingStandBlockEntity.canInsertInvStack(int slot, ItemStack stack, Direction dir) booleanFurnaceBlockEntity.canInsertInvStack(int slot, ItemStack stack, Direction dir) int[]BeaconBlockEntity.getInvAvailableSlots(Direction side) int[]BrewingStandBlockEntity.getInvAvailableSlots(Direction side) int[]FurnaceBlockEntity.getInvAvailableSlots(Direction side) booleanEndGatewayBlockEntity.method_11689(Direction direction) private static booleanHopperBlockEntity.method_4822(HopperProvider hopperProvider, Inventory inventory, int int2, Direction direction) private static ItemStackHopperBlockEntity.method_4832(Inventory inventory, ItemStack itemStack, int int2, Direction direction) private booleanHopperBlockEntity.method_6522(Inventory inventory, Direction direction) private static booleanHopperBlockEntity.method_6523(Inventory inventory, Direction direction) private voidChestBlockEntity.method_8985(ChestBlockEntity chest, Direction dir) protected ChestBlockEntityChestBlockEntity.method_8986(Direction direction) static ItemStackConstructors in net.minecraft.block.entity with parameters of type DirectionModifierConstructorDescriptionPistonBlockEntity(BlockState pushedBlock, Direction direction, boolean bool, boolean bool2) -
Uses of Direction in net.minecraft.block.pattern
Fields in net.minecraft.block.pattern declared as DirectionModifier and TypeFieldDescriptionprivate final DirectionBlockPattern.Result.forwardprivate final DirectionBlockPattern.Result.upMethods in net.minecraft.block.pattern that return DirectionMethods in net.minecraft.block.pattern with parameters of type DirectionModifier and TypeMethodDescriptionprivate BlockPattern.ResultBlockPattern.method_9046(BlockPos pos, Direction direction, Direction direction2, LoadingCache<BlockPos, RayTraceResult> cache) protected static BlockPosBlockPattern.translate(BlockPos pos, Direction forwards, Direction up, int offsetLeft, int offsetDown, int offsetForwards) Constructors in net.minecraft.block.pattern with parameters of type DirectionModifierConstructorDescriptionResult(BlockPos frontTopLeft, Direction forward, Direction up, LoadingCache<BlockPos, RayTraceResult> cache, int width, int height, int depth) -
Uses of Direction in net.minecraft.block.piston
Fields in net.minecraft.block.piston declared as DirectionConstructors in net.minecraft.block.piston with parameters of type DirectionModifierConstructorDescriptionPistonHandler(World world, BlockPos original, Direction direction, boolean bool) -
Uses of Direction in net.minecraft.client
Methods in net.minecraft.client with parameters of type DirectionModifier and TypeMethodDescriptionclass_2903.method_12502(BlockState blockState, Direction direction, long long2) -
Uses of Direction in net.minecraft.client.network
Methods in net.minecraft.client.network with parameters of type DirectionModifier and TypeMethodDescriptionbooleanClientPlayerInteractionManager.attackBlock(BlockPos pos, Direction direction) static voidClientPlayerInteractionManager.breakBlockOrFire(MinecraftClient client, ClientPlayerInteractionManager interactionManager, BlockPos pos, Direction direction) ClientPlayerInteractionManager.method_12232(ClientPlayerEntity clientPlayerEntity, ClientWorld clientWorld, ItemStack itemStack, BlockPos blockPos, Direction direction, Vec3d vec3d, Hand hand) booleanClientPlayerInteractionManager.updateBlockBreakingProgress(BlockPos pos, Direction direction) -
Uses of Direction in net.minecraft.client.particle
Methods in net.minecraft.client.particle with parameters of type DirectionModifier and TypeMethodDescriptionvoidParticleManager.addBlockBreakingParticles(BlockPos blockPos, Direction direction) -
Uses of Direction in net.minecraft.client.render
Fields in net.minecraft.client.render declared as DirectionModifier and TypeFieldDescription(package private) final DirectionWorldRenderer.ChunkInfo.field_10831Methods in net.minecraft.client.render that return types with arguments of type DirectionMethods in net.minecraft.client.render with parameters of type DirectionModifier and TypeMethodDescriptionvoidWorldRenderer.ChunkInfo.method_12340(byte byte2, Direction direction) booleanWorldRenderer.ChunkInfo.method_12341(Direction direction) private BuiltChunkWorldRenderer.method_9901(BlockPos blockPos, BuiltChunk builtChunk, Direction direction) Constructors in net.minecraft.client.render with parameters of type DirectionModifierConstructorDescriptionprivateChunkInfo(BuiltChunk builtChunk, Direction direction, int int2) -
Uses of Direction in net.minecraft.client.render.block
Fields in net.minecraft.client.render.block declared as DirectionModifier and TypeFieldDescriptionprotected final Direction[]BlockModelRenderer.NeighborData.field_10869Methods in net.minecraft.client.render.block with parameters of type DirectionModifier and TypeMethodDescriptionBlockModelRenderer.Translation.getTranslations(Direction face) private voidBlockModelRenderer.method_9964(BlockState blockState, int[] int2, Direction direction, float[] float2, BitSet bitSet) voidBlockModelRenderer.AmbientOcclusionCalculator.method_9971(BlockView blockView, BlockState blockState, BlockPos blockPos, Direction direction, float[] float2, BitSet bitSet) Constructors in net.minecraft.client.render.block with parameters of type DirectionModifierConstructorDescriptionprivateNeighborData(Direction[] direction, float float2, boolean bool, BlockModelRenderer.NeighborOrientation[] neighborOrientation, BlockModelRenderer.NeighborOrientation[] neighborOrientation2, BlockModelRenderer.NeighborOrientation[] neighborOrientation3, BlockModelRenderer.NeighborOrientation[] neighborOrientation4) privateNeighborOrientation(Direction direction, boolean bool) -
Uses of Direction in net.minecraft.client.render.block.entity
Methods in net.minecraft.client.render.block.entity with parameters of type DirectionModifier and TypeMethodDescriptionvoidSkullBlockEntityRenderer.method_10108(float float2, float float3, float float4, Direction direction, float float5, int int2, com.mojang.authlib.GameProfile gameProfile, int int3, float float6) -
Uses of Direction in net.minecraft.client.render.chunk
Methods in net.minecraft.client.render.chunk that return types with arguments of type DirectionModifier and TypeMethodDescriptionChunkOcclusionDataBuilder.getOpenFaces(int pos) ChunkOcclusionDataBuilder.getOpenFaces(BlockPos pos) Methods in net.minecraft.client.render.chunk with parameters of type DirectionModifier and TypeMethodDescriptionbooleanChunkOcclusionData.isVisibleThrough(Direction from, Direction to) private intvoidChunkOcclusionData.setVisibleThrough(Direction from, Direction to, boolean visible) Method parameters in net.minecraft.client.render.chunk with type arguments of type DirectionModifier and TypeMethodDescriptionprivate voidChunkOcclusionDataBuilder.addEdgeFaces(int pos, Set<Direction> openFaces) voidChunkOcclusionData.addOpenEdgeFaces(Set<Direction> faces) -
Uses of Direction in net.minecraft.client.render.model
Fields in net.minecraft.client.render.model declared as DirectionFields in net.minecraft.client.render.model with type parameters of type DirectionMethods in net.minecraft.client.render.model that return DirectionModifier and TypeMethodDescriptionBakedQuad.getFace()static DirectionModelFaceBaker.method_10057(int[] int2) ModelRotation.method_10380(Direction direction) Methods in net.minecraft.client.render.model with parameters of type DirectionModifier and TypeMethodDescriptionprivate floatModelFaceBaker.getBrightness(Direction dir) static CubeFaceprivate int[]ModelFaceBaker.method_10050(ModelElementTexture modelElementTexture, Sprite sprite, Direction direction, float[] float2, ModelRotation modelRotation, ModelRotation modelRotation2, boolean bool) private intModelFaceBaker.method_10051(Direction dir) intModelFaceBaker.method_10053(org.lwjgl.util.vector.Vector3f vector3f, Direction direction, int int2, ModelRotation modelRotation) ModelFaceBaker.method_10055(org.lwjgl.util.vector.Vector3f vector3f, org.lwjgl.util.vector.Vector3f vector3f2, ModelElementFace face, Sprite sprite, Direction direction, ModelRotation modelRotation, ModelRotation modelRotation2, boolean bool, boolean bool2) private voidModelFaceBaker.method_10059(int[] int2, int int3, Direction direction, ModelElementTexture modelElementTexture, float[] float2, Sprite sprite, ModelRotation modelRotation, ModelRotation modelRotation2, boolean bool) private voidModelFaceBaker.method_10060(int[] data, Direction direction) ModelRotation.method_10380(Direction direction) intModelRotation.method_10381(Direction direction, int int2) private BakedQuadModelLoader.method_10384(ModelElement modelElement, ModelElementFace modelElementFace, Sprite sprite, Direction direction, ModelRotation modelRotation, boolean bool) private voidBasicBakedModel.Builder.method_10422(BlockState blockState, BakedModel bakedModel, Sprite sprite, Direction direction, long long2) private ModelElementTextureModelFaceBaker.method_12363(ModelElementTexture modelElementTexture, Direction direction, ModelRotation modelRotation) private static intModelFaceBaker.method_12364(ModelRotation modelRotation, Direction direction) private static voidModelFaceBaker.method_12365(ModelRotation modelRotation, Direction direction, ModelFaceBaker.class_2873 class_2873) BakedModel.method_12502(BlockState blockState, Direction direction, long long2) BasicBakedModel.method_12502(BlockState blockState, Direction direction, long long2) BuiltinBakedModel.method_12502(BlockState blockState, Direction direction, long long2) WeightedBakedModel.method_12502(BlockState blockState, Direction direction, long long2) Constructors in net.minecraft.client.render.model with parameters of type DirectionModifierConstructorDescriptionConstructor parameters in net.minecraft.client.render.model with type arguments of type DirectionModifierConstructorDescriptionBasicBakedModel(List<BakedQuad> list, Map<Direction, List<BakedQuad>> map, boolean bool, boolean bool2, Sprite sprite, ModelTransformation modelTransformation, class_2876 class_2876) -
Uses of Direction in net.minecraft.client.render.model.json
Fields in net.minecraft.client.render.model.json declared as DirectionModifier and TypeFieldDescriptionfinal DirectionModelElementFace.cullfaceprivate final DirectionItemModelGenerator.Side.field_10964static final DirectionModelElementFace.NULL_DIRECTIONFields in net.minecraft.client.render.model.json with type parameters of type DirectionMethods in net.minecraft.client.render.model.json that return DirectionModifier and TypeMethodDescriptionprivate DirectionModelElementFace.Deserializer.deserializeCullFace(JsonObject object) ItemModelGenerator.Side.getDirection()private DirectionModelElement.Deserializer.getDirection(String name) Methods in net.minecraft.client.render.model.json that return types with arguments of type DirectionModifier and TypeMethodDescriptionprivate Map<Direction,ModelElementFace> ModelElement.Deserializer.deserializeFaces(JsonDeserializationContext context, JsonObject object) private Map<Direction,ModelElementFace> ModelElement.Deserializer.deserializeFacesValidating(JsonDeserializationContext context, JsonObject object) Methods in net.minecraft.client.render.model.json with parameters of type DirectionModifier and TypeMethodDescriptionprivate float[]ModelElement.getRotatedMatrix(Direction direction) Constructors in net.minecraft.client.render.model.json with parameters of type DirectionModifierConstructorDescriptionModelElementFace(Direction cullface, int tintIndex, String textureId, ModelElementTexture textureReference) privateConstructor parameters in net.minecraft.client.render.model.json with type arguments of type DirectionModifierConstructorDescriptionModelElement(org.lwjgl.util.vector.Vector3f from, org.lwjgl.util.vector.Vector3f to, Map<Direction, ModelElementFace> faces, ModelRotation rotation, boolean shade) -
Uses of Direction in net.minecraft.client.world
Methods in net.minecraft.client.world with parameters of type DirectionModifier and TypeMethodDescriptionbooleanChunkAssemblyHelper.isVisibleThrough(Direction dir1, Direction dir2) BuiltChunk.method_12428(Direction direction) -
Uses of Direction in net.minecraft.entity
Fields in net.minecraft.entity declared as DirectionModifier and TypeFieldDescriptionprivate DirectionShulkerBulletEntity.directionprotected DirectionEntity.teleportDirectionFields in net.minecraft.entity with type parameters of type DirectionModifier and TypeFieldDescriptionprotected static final TrackedData<Direction>ShulkerEntity.field_14761Methods in net.minecraft.entity that return DirectionModifier and TypeMethodDescriptionEntity.getHorizontalDirection()Entity.getLastNetherPortalDirection()Entity.getMovementDirection()ShulkerEntity.method_13226()Methods in net.minecraft.entity with parameters of type DirectionModifier and TypeMethodDescriptionprivate voidShulkerBulletEntity.setDirection(Direction direction) -
Uses of Direction in net.minecraft.entity.ai.pathing
Methods in net.minecraft.entity.ai.pathing with parameters of type DirectionModifier and TypeMethodDescriptionprivate PathNodeLandPathNodeMaker.method_11946(int int2, int int3, int int4, int int5, double double2, Direction direction) -
Uses of Direction in net.minecraft.entity.data
Fields in net.minecraft.entity.data with type parameters of type DirectionModifier and TypeFieldDescriptionstatic final TrackedDataHandler<Direction>TrackedDataHandlerRegistry.FACING -
Uses of Direction in net.minecraft.entity.decoration
Fields in net.minecraft.entity.decoration declared as DirectionMethods in net.minecraft.entity.decoration that return DirectionMethods in net.minecraft.entity.decoration with parameters of type DirectionModifier and TypeMethodDescriptionprotected voidAbstractDecorationEntity.setDirection(Direction direction) voidLeashKnotEntity.setDirection(Direction direction) Constructors in net.minecraft.entity.decoration with parameters of type Direction -
Uses of Direction in net.minecraft.entity.decoration.painting
Constructors in net.minecraft.entity.decoration.painting with parameters of type DirectionModifierConstructorDescriptionPaintingEntity(World world, BlockPos pos, Direction direction) PaintingEntity(World world, BlockPos pos, Direction direction, String motive) -
Uses of Direction in net.minecraft.entity.mob
Fields in net.minecraft.entity.mob declared as Direction -
Uses of Direction in net.minecraft.entity.player
Methods in net.minecraft.entity.player with parameters of type Direction -
Uses of Direction in net.minecraft.entity.vehicle
Methods in net.minecraft.entity.vehicle that return DirectionModifier and TypeMethodDescriptionAbstractMinecartEntity.getMovementDirection()BoatEntity.getMovementDirection() -
Uses of Direction in net.minecraft.inventory
Methods in net.minecraft.inventory with parameters of type DirectionModifier and TypeMethodDescriptionbooleanSidedInventory.canExtractInvStack(int slot, ItemStack stack, Direction dir) booleanSidedInventory.canInsertInvStack(int slot, ItemStack stack, Direction dir) int[]SidedInventory.getInvAvailableSlots(Direction side) -
Uses of Direction in net.minecraft.item
Methods in net.minecraft.item with parameters of type DirectionModifier and TypeMethodDescriptionprivate AbstractDecorationEntityWallHangableItem.createEntity(World world, BlockPos pos, Direction dir) booleanBlockItem.method_11269(World world, BlockPos blockPos, Direction direction, PlayerEntity playerEntity, ItemStack itemStack) booleanStoneSlabItem.method_11269(World world, BlockPos blockPos, Direction direction, PlayerEntity playerEntity, ItemStack itemStack) static voidWoodenDoorItem.method_11273(World world, BlockPos blockPos, Direction direction, Block block, boolean bool) ArmorStandItem.method_3355(ItemStack itemStack, PlayerEntity playerEntity, World world, BlockPos blockPos, Hand hand, Direction direction, float float2, float float3, float float4) BannerItem.method_3355(ItemStack itemStack, PlayerEntity playerEntity, World world, BlockPos blockPos, Hand hand, Direction direction, float float2, float float3, float float4) BedItem.method_3355(ItemStack itemStack, PlayerEntity playerEntity, World world, BlockPos blockPos, Hand hand, Direction direction, float float2, float float3, float float4) BlockItem.method_3355(ItemStack itemStack, PlayerEntity playerEntity, World world, BlockPos blockPos, Hand hand, Direction direction, float float2, float float3, float float4) CropItem.method_3355(ItemStack itemStack, PlayerEntity playerEntity, World world, BlockPos blockPos, Hand hand, Direction direction, float float2, float float3, float float4) DyeItem.method_3355(ItemStack itemStack, PlayerEntity playerEntity, World world, BlockPos blockPos, Hand hand, Direction direction, float float2, float float3, float float4) EndCrystalItem.method_3355(ItemStack itemStack, PlayerEntity playerEntity, World world, BlockPos blockPos, Hand hand, Direction direction, float float2, float float3, float float4) EnderEyeItem.method_3355(ItemStack itemStack, PlayerEntity playerEntity, World world, BlockPos blockPos, Hand hand, Direction direction, float float2, float float3, float float4) FireChargeItem.method_3355(ItemStack itemStack, PlayerEntity playerEntity, World world, BlockPos blockPos, Hand hand, Direction direction, float float2, float float3, float float4) FireworkItem.method_3355(ItemStack itemStack, PlayerEntity playerEntity, World world, BlockPos blockPos, Hand hand, Direction direction, float float2, float float3, float float4) FlintAndSteelItem.method_3355(ItemStack itemStack, PlayerEntity playerEntity, World world, BlockPos blockPos, Hand hand, Direction direction, float float2, float float3, float float4) HoeItem.method_3355(ItemStack itemStack, PlayerEntity playerEntity, World world, BlockPos blockPos, Hand hand, Direction direction, float float2, float float3, float float4) Item.method_3355(ItemStack itemStack, PlayerEntity playerEntity, World world, BlockPos blockPos, Hand hand, Direction direction, float float2, float float3, float float4) LeadItem.method_3355(ItemStack itemStack, PlayerEntity playerEntity, World world, BlockPos blockPos, Hand hand, Direction direction, float float2, float float3, float float4) MinecartItem.method_3355(ItemStack itemStack, PlayerEntity playerEntity, World world, BlockPos blockPos, Hand hand, Direction direction, float float2, float float3, float float4) MusicDiscItem.method_3355(ItemStack itemStack, PlayerEntity playerEntity, World world, BlockPos blockPos, Hand hand, Direction direction, float float2, float float3, float float4) PlaceableItem.method_3355(ItemStack itemStack, PlayerEntity playerEntity, World world, BlockPos blockPos, Hand hand, Direction direction, float float2, float float3, float float4) RedstoneItem.method_3355(ItemStack itemStack, PlayerEntity playerEntity, World world, BlockPos blockPos, Hand hand, Direction direction, float float2, float float3, float float4) SeedItem.method_3355(ItemStack itemStack, PlayerEntity playerEntity, World world, BlockPos blockPos, Hand hand, Direction direction, float float2, float float3, float float4) ShieldItem.method_3355(ItemStack itemStack, PlayerEntity playerEntity, World world, BlockPos blockPos, Hand hand, Direction direction, float float2, float float3, float float4) ShovelItem.method_3355(ItemStack itemStack, PlayerEntity playerEntity, World world, BlockPos blockPos, Hand hand, Direction direction, float float2, float float3, float float4) SignItem.method_3355(ItemStack itemStack, PlayerEntity playerEntity, World world, BlockPos blockPos, Hand hand, Direction direction, float float2, float float3, float float4) SkullItem.method_3355(ItemStack itemStack, PlayerEntity playerEntity, World world, BlockPos blockPos, Hand hand, Direction direction, float float2, float float3, float float4) SnowLayerItem.method_3355(ItemStack itemStack, PlayerEntity playerEntity, World world, BlockPos blockPos, Hand hand, Direction direction, float float2, float float3, float float4) SpawnEggItem.method_3355(ItemStack itemStack, PlayerEntity playerEntity, World world, BlockPos blockPos, Hand hand, Direction direction, float float2, float float3, float float4) StoneSlabItem.method_3355(ItemStack itemStack, PlayerEntity playerEntity, World world, BlockPos blockPos, Hand hand, Direction direction, float float2, float float3, float float4) WallHangableItem.method_3355(ItemStack itemStack, PlayerEntity playerEntity, World world, BlockPos blockPos, Hand hand, Direction direction, float float2, float float3, float float4) WoodenDoorItem.method_3355(ItemStack itemStack, PlayerEntity playerEntity, World world, BlockPos blockPos, Hand hand, Direction direction, float float2, float float3, float float4) ItemStack.use(PlayerEntity player, World world, BlockPos pos, Hand hand, Direction direction, float x, float y, float z) -
Uses of Direction in net.minecraft.network.packet.c2s.play
Fields in net.minecraft.network.packet.c2s.play declared as DirectionModifier and TypeFieldDescriptionprivate DirectionPlayerActionC2SPacket.directionprivate DirectionPlayerInteractBlockC2SPacket.field_13813Methods in net.minecraft.network.packet.c2s.play that return DirectionModifier and TypeMethodDescriptionPlayerActionC2SPacket.getDirection()PlayerInteractBlockC2SPacket.method_12708()Constructors in net.minecraft.network.packet.c2s.play with parameters of type DirectionModifierConstructorDescriptionPlayerActionC2SPacket(PlayerActionC2SPacket.Action action, BlockPos pos, Direction direction) PlayerInteractBlockC2SPacket(BlockPos blockPos, Direction direction, Hand hand, float float2, float float3, float float4) -
Uses of Direction in net.minecraft.network.packet.s2c.play
Fields in net.minecraft.network.packet.s2c.play declared as DirectionMethods in net.minecraft.network.packet.s2c.play that return Direction -
Uses of Direction in net.minecraft.server.network
Methods in net.minecraft.server.network with parameters of type DirectionModifier and TypeMethodDescriptionDemoServerPlayerInteractionManager.method_12792(PlayerEntity playerEntity, World world, ItemStack itemStack, Hand hand, BlockPos blockPos, Direction direction, float float2, float float3, float float4) ServerPlayerInteractionManager.method_12792(PlayerEntity playerEntity, World world, ItemStack itemStack, Hand hand, BlockPos blockPos, Direction direction, float float2, float float3, float float4) voidDemoServerPlayerInteractionManager.processBlockBreakingAction(BlockPos pos, Direction direction) voidServerPlayerInteractionManager.processBlockBreakingAction(BlockPos pos, Direction direction) -
Uses of Direction in net.minecraft.state
Methods in net.minecraft.state with parameters of type DirectionModifier and TypeMethodDescriptionintStateManager.BlockStateImpl.getStrongRedstonePower(BlockView view, BlockPos pos, Direction direction) intStateManager.BlockStateImpl.method_11713(BlockView view, BlockPos pos, Direction direction) booleanStateManager.BlockStateImpl.method_11724(BlockView view, BlockPos pos, Direction direction) -
Uses of Direction in net.minecraft.state.property
Method parameters in net.minecraft.state.property with type arguments of type DirectionModifier and TypeMethodDescriptionstatic DirectionPropertystatic DirectionPropertyDirectionProperty.of(String name, Collection<Direction> values) Constructor parameters in net.minecraft.state.property with type arguments of type DirectionModifierConstructorDescriptionprotectedDirectionProperty(String name, Collection<Direction> values) -
Uses of Direction in net.minecraft.structure
Fields in net.minecraft.structure declared as DirectionModifier and TypeFieldDescriptionprivate DirectionStructurePiece.facingprivate DirectionMineshaftPieces.MineshaftCrossing.orientationMethods in net.minecraft.structure that return DirectionMethods in net.minecraft.structure with parameters of type DirectionModifier and TypeMethodDescriptionNetherFortressPieces.BridgeCrossing.create(List<StructurePiece> pieces, Random random, int x, int y, int z, Direction boundingBox, int chainLength) NetherFortressPieces.BridgeEnd.create(List<StructurePiece> pieces, Random random, int x, int y, int z, Direction orientation, int chainLength) NetherFortressPieces.BridgePiece.create(List<StructurePiece> pieces, Random random, int x, int y, int z, Direction orientation, int chainLength) NetherFortressPieces.BridgePlatform.create(List<StructurePiece> pieces, Random random, int x, int y, int z, int chainLength, Direction orientation) NetherFortressPieces.BridgeSmallCrossing.create(List<StructurePiece> pieces, Random random, int x, int y, int z, Direction orientation, int chainLength) NetherFortressPieces.BridgeStairs.create(List<StructurePiece> pieces, Random random, int x, int y, int z, int chainLength, Direction orientation) NetherFortressPieces.CorridorBalcony.create(List<StructurePiece> pieces, Random random, int x, int y, int z, Direction orientation, int chainLength) NetherFortressPieces.CorridorCrossing.create(List<StructurePiece> pieces, Random random, int x, int y, int z, Direction orientation, int chainLength) NetherFortressPieces.CorridorExit.create(List<StructurePiece> pieces, Random random, int x, int y, int z, Direction orientation, int chainLength) NetherFortressPieces.CorridorLeftTurn.create(List<StructurePiece> pieces, Random random, int x, int y, int z, Direction orientation, int chainLength) NetherFortressPieces.CorridorNetherWartsRoom.create(List<StructurePiece> pieces, Random random, int x, int y, int z, Direction orientation, int chainlength) NetherFortressPieces.CorridorRightTurn.create(List<StructurePiece> pieces, Random random, int x, int y, int z, Direction orientation, int chainLength) NetherFortressPieces.CorridorStairs.create(List<StructurePiece> pieces, Random random, int x, int y, int z, Direction orientation, int chainLength) NetherFortressPieces.SmallCorridor.create(List<StructurePiece> pieces, Random random, int x, int y, int z, Direction orientation, int chainLength) StrongholdPieces.ChestCorridor.create(List<StructurePiece> pieces, Random random, int x, int y, int z, Direction orientation, int chainLength) StrongholdPieces.EndPortalRoom.create(List<StructurePiece> pieces, Random random, int x, int y, int z, Direction orientation, int chainLength) StrongholdPieces.FiveWayCrossing.create(List<StructurePiece> pieces, Random random, int x, int y, int z, Direction orientation, int chainLength) static BlockBoxStrongholdPieces.FlexibleCorridor.create(List<StructurePiece> pieces, Random random, int x, int y, int z, Direction orientation) static StrongholdPieces.LeftTurnStrongholdPieces.LeftTurn.create(List<StructurePiece> pieces, Random random, int x, int y, int z, Direction orientation, int chainLength) static StrongholdPieces.LibraryStrongholdPieces.Library.create(List<StructurePiece> pieces, Random random, int x, int y, int z, Direction orientation, int chainLength) static StrongholdPieces.PrisonHallStrongholdPieces.PrisonHall.create(List<StructurePiece> pieces, Random random, int x, int y, int z, Direction orientation, int chainLength) StrongholdPieces.SpiralStaircase.create(List<StructurePiece> pieces, Random random, int x, int y, int z, Direction orientation, int chainLength) static StrongholdPieces.SquareRoomStrongholdPieces.SquareRoom.create(List<StructurePiece> pieces, Random random, int x, int y, int z, Direction orientation, int chainLength) StrongholdPieces.StraightCorridor.create(List<StructurePiece> pieces, Random random, int x, int y, int z, Direction orientation, int chainLength) StrongholdPieces.StraightStairs.create(List<StructurePiece> pieces, Random random, int x, int y, int z, Direction orientation, int chainLength) VillagePieces.BlacksmithHouse.create(VillagePieces.StartPiece start, List<StructurePiece> pieces, Random random, int x, int y, int z, Direction orientation, int chainLength) static VillagePieces.BookHouseVillagePieces.BookHouse.create(VillagePieces.StartPiece start, List<StructurePiece> pieces, Random random, int x, int y, int z, Direction orientation, int chainLength) static VillagePieces.ChurchVillagePieces.Church.create(VillagePieces.StartPiece start, List<StructurePiece> pieces, Random random, int x, int y, int z, Direction orientation, int chainLength) static VillagePieces.FarmFieldVillagePieces.FarmField.create(VillagePieces.StartPiece start, List<StructurePiece> pieces, Random random, int x, int y, int z, Direction orientation, int chainLength) static BlockBoxVillagePieces.LampPost.create(VillagePieces.StartPiece start, List<StructurePiece> pieces, Random random, int x, int y, int z, Direction orientation) static VillagePieces.LargeFarmFieldVillagePieces.LargeFarmField.create(VillagePieces.StartPiece start, List<StructurePiece> pieces, Random random, int x, int y, int z, Direction orientation, int chainLength) static VillagePieces.PeasantHouseVillagePieces.PeasantHouse.create(VillagePieces.StartPiece start, List<StructurePiece> pieces, Random random, int x, int y, int z, Direction orientation, int chainLength) static VillagePieces.SingleHouseVillagePieces.SingleHouse.create(VillagePieces.StartPiece start, List<StructurePiece> pieces, Random random, int x, int y, int z, Direction direction, int chainLength) VillagePieces.SingleMultifunctionalHouse.create(VillagePieces.StartPiece start, List<StructurePiece> pieces, Random random, int x, int y, int z, Direction orientation, int type) static VillagePieces.TinyHouseVillagePieces.TinyHouse.create(VillagePieces.StartPiece start, List<StructurePiece> pieces, Random random, int x, int y, int z, Direction orientation, int chainLength) private static NetherFortressPieces.AbstractPieceNetherFortressPieces.createPiece(NetherFortressPieces.PieceData pieceData, List<StructurePiece> pieces, Random random, int x, int y, int z, Direction orientation, int chainLength) private static StrongholdPieces.AbstractPieceStrongholdPieces.createPiece(Class<? extends StrongholdPieces.AbstractPiece> pieceType, List<StructurePiece> pieces, Random random, int x, int y, int z, Direction orientation, int chainLength) private static VillagePieces.AbstractPieceVillagePieces.createPiece(VillagePieces.StartPiece start, VillagePieces.PieceData chance, List<StructurePiece> pieces, Random random, int x, int y, int z, Direction orientation, int chainLength) private StructurePieceNetherFortressPieces.AbstractPiece.generate(NetherFortressPieces.StartPiece start, List<StructurePiece> pieces, Random random, int x, int y, int z, Direction orientation, int chainLength, boolean inside) OceanMonumentPieces.DoubleXRoomFactory.generate(Direction orientation, OceanMonumentPieces.PieceSetting settings, Random random) OceanMonumentPieces.DoubleXYRoomFactory.generate(Direction orientation, OceanMonumentPieces.PieceSetting settings, Random random) OceanMonumentPieces.DoubleYRoomFactory.generate(Direction orientation, OceanMonumentPieces.PieceSetting settings, Random random) OceanMonumentPieces.DoubleYZRoomFactory.generate(Direction orientation, OceanMonumentPieces.PieceSetting settings, Random random) OceanMonumentPieces.DoubleZRoomFactory.generate(Direction orientation, OceanMonumentPieces.PieceSetting settings, Random random) OceanMonumentPieces.Factory.generate(Direction orientation, OceanMonumentPieces.PieceSetting settings, Random random) OceanMonumentPieces.SimpleRoomFactory.generate(Direction orientation, OceanMonumentPieces.PieceSetting settings, Random random) OceanMonumentPieces.SimpleTopRoomFactory.generate(Direction orientation, OceanMonumentPieces.PieceSetting settings, Random random) private static StructurePieceStrongholdPieces.generate(StrongholdPieces.StartPiece start, List<StructurePiece> pieces, Random random, int x, int y, int z, Direction orientation, int chainLength) private static StructurePieceVillagePieces.generate(VillagePieces.StartPiece start, List<StructurePiece> pieces, Random random, int x, int y, int z, Direction orientation, int chainLength) static BlockBoxMineshaftPieces.MineshaftCorridor.getBoundingBox(List<StructurePiece> pieces, Random random, int x, int y, int z, Direction orientation) static BlockBoxMineshaftPieces.MineshaftCrossing.getBoundingBox(List<StructurePiece> pieces, Random random, int x, int y, int z, Direction orientation) static BlockBoxMineshaftPieces.MineshaftStairs.getBoundingBox(List<StructurePiece> pieces, Random random, int x, int y, int z, Direction orientation) static BlockBoxVillagePieces.StraightRoad.method_106(VillagePieces.StartPiece start, List<StructurePiece> pieces, Random random, int x, int y, int z, Direction direction) protected booleanStructurePiece.method_11851(World world, BlockBox blockBox, Random random, int int2, int int3, int int4, Direction direction, Identifier identifier) voidStructurePiece.method_11853(Direction direction) private static StructurePieceVillagePieces.method_93(VillagePieces.StartPiece start, List<StructurePiece> pieces, Random random, int x, int y, int z, Direction orientation, int chainLength) private static StructurePieceMineshaftPieces.pickPiece(List<StructurePiece> pieces, Random random, int x, int y, int z, Direction orientation, int chainLength) NetherFortressPieces.AbstractPiece.pickPiece(NetherFortressPieces.StartPiece start, List<NetherFortressPieces.PieceData> possiblePieces, List<StructurePiece> pieces, Random random, int x, int y, int z, Direction orientation, int chainLength) private static StrongholdPieces.AbstractPieceStrongholdPieces.pickPiece(StrongholdPieces.StartPiece start, List<StructurePiece> pieces, Random random, int x, int y, int z, Direction orientation, int chainLength) private static VillagePieces.AbstractPieceVillagePieces.pickPiece(VillagePieces.StartPiece start, List<StructurePiece> pieces, Random random, int x, int y, int z, Direction orientation, int chainLength) private static StructurePieceMineshaftPieces.pieceGenerator(StructurePiece start, List<StructurePiece> pieces, Random random, int x, int y, int z, Direction orientation, int chainLength) protected voidStructurePiece.placeDoor(World world, BlockBox box, Random random, int x, int y, int z, Direction facing) voidOceanMonumentPieces.PieceSetting.setNeighbor(Direction orientation, OceanMonumentPieces.PieceSetting settings) Constructors in net.minecraft.structure with parameters of type DirectionModifierConstructorDescriptionprotectedAbstractPiece(int chainLength, Direction orientation, OceanMonumentPieces.PieceSetting setting, int x, int y, int z) AbstractPiece(Direction orientation, BlockBox boundingBox) BlacksmithHouse(VillagePieces.StartPiece start, int chainLength, Random random, BlockBox boundingBox, Direction orientation) BookHouse(VillagePieces.StartPiece start, int chainLength, Random random, BlockBox boundingBox, Direction orientation) BridgeCrossing(int chainLength, Random random, BlockBox boundingBox, Direction orientation) BridgePiece(int chainLength, Random random, BlockBox box, Direction orientation) BridgePlatform(int chainLength, Random random, BlockBox boundingBox, Direction orientation) BridgeSmallCrossing(int chainLength, Random random, BlockBox boundingBox, Direction orientation) BridgeStairs(int chainLength, Random random, BlockBox boundingBox, Direction orientation) ChestCorridor(int chainLength, Random random, BlockBox boundingBox, Direction orientation) Church(VillagePieces.StartPiece start, int chainLength, Random random, BlockBox boundingBox, Direction orientation) CoreRoom(Direction orientation, OceanMonumentPieces.PieceSetting settings, Random random) CorridorBalcony(int chainLength, Random random, BlockBox box, Direction orientation) CorridorCrossing(int chainLength, Random random, BlockBox boundingBox, Direction orientation) CorridorExit(int chainLength, Random random, BlockBox boundingBox, Direction orientation) CorridorLeftTurn(int chainLength, Random random, BlockBox boundingBox, Direction orientation) CorridorNetherWartsRoom(int chainlength, Random random, BlockBox boundingBox, Direction orientation) CorridorRightTurn(int chainLength, Random random, BlockBox boundingBox, Direction orientation) CorridorStairs(int chainLength, Random random, BlockBox boundingBox, Direction orientation) DoubleXRoom(Direction orientation, OceanMonumentPieces.PieceSetting settings, Random random) DoubleXYRoom(Direction orientation, OceanMonumentPieces.PieceSetting settings, Random random) DoubleYRoom(Direction orientation, OceanMonumentPieces.PieceSetting settings, Random random) DoubleYZRoom(Direction orientation, OceanMonumentPieces.PieceSetting settings, Random random) DoubleZRoom(Direction orientation, OceanMonumentPieces.PieceSetting settings, Random random) EndPortalRoom(int chainLength, Random random, BlockBox boundingBox, Direction orientation) Entrance(Direction orientation, OceanMonumentPieces.PieceSetting settings) FarmField(VillagePieces.StartPiece start, int chainLength, Random random, BlockBox boundingBox, Direction orientation) FiveWayCrossing(int chainLength, Random random, BlockBox boundingBox, Direction orientation) FlexibleCorridor(int chainLength, Random random, BlockBox boundingBox, Direction orientation) LampPost(VillagePieces.StartPiece start, int chainLength, Random random, BlockBox boundingBox, Direction orientation) LargeFarmField(VillagePieces.StartPiece start, int chainLength, Random random, BlockBox boundingBox, Direction orientation) MainBuilding(Random random, int x, int z, Direction orientation) MineshaftCorridor(int chainLength, Random random, BlockBox boundingBox, Direction orientation) MineshaftCrossing(int chainLength, Random random, BlockBox boundingBox, Direction orientation) MineshaftStairs(int chainLength, Random random, BlockBox boundingBox, Direction orientation) PeasantHouse(VillagePieces.StartPiece start, int chainLength, Random random, BlockBox boundingBox, Direction orientation) PrisonHall(int chainLength, Random random, BlockBox boundingBox, Direction orientation) SimpleRoom(Direction orientation, OceanMonumentPieces.PieceSetting settings, Random random) SimpleTopRoom(Direction orientation, OceanMonumentPieces.PieceSetting settings, Random random) SingleHouse(VillagePieces.StartPiece start, int chainLength, Random random, BlockBox boundingBox, Direction direction) SingleMultifunctionalHouse(VillagePieces.StartPiece start, int chainLength, Random random, BlockBox boundingBox, Direction orientation) SmallCorridor(int chainLength, Random random, BlockBox boundingBox, Direction orientation) SpiralStaircase(int chainLength, Random random, BlockBox boundingBox, Direction orientation) SquareRoom(int chainLength, Random random, BlockBox boundingBox, Direction orientation) StraightCorridor(int chainLength, Random random, BlockBox boundingBox, Direction orientation) StraightRoad(VillagePieces.StartPiece start, int chainLength, Random random, BlockBox boundingBox, Direction direction) StraightStairs(int chainLength, Random random, BlockBox boundingBox, Direction orientation) TinyHouse(VillagePieces.StartPiece start, int chainLength, Random random, BlockBox boundingBox, Direction orientation) -
Uses of Direction in net.minecraft.util
Methods in net.minecraft.util that return DirectionModifier and TypeMethodDescriptionMethods in net.minecraft.util with parameters of type Direction -
Uses of Direction in net.minecraft.util.hit
Fields in net.minecraft.util.hit declared as DirectionConstructors in net.minecraft.util.hit with parameters of type DirectionModifierConstructorDescriptionBlockHitResult(BlockHitResult.Type hitType, Vec3d vec, Direction direction, BlockPos pos) BlockHitResult(Vec3d vec, Direction direction) BlockHitResult(Vec3d vec, Direction direction, BlockPos pos) -
Uses of Direction in net.minecraft.util.math
Fields in net.minecraft.util.math declared as DirectionModifier and TypeFieldDescriptionprivate static final Direction[]Direction.ALLprivate static final Direction[]Direction.HORIZONTALFields in net.minecraft.util.math with type parameters of type DirectionMethods in net.minecraft.util.math that return DirectionModifier and TypeMethodDescriptionstatic Directionstatic DirectionDirection.fromHorizontal(int value) static DirectionDirection.fromRotation(double rotation) static DirectionDirection.get(Direction.AxisDirection direction, Direction.Axis axis) static DirectionDirection.getById(int id) Direction.getClockWiseFacingByAxis(Direction.Axis axis) Direction.DirectionType.getDirections()static DirectionDirection.getFacing(float x, float y, float z) Direction.getOpposite()Direction.DirectionType.getRandomDirection(Random random) static DirectionDirection.rotateYClockwise()private DirectionDirection.rotateYClockWise()Direction.rotateYCounterclockwise()private DirectionDirection.rotateZClockWise()static DirectionReturns the enum constant of this class with the specified name.static Direction[]Direction.values()Returns an array containing the constants of this enum class, in the order they are declared.Methods in net.minecraft.util.math that return types with arguments of type DirectionMethods in net.minecraft.util.math with parameters of type Direction -
Uses of Direction in net.minecraft.village
Fields in net.minecraft.village declared as DirectionMethods in net.minecraft.village that return DirectionModifier and TypeMethodDescriptionprivate static DirectionVillageDoor.method_11042(int int2, int int3) VillageDoor.method_13116()Methods in net.minecraft.village with parameters of type DirectionModifier and TypeMethodDescriptionprivate intVillageState.method_11063(BlockPos blockPos, Direction direction, int int2) Constructors in net.minecraft.village with parameters of type Direction -
Uses of Direction in net.minecraft.world
Methods in net.minecraft.world with parameters of type DirectionModifier and TypeMethodDescriptionbooleanWorld.canBlockBePlaced(Block block, BlockPos pos, boolean bool, Direction direction, Entity entity, ItemStack item) booleanWorld.extinguishFire(PlayerEntity player, BlockPos pos, Direction direction) intWorld.getEmittedRedstonePower(BlockPos pos, Direction dir) intBlockView.getStrongRedstonePower(BlockPos pos, Direction direction) intWorld.getStrongRedstonePower(BlockPos pos, Direction direction) booleanWorld.isEmittingRedstonePower(BlockPos pos, Direction dir) voidWorld.updateNeighborsExcept(BlockPos pos, Block sourceBlock, Direction dir) -
Uses of Direction in net.minecraft.world.chunk
Methods in net.minecraft.world.chunk with parameters of type DirectionModifier and TypeMethodDescriptionintChunkCache.getStrongRedstonePower(BlockPos pos, Direction direction) private voidChunk.updateLight(Direction dir) -
Uses of Direction in net.minecraft.world.gen.feature
Methods in net.minecraft.world.gen.feature with parameters of type DirectionModifier and TypeMethodDescriptionprivate voidJungleTreeFeature.method_9224(World world, int int2, BlockPos blockPos, Direction direction)